ref: 21f6a1501d32f541673f8226d4b2292aef920c2b
dir: /soundst.h/
//************************************************************************** //** //** soundst.h : Heretic 2 : Raven Software, Corp. //** //** $Revision: 505 $ //** $Date: 2009-06-03 22:41:58 +0300 (Wed, 03 Jun 2009) $ //** //************************************************************************** #ifndef __SOUNDSTH__ #define __SOUNDSTH__ typedef struct { const char name[8]; int p1; } musicinfo_t; typedef struct sfxinfo_s { const char tagName[32]; char lumpname[12]; /* Only need 9 bytes, but padded out to be dword aligned */ // struct sfxinfo_s *link; /* Make alias for another sound */ int priority; /* Higher priority takes precendence */ int usefulness; /* Determines when a sound should be cached out */ void *snd_ptr; int lumpnum; int numchannels; /* total number of channels a sound type may occupy */ boolean changePitch; } sfxinfo_t; typedef struct { mobj_t *mo; int sound_id; int handle; int volume; int pitch; int priority; } channel_t; typedef struct { int id; unsigned short priority; const char *name; mobj_t *mo; int distance; } ChanInfo_t; typedef struct { int channelCount; int musicVolume; int soundVolume; ChanInfo_t chan[8]; } SoundInfo_t; extern int snd_MaxVolume; extern int snd_MusicVolume; void S_Init(void); void S_ShutDown(void); void S_Start(void); void S_StartSound(mobj_t *origin, int sound_id); int S_GetSoundID(const char *name); void S_StartSoundAtVolume(mobj_t *origin, int sound_id, int volume); void S_StopSound(mobj_t *origin); void S_StopAllSound(void); void S_PauseSound(void); void S_ResumeSound(void); void S_UpdateSounds(mobj_t *listener); void S_StartSong(int song, boolean loop); void S_StartSongName(const char *songLump, boolean loop); void S_GetChannelInfo(SoundInfo_t *s); void S_SetMusicVolume(void); boolean S_GetSoundPlayingInfo(mobj_t *mobj, int sound_id); #endif /* __SOUNDSTH__ */