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<table class="head">
  <tr>
    <td class="head-ltitle">RGBGFX(1)</td>
    <td class="head-vol">General Commands Manual</td>
    <td class="head-rtitle">RGBGFX(1)</td>
  </tr>
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<div class="manual-text">
<h1 class="Sh" title="Sh" id="NAME"><a class="selflink" href="#NAME">NAME</a></h1>
<b class="Nm" title="Nm">rgbgfx</b> &#x2014; <span class="Nd" title="Nd">Game
  Boy graphics converter</span>
<h1 class="Sh" title="Sh" id="SYNOPSIS"><a class="selflink" href="#SYNOPSIS">SYNOPSIS</a></h1>
<table class="Nm">
  <tr>
    <td><b class="Nm" title="Nm">rgbgfx</b></td>
    <td>[<span class="Op"><b class="Fl" title="Fl">-DfFhPTVv</b></span>]
      [<span class="Op"><b class="Fl" title="Fl">-o</b>
      <var class="Ar" title="Ar">outfile</var></span>]
      [<span class="Op"><b class="Fl" title="Fl">-d</b>
      <var class="Ar" title="Ar">depth</var></span>]
      [<span class="Op"><b class="Fl" title="Fl">-p</b>
      <var class="Ar" title="Ar">palfile</var></span>]
      [<span class="Op"><b class="Fl" title="Fl">-t</b>
      <var class="Ar" title="Ar">mapfile</var></span>]
      [<span class="Op"><b class="Fl" title="Fl">-x</b>
      <var class="Ar" title="Ar">tiles</var></span>]
      <var class="Ar" title="Ar">file</var></td>
  </tr>
</table>
<h1 class="Sh" title="Sh" id="DESCRIPTION"><a class="selflink" href="#DESCRIPTION">DESCRIPTION</a></h1>
The <b class="Nm" title="Nm">rgbgfx</b> program converts PNG images into the
  Nintendo Game Boy's planar tile format. The arguments are as follows:
<dl class="Bl-tag">
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><a class="selflink" href="#D"><b class="Fl" title="Fl" id="D">-D</b></a></dt>
  <dd class="It-tag">Debug features are enabled.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><a class="selflink" href="#f"><b class="Fl" title="Fl" id="f">-f</b></a></dt>
  <dd class="It-tag">Fix the input PNG file to be a correctly indexed
    image.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><a class="selflink" href="#F"><b class="Fl" title="Fl" id="F">-F</b></a></dt>
  <dd class="It-tag">Same as <b class="Fl" title="Fl">-f</b>, but additionally,
      the input PNG file is fixed to have its parameters match the command
      line's parameters.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><a class="selflink" href="#d"><b class="Fl" title="Fl" id="d">-d</b></a>
    <var class="Ar" title="Ar">depth</var></dt>
  <dd class="It-tag">The bitdepth of the output image (either 1 or 2). By
      default, the bitdepth is 2 (two bits per pixel).</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><a class="selflink" href="#h"><b class="Fl" title="Fl" id="h">-h</b></a></dt>
  <dd class="It-tag">Lay out tiles horizontally rather than vertically.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><a class="selflink" href="#o"><b class="Fl" title="Fl" id="o">-o</b></a>
    <var class="Ar" title="Ar">outfile</var></dt>
  <dd class="It-tag">The name of the output file.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><a class="selflink" href="#p"><b class="Fl" title="Fl" id="p">-p</b></a>
    <var class="Ar" title="Ar">palfile</var></dt>
  <dd class="It-tag">Raw bytes (8 bytes for two bits per pixel, 4 bytes for one
      bit per pixel) containing the RGB15 values in the little-endian byte order
      and then ordered from lightest to darkest.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><a class="selflink" href="#P"><b class="Fl" title="Fl" id="P">-P</b></a></dt>
  <dd class="It-tag">Same as <b class="Fl" title="Fl">-p</b>, but the pallete
      file output name is made by taking the input filename, removing the file
      extension, and appending <i class="Pa" title="Pa">.pal</i>.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><a class="selflink" href="#t"><b class="Fl" title="Fl" id="t">-t</b></a>
    <var class="Ar" title="Ar">mapfile</var></dt>
  <dd class="It-tag">If any tiles are the same, don't place the repeat tiles in
      the output file, and make a tilemap file.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><a class="selflink" href="#T"><b class="Fl" title="Fl" id="T">-T</b></a></dt>
  <dd class="It-tag">Same as <b class="Fl" title="Fl">-t</b>, but the tilemap
      file output name is made by taking the input filename, removing the file
      extension, and appending <i class="Pa" title="Pa">.tilemap</i>.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><a class="selflink" href="#u"><b class="Fl" title="Fl" id="u">-u</b></a></dt>
  <dd class="It-tag">Truncate repeated tiles. Useful with tilemaps.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><a class="selflink" href="#V"><b class="Fl" title="Fl" id="V">-V</b></a></dt>
  <dd class="It-tag">Print the version of the program and exit.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><a class="selflink" href="#v"><b class="Fl" title="Fl" id="v">-v</b></a></dt>
  <dd class="It-tag">Verbose. Print errors when the command line parameters and
      the parameters in the PNG file don't match.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><a class="selflink" href="#x"><b class="Fl" title="Fl" id="x">-x</b></a>
    <var class="Ar" title="Ar">tiles</var></dt>
  <dd class="It-tag">Trim the end of the output file by this many tiles.</dd>
</dl>
<h1 class="Sh" title="Sh" id="EXAMPLES"><a class="selflink" href="#EXAMPLES">EXAMPLES</a></h1>
The following will take a PNG file with a bitdepth of 1, 2, or 8, and output
  planar 2bpp data:
<div class="Pp"></div>
<div class="D1">$ rgbgfx -o out.2bpp in.png</div>
<div class="Pp"></div>
The following creates a planar 2bpp file with only unique tiles, and its tilemap
  <i class="Pa" title="Pa">out.tilemap</i>:
<div class="Pp"></div>
<div class="D1">$ rgbgfx -T -u -o out.2bpp in.png</div>
<div class="Pp"></div>
The following will do nothing:
<div class="Pp"></div>
<div class="D1">$ rgbgfx in.png</div>
<h1 class="Sh" title="Sh" id="SEE_ALSO"><a class="selflink" href="#SEE_ALSO">SEE
  ALSO</a></h1>
<a class="Xr" title="Xr">rgbds(7)</a>, <a class="Xr" title="Xr">rgbasm(1)</a>,
  <a class="Xr" title="Xr">rgblink(1)</a>,
  <a class="Xr" title="Xr">rgbfix(1)</a>, <a class="Xr" title="Xr">gbz80(7)</a>
<h1 class="Sh" title="Sh" id="HISTORY"><a class="selflink" href="#HISTORY">HISTORY</a></h1>
<b class="Nm" title="Nm">rgbgfx</b> was created by
  <span class="An" title="An">stag019</span> to be included in RGBDS. It is now
  maintained by a number of contributors at
  <a class="Lk" title="Lk" href="https://github.com/rednex/rgbds">https://github.com/rednex/rgbds</a>.</div>
<table class="foot">
  <tr>
    <td class="foot-date">January 26, 2018</td>
    <td class="foot-os">RGBDS Manual</td>
  </tr>
</table>
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