ref: 77d0e5ff84cc61ae625da19f184094241eddd4dc
dir: /engine/battle/moveEffects/one_hit_ko_effect.asm/
OneHitKOEffect_: ; 33f57 (c:7f57) ld hl, W_DAMAGE xor a ld [hli], a ld [hl], a ; set the damage output to zero dec a ld [wCriticalHitOrOHKO], a ld hl, wBattleMonSpeed + 1 ld de, wEnemyMonSpeed + 1 ld a, [H_WHOSETURN] ; $fff3 and a jr z, .asm_33f72 ld hl, wEnemyMonSpeed + 1 ld de, wBattleMonSpeed + 1 .asm_33f72 ld a, [de] dec de ld b, a ld a, [hld] sub b ld a, [de] ld b, a ld a, [hl] sbc b jr c, .asm_33f8a ld hl, W_DAMAGE ld a, $ff ld [hli], a ld [hl], a ld a, $2 ld [wCriticalHitOrOHKO], a ret .asm_33f8a ld a, $1 ld [W_MOVEMISSED], a ret