ref: 77d0e5ff84cc61ae625da19f184094241eddd4dc
dir: /engine/battle/moveEffects/recoil_effect.asm/
RecoilEffect_: ; 1392c (4:792c) ld a, [H_WHOSETURN] and a ld a, [W_PLAYERMOVENUM] ld hl, wBattleMonMaxHP jr z, .asm_1393d ld a, [W_ENEMYMOVENUM] ld hl, wEnemyMonMaxHP .asm_1393d ld d, a ld a, [W_DAMAGE] ld b, a ld a, [W_DAMAGE + 1] ld c, a srl b rr c ld a, d cp STRUGGLE jr z, .asm_13953 srl b rr c .asm_13953 ld a, b or c jr nz, .asm_13958 inc c .asm_13958 ld a, [hli] ld [wHPBarMaxHP+1], a ld a, [hl] ld [wHPBarMaxHP], a push bc ld bc, $fff2 add hl, bc pop bc ld a, [hl] ld [wHPBarOldHP], a sub c ld [hld], a ld [wHPBarNewHP], a ld a, [hl] ld [wHPBarOldHP+1], a sbc b ld [hl], a ld [wHPBarNewHP+1], a jr nc, .asm_13982 xor a ld [hli], a ld [hl], a ld hl, wHPBarNewHP ld [hli], a ld [hl], a .asm_13982 hlCoord 10, 9 ld a, [H_WHOSETURN] and a ld a, $1 jr z, .asm_13990 hlCoord 2, 2 xor a .asm_13990 ld [wHPBarType], a predef UpdateHPBar2 ld hl, HitWithRecoilText jp PrintText HitWithRecoilText: ; 1399e (4:799e) TX_FAR _HitWithRecoilText db "@"