ref: 4aee4f20245e224d1500676d7bd1a42985b3db03
dir: /event.c/
#include <u.h> #include <libc.h> #include <thread.h> #include <draw.h> #include <mouse.h> #include "dat.h" #include "fncs.h" Click click[128]; Click *next; int size; enum{ MIN, CIN, ROLL, }; Click* findpoint(Point xy) { int i; for(i=0;i<size;i++) if(ptinrect(xy, click[i].r)) return click+i; return nil; } void eventthread(void *arg) { Mouse m; Click c; Channel **chans = arg; Channel *min = chans[0]; Channel *cin = chans[1]; Channel *out = chans[2]; Channel *roll = chans[3]; free(chans); Alt alts[] = { {min, &m, CHANRCV}, {cin, &c, CHANRCV}, {roll, nil, CHANRCV}, {nil, nil, CHANEND}, }; for(;;) switch(alt(alts)){ case CIN: size++; assert(size < 128); click[size] = c; break; case MIN: if(m.buttons != 1) continue; next = findpoint(m.xy); if(next != nil) send(out, next); break; case ROLL: size = 0; break; } } void spawnevent(Channel *min, Channel *cin, Channel *out, Channel *rollback) { Channel **chans; size = 0; chans = emalloc(sizeof(Channel*)*4); chans[0] = min; chans[1] = cin; chans[2] = out; chans[3] = rollback; threadcreate(eventthread, chans, 8192); }