ref: ea9c413dbbeb6dcf9efcc6a00329e4049bd538a9
dir: /xddefs.h/
//************************************************************************** //** //** xddefs.h : Heretic 2 : Raven Software, Corp. //** //** $Revision: 543 $ //** $Date: 2010-01-11 20:44:55 +0200 (Mon, 11 Jan 2010) $ //** //************************************************************************** #ifndef __XDDEFS__ #define __XDDEFS__ #include "h2stdinc.h" #include "h2def.h" /* ---- Map level types ---- */ /* lump order in a map wad */ enum { ML_LABEL, ML_THINGS, ML_LINEDEFS, ML_SIDEDEFS, ML_VERTEXES, ML_SEGS, ML_SSECTORS, ML_NODES, ML_SECTORS, ML_REJECT, ML_BLOCKMAP, ML_BEHAVIOR }; #pragma pack on typedef struct { short x; short y; } mapvertex_t; typedef struct { short textureoffset; short rowoffset; char toptexture[8]; char bottomtexture[8]; char midtexture[8]; short sector; /* on viewer's side */ } mapsidedef_t; typedef struct { short v1; short v2; short flags; byte special; byte arg1; byte arg2; byte arg3; byte arg4; byte arg5; short sidenum[2]; /* sidenum[1] will be -1 if one sided */ } maplinedef_t; #define ML_BLOCKING 0x0001 #define ML_BLOCKMONSTERS 0x0002 #define ML_TWOSIDED 0x0004 #define ML_DONTPEGTOP 0x0008 #define ML_DONTPEGBOTTOM 0x0010 #define ML_SECRET 0x0020 /* don't map as two sided: IT'S A SECRET! */ #define ML_SOUNDBLOCK 0x0040 /* don't let sound cross two of these */ #define ML_DONTDRAW 0x0080 /* don't draw on the automap */ #define ML_MAPPED 0x0100 /* set if already drawn in automap */ #define ML_REPEAT_SPECIAL 0x0200 /* special is repeatable */ #define ML_SPAC_SHIFT 10 #define ML_SPAC_MASK 0x1c00 #define GET_SPAC(flags) (((flags) & ML_SPAC_MASK) >> ML_SPAC_SHIFT) /* Special activation types */ #define SPAC_CROSS 0 /* when player crosses line */ #define SPAC_USE 1 /* when player uses line */ #define SPAC_MCROSS 2 /* when monster crosses line */ #define SPAC_IMPACT 3 /* when projectile hits line */ #define SPAC_PUSH 4 /* when player/monster pushes line */ #define SPAC_PCROSS 5 /* when projectile crosses line */ typedef struct { short floorheight; short ceilingheight; char floorpic[8]; char ceilingpic[8]; short lightlevel; short special; short tag; } mapsector_t; typedef struct { short numsegs; short firstseg; /* segs are stored sequentially */ } mapsubsector_t; typedef struct { short v1; short v2; short angle; short linedef; short side; short offset; } mapseg_t; /* bbox coordinates */ enum { BOXTOP, BOXBOTTOM, BOXLEFT, BOXRIGHT }; #define NF_SUBSECTOR 0x8000 typedef struct { short x, y, dx, dy; /* partition line */ short bbox[2][4]; /* bounding box for each child */ unsigned short children[2]; /* if NF_SUBSECTOR its a subsector */ } mapnode_t; typedef struct { short tid; short x; short y; short height; short angle; short type; short options; byte special; byte arg1; byte arg2; byte arg3; byte arg4; byte arg5; } mapthing_t; #define MTF_EASY 1 #define MTF_NORMAL 2 #define MTF_HARD 4 #define MTF_AMBUSH 8 #define MTF_DORMANT 16 #define MTF_FIGHTER 32 #define MTF_CLERIC 64 #define MTF_MAGE 128 #define MTF_GSINGLE 256 #define MTF_GCOOP 512 #define MTF_GDEATHMATCH 1024 /* ---- Texture definition ---- */ typedef struct { short originx; short originy; short patch; short stepdir; short colormap; } mappatch_t; typedef struct { char name[8]; boolean masked; short width; short height; int32_t columndirectory; /* OBSOLETE */ short patchcount; mappatch_t patches[1]; } maptexture_t; /* ---- Graphics ---- */ /* posts are runs of non masked source pixels */ typedef struct { byte topdelta; /* -1 is the last post in a column */ byte length; /* length data bytes follows */ } post_t; /* column_t is a list of 0 or more post_t, (byte)-1 terminated */ typedef post_t column_t; /* a patch holds one or more columns * patches are used for sprites and all masked pictures */ typedef struct { short width; /* bounding box size */ short height; short leftoffset; /* pixels to the left of origin */ short topoffset; /* pixels below the origin */ int columnofs[8]; /* only [width] used */ /* the [0] is &columnofs[width] */ } patch_t; #pragma pack off #endif /* __XDDEFS__ */