shithub: pokered

ref: d809d3d59c0c1016b89332be7f6f3003efa7a9f9
dir: /scripts/CeruleanCity_2.asm/

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CeruleanHideRocket:
; code similar to this appears in a lot of banks; this particular
; one is called after you beat the Rocket that gives you TM28 DIG.
; the screen then fades out, he disappears, and fades back in
	call GBFadeOutToBlack
	ld a, HS_CERULEAN_GUARD_1
	ld [wMissableObjectIndex], a
	predef ShowObject
	ld a, HS_CERULEAN_GUARD_2
	ld [wMissableObjectIndex], a
	predef HideObject
	ld a, HS_CERULEAN_ROCKET
	ld [wMissableObjectIndex], a
	predef HideObject
	call GBFadeInFromBlack
	ret