ref: 323922d85436f26cd3e52b25c13cdbdb60e39e15
dir: /src/rgbds.5/
.\" Copyright (c) 2017 Antonio Nino Diaz <[email protected]> .\" .\" Permission to use, copy, modify, and distribute this software for any .\" purpose with or without fee is hereby granted, provided that the above .\" copyright notice and this permission notice appear in all copies. .\" .\" THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES .\" WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF .\" MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR .\" ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES .\" WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN .\" ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF .\" OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. .\" .Dd April 17, 2017 .Dt RGBDS 5 .Os RGBDS Manual .Sh NAME .Nm rgbds .Nd object file format documentation .Sh DESCRIPTION This is the description of the object files used by .Xr rgbasm 1 and .Xr rgblink 1 . Please, note that the specifications may change. This toolchain is in development and new features may require adding more information to the current format, or modifying some fields, which would break compatibility with older versions. .Pp .Sh FILE STRUCTURE The following types are used: .Pp .Ar LONG is a 32‐bit integer stored in little‐endian format (Intel). .Ar BYTE is an 8‐bit integer. .Ar STRING is a 0‐terminated string of .Ar BYTE . .Pp .Bd -literal ; Header BYTE ID[4] ; "RGB4" LONG NumberOfSymbols ; The number of symbols used in this file LONG NumberOfSections ; The number of sections used in this file ; Symbols REPT NumberOfSymbols ; Number of symbols defined in this object file. STRING Name ; The name of this symbol. Local symbols are stored ; as "Scope.Symbol". BYTE Type ; 0 = LOCAL symbol only used in this file. ; 1 = IMPORT this symbol from elsewhere (unused). ; 2 = EXPORT this symbol to other objects. IF Type != 1 ; If symbol is defined in this object file. LONG SectionID ; The section number (of this object file) in which ; this symbol is defined. LONG Value ; The symbols value. It's the offset into that ; symbol's section. ENDC ENDR ; Sections REPT NumberOfSections STRING Name ; Name of the section LONG Size ; Size in bytes of this section BYTE Type ; 0 = WRAM0 ; 1 = VRAM ; 2 = ROMX ; 3 = ROM0 ; 4 = HRAM ; 5 = WRAMX ; 6 = SRAM ; 7 = OAM LONG Org ; Address to fix this section at. -1 if the linker should ; decide (floating address). LONG Bank ; Bank to load this section into. -1 if the linker should ; decide (floating bank). This field is only valid for ROMX, ; VRAM, WRAMX and SRAM sections. LONG Align ; Alignment of this section (expressed as number of low bits ; to leave as 0). -1 if not defined. IF (Type == ROMX) || (Type == ROM0) ; Sections that can contain data. BYTE Data[Size] ; Raw data of the section. LONG NumberOfPatches ; Number of patches to apply. ; These types of sections may have patches REPT NumberOfPatches STRING SourceFile ; Name of the source file (for printing error ; messages). LONG Line ; The line of the source file. LONG Offset ; Offset into the section where patch should ; be applied (in bytes). BYTE Type ; 0 = BYTE patch. ; 1 = little endian WORD patch. ; 2 = little endian LONG patch. LONG RPNSize ; Size of the buffer with the RPN. ; expression. BYTE RPN[RPNSize] ; RPN expression. Definition below. ENDR ENDC ENDR .Ed .Ss RPN DATA Expressions in the object file are stored as RPN. This is an expression of the form .Do 2 5 + Dc . This will first push the value .Do 2 Dc to the stack. Then .Do 5 Dc . The .Do + Dc operator pops two arguments from the stack, adds them, and then pushes the result on the stack, effectively replacing the two top arguments with their sum. In the RGB format, RPN expressions are stored as BYTEs with some bytes being special prefixes for integers and symbols. .Pp .Bl -column -offset indent ".Sy String" ".Sy String" .It Sy Value Ta Sy Meaning .It Li $00 Ta Li + operator .It Li $01 Ta Li - operator .It Li $02 Ta Li * operator .It Li $03 Ta Li / operator .It Li $04 Ta Li % operator .It Li $05 Ta Li unary - .It Li $06 Ta Li | operator .It Li $07 Ta Li & operator .It Li $08 Ta Li ^ operator .It Li $09 Ta Li unary ~ .It Li $0A Ta Li && comparison .It Li $0B Ta Li || comparison .It Li $0C Ta Li unary ! .It Li $0D Ta Li == comparison .It Li $0E Ta Li != comparison .It Li $0F Ta Li > comparison .It Li $10 Ta Li < comparison .It Li $11 Ta Li >= comparison .It Li $12 Ta Li <= comparison .It Li $13 Ta Li << comparison .It Li $14 Ta Li >> comparison .It Li $15 Ta Li BANK() function. A symbol ID follows. .It Li $16 Ta Li HRAMCheck. Check if the value is in HRAM, AND it with 0xFF. .It Li $80 Ta Ar LONG integer follows. .It Li $81 Ta Ar LONG Symbol ID follows. .El .Pp .Sh SEE ALSO .Xr rgbasm 1 , .Xr rgblink 1 , .Xr rgbds 7 , .Xr gbz80 7 .Sh HISTORY .Nm rgbds was originally written by Carsten S\(/orensen as part of the ASMotor package, and was later packaged in RGBDS by Justin Lloyd. It is now maintained by a number of contributors at .Lk https://github.com/rednex/rgbds .