shithub: heretic

ref: 7338feb3744ed2f0a63bababbbdf3d55de143bb6
dir: /in_lude.c/

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/*
========================
=
= IN_lude.c
=
========================
*/

// HEADER FILES ------------------------------------------------------------

#include "h2stdinc.h"
#include "doomdef.h"
#include "soundst.h"
#include "v_compat.h"

// MACROS ------------------------------------------------------------------

#ifdef RENDER3D
#define V_DrawPatch(x,y,p)		OGL_DrawPatch((x),(y),(p))
#define V_DrawFuzzPatch(x,y,p)		OGL_DrawFuzzPatch((x),(y),(p))
#define V_DrawAltFuzzPatch(x,y,p)	OGL_DrawAltFuzzPatch((x),(y),(p))
#define V_DrawShadowedPatch(x,y,p)	OGL_DrawShadowedPatch((x),(y),(p))
#endif

// TYPES -------------------------------------------------------------------

typedef enum
{
	SINGLE,
	COOPERATIVE,
	DEATHMATCH
} gametype_t;

typedef struct
{
	int x;
	int y;
} yahpt_t;

// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------

extern void AM_Stop(void);

// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------

void IN_Start(void);
void IN_Ticker(void);
void IN_Drawer(void);

// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------

static void IN_WaitStop(void);
static void IN_Stop(void);
static void IN_LoadPics(void);
static void IN_UnloadPics(void);
static void IN_CheckForSkip(void);
static void IN_InitStats(void);
static void IN_DrawOldLevel(void);
static void IN_DrawYAH(void);
static void IN_DrawStatBack(void);
static void IN_DrawSingleStats(void);
static void IN_DrawCoopStats(void);
static void IN_DrawDMStats(void);
static void IN_DrawNumber(int val, int x, int y, int digits);
static void IN_DrawTime(int x, int y, int h, int m, int s);
static void IN_DrTextB(const char *text, int x, int y);

// EXTERNAL DATA DECLARATIONS ----------------------------------------------

extern const char *LevelNames[];

// PUBLIC DATA DECLARATIONS ------------------------------------------------

boolean intermission;

// PRIVATE DATA DEFINITIONS ------------------------------------------------

static boolean skipintermission;
static int interstate = 0;
static int intertime = -1;
static int oldintertime = 0;
static gametype_t gametype;

static int cnt;

static int thetime;
static int hours;
static int minutes;
static int seconds;

static int slaughterboy; // in DM, the player with the most kills

static int killPercent[MAXPLAYERS];
static int bonusPercent[MAXPLAYERS];
static int secretPercent[MAXPLAYERS];

static PATCH_REF patchINTERPIC;
static PATCH_REF patchBEENTHERE;
static PATCH_REF patchGOINGTHERE;
static PATCH_REF FontBNumbers[10];
static PATCH_REF FontBNegative;
#ifdef RENDER3D
static patch_t *FontB3DNumbers[10];
static patch_t *FontB3DNegative;
#endif
static PATCH_REF FontBSlash;
static PATCH_REF FontBPercent;

static int FontBLump;
static int FontBLumpBase;
static int patchFaceOkayBase;
static int patchFaceDeadBase;

static signed int totalFrags[MAXPLAYERS];
static fixed_t dSlideX[MAXPLAYERS];
static fixed_t dSlideY[MAXPLAYERS];

static const char *KillersText[] =
	{ "K", "I", "L", "L", "E", "R", "S" };

static yahpt_t YAHspot[3][9] =
{
	{
		{ 172, 78 },
		{ 86, 90 },
		{ 73, 66 },
		{ 159, 95 },
		{ 148, 126 },
		{ 132, 54 },
		{ 131, 74 },
		{ 208, 138 },
		{ 52, 101 }
	},
	{
		{ 218, 57 },
		{ 137, 81 },
		{ 155, 124 },
		{ 171, 68 },
		{ 250, 86 },
		{ 136, 98 },
		{ 203, 90 },
		{ 220, 140 },
		{ 279, 106 }
	},
	{
		{ 86, 99 },
		{ 124, 103 },
		{ 154, 79 },
		{ 202, 83 },
		{ 178, 59 },
		{ 142, 58 },
		{ 219, 66 },
		{ 247, 57 },
		{ 107, 80 }
	}
};

// CODE --------------------------------------------------------------------

//========================================================================
//
// IN_Start
//
//========================================================================

void IN_Start(void)
{
	V_SetPaletteBase();
	IN_LoadPics();
	IN_InitStats();
	intermission = true;
	interstate = -1;
	skipintermission = false;
	intertime = 0;
	oldintertime = 0;
	AM_Stop();
	S_StartSong(mus_intr, true);
}

//========================================================================
//
// IN_WaitStop
//
//========================================================================

static void IN_WaitStop(void)
{
	if (!--cnt)
	{
		IN_Stop();
		G_WorldDone();
	}
}

//========================================================================
//
// IN_Stop
//
//========================================================================

static void IN_Stop(void)
{
	intermission = false;
	IN_UnloadPics();
	SB_state = -1;
	BorderNeedRefresh = true;
}

//========================================================================
//
// IN_InitStats
//
// 	Initializes the stats for single player mode
//========================================================================

static void IN_InitStats(void)
{
	int i;
	int j;
	signed int slaughterfrags;
	int posnum;
	int slaughtercount;
	int playercount;

	if (!netgame)
	{
		gametype = SINGLE;
		thetime = leveltime/35;
		hours = thetime/3600;
		thetime -= hours*3600;
		minutes = thetime/60;
		thetime -= minutes*60;
		seconds = thetime;
	}
	else if (netgame && !deathmatch)
	{
		gametype = COOPERATIVE;
		memset(killPercent, 0, MAXPLAYERS*sizeof(int));
		memset(bonusPercent, 0, MAXPLAYERS*sizeof(int));
		memset(secretPercent, 0, MAXPLAYERS*sizeof(int));
		for (i = 0; i < MAXPLAYERS; i++)
		{
			if (playeringame[i])
			{
				if (totalkills)
				{
					killPercent[i] = players[i].killcount*100/totalkills;
				}
				if (totalitems)
				{
					bonusPercent[i] = players[i].itemcount*100/totalitems;
				}
				if (totalsecret)
				{
					secretPercent[i] = players[i].secretcount*100/totalsecret;
				}
			}
		}
	}
	else
	{
		gametype = DEATHMATCH;
		slaughterboy = 0;
		slaughterfrags = -9999;
		posnum = 0;
		playercount = 0;
		slaughtercount = 0;
		for (i = 0; i < MAXPLAYERS; i++)
		{
			totalFrags[i] = 0;
			if (playeringame[i])
			{
				playercount++;
				for (j = 0; j < MAXPLAYERS; j++)
				{
					if (playeringame[j])
					{
						totalFrags[i] += players[i].frags[j];
					}
				}
				dSlideX[i] = (43*posnum*FRACUNIT)/20;
				dSlideY[i] = (36*posnum*FRACUNIT)/20;
				posnum++;
			}
			if (totalFrags[i] > slaughterfrags)
			{
				slaughterboy = 1<<i;
				slaughterfrags = totalFrags[i];
				slaughtercount = 1;
			}
			else if (totalFrags[i] == slaughterfrags)
			{
				slaughterboy |= 1<<i;
				slaughtercount++;
			}
		}
		if (playercount == slaughtercount)
		{ // don't do the slaughter stuff if everyone is equal
			slaughterboy = 0;
		}
	}
}

//========================================================================
//
// IN_LoadPics
//
//========================================================================

static void IN_LoadPics(void)
{
	int i;

	switch (gameepisode)
	{
	case 1:
		patchINTERPIC = (PATCH_REF)WR_CacheLumpName("MAPE1", PU_STATIC);
		break;
	case 2:
		patchINTERPIC = (PATCH_REF)WR_CacheLumpName("MAPE2", PU_STATIC);
		break;
	case 3:
		patchINTERPIC = (PATCH_REF)WR_CacheLumpName("MAPE3", PU_STATIC);
		break;
	default:
		break;
	}
	patchBEENTHERE = (PATCH_REF)WR_CacheLumpName("IN_X", PU_STATIC);
	patchGOINGTHERE = (PATCH_REF)WR_CacheLumpName("IN_YAH", PU_STATIC);
	FontBLumpBase = W_GetNumForName("FONTB16");
	for (i = 0; i < 10; i++)
	{
		FontBNumbers[i] = (PATCH_REF)WR_CacheLumpNum(FontBLumpBase + i, PU_STATIC);
#ifdef RENDER3D
		FontB3DNumbers[i] = (patch_t *)W_CacheLumpNum(FontBLumpBase + i, PU_STATIC);
#endif
	}
	FontBLump = W_GetNumForName("FONTB_S")+1;
	FontBNegative = (PATCH_REF)WR_CacheLumpName("FONTB13", PU_STATIC);
#ifdef RENDER3D
	FontB3DNegative = (patch_t *)W_CacheLumpName("FONTB13", PU_STATIC);
#endif

	FontBSlash = (PATCH_REF)WR_CacheLumpName("FONTB15", PU_STATIC);
	FontBPercent = (PATCH_REF)WR_CacheLumpName("FONTB05", PU_STATIC);
	patchFaceOkayBase = W_GetNumForName("FACEA0");
	patchFaceDeadBase = W_GetNumForName("FACEB0");
}

//========================================================================
//
// IN_UnloadPics
//
//========================================================================

static void IN_UnloadPics(void)
{
	int i;

	if (patchINTERPIC)
	{
		ZR_ChangeTag(patchINTERPIC, PU_CACHE);
	}
	ZR_ChangeTag(patchBEENTHERE, PU_CACHE);
	ZR_ChangeTag(patchGOINGTHERE, PU_CACHE);
	for(i = 0; i < 10; i++)
	{
		ZR_ChangeTag(FontBNumbers[i], PU_CACHE);
#ifdef RENDER3D
		Z_ChangeTag(FontB3DNumbers[i], PU_CACHE);
#endif
	}
	ZR_ChangeTag(FontBNegative, PU_CACHE);
#ifdef RENDER3D
	Z_ChangeTag (FontB3DNegative, PU_CACHE);
#endif
	ZR_ChangeTag(FontBSlash, PU_CACHE);
	ZR_ChangeTag(FontBPercent, PU_CACHE);
}

//========================================================================
//
// IN_Ticker
//
//========================================================================

void IN_Ticker(void)
{
	if (!intermission)
	{
		return;
	}
	if (interstate == 3)
	{
		IN_WaitStop();
		return;
	}
	IN_CheckForSkip();
	intertime++;
	if (oldintertime < intertime)
	{
		interstate++;
		if (gameepisode > 3 && interstate >= 1)
		{ // Extended Wad levels:  skip directly to the next level
			interstate = 3;
		}
		switch (interstate)
		{
		case 0:
			oldintertime = intertime + 300;
			if (gameepisode > 3)
			{
				oldintertime = intertime + 1200;
			}
			break;
		case 1:
			oldintertime = intertime + 200;
			break;
		case 2:
			oldintertime = H2MAXINT;
			break;
		case 3:
			cnt = 10;
			break;
		default:
			break;
		}
	}
	if (skipintermission)
	{
		if (interstate == 0 && intertime < 150)
		{
			intertime = 150;
			skipintermission = false;
			return;
		}
		else if (interstate < 2 && gameepisode < 4)
		{
			interstate = 2;
			skipintermission = false;
			S_StartSound(NULL, sfx_dorcls);
			return;
		}
		interstate = 3;
		cnt = 10;
		skipintermission = false;
		S_StartSound(NULL, sfx_dorcls);
	}
}

//========================================================================
//
// IN_CheckForSkip
//
// 	Check to see if any player hit a key
//========================================================================

static void IN_CheckForSkip(void)
{
	int   i;
	player_t  *player;

	for (i = 0, player = players; i < MAXPLAYERS; i++, player++)
	{
		if (playeringame[i])
		{
			if (player->cmd.buttons & BT_ATTACK)
			{
				if (!player->attackdown)
				{
					skipintermission = 1;
				}
				player->attackdown = true;
			}
			else
			{
				player->attackdown = false;
			}
			if (player->cmd.buttons & BT_USE)
			{
				if (!player->usedown)
				{
					skipintermission = 1;
				}
				player->usedown = true;
			}
			else
			{
				player->usedown = false;
			}
		}
	}
}

//========================================================================
//
// IN_Drawer
//
//========================================================================

void IN_Drawer(void)
{
	static int oldinterstate;

	if (!intermission)
	{
		return;
	}
	if (interstate == 3)
	{
		return;
	}
	UpdateState |= I_FULLSCRN;
	if (oldinterstate != 2 && interstate == 2)
	{
		S_StartSound(NULL, sfx_pstop);
	}
	oldinterstate = interstate;
	switch (interstate)
	{
	case 0: // draw stats
		IN_DrawStatBack();
		switch (gametype)
		{
		case SINGLE:
			IN_DrawSingleStats();
			break;
		case COOPERATIVE:
			IN_DrawCoopStats();
			break;
		case DEATHMATCH:
			IN_DrawDMStats();
			break;
		}
		break;
	case 1: // leaving old level
		if (gameepisode < 4)
		{
			V_DrawPatch(0, 0, patchINTERPIC);
			IN_DrawOldLevel();
		}
		break;
	case 2: // going to the next level
		if (gameepisode < 4)
		{
			V_DrawPatch(0, 0, patchINTERPIC);
			IN_DrawYAH();
		}
		break;
	case 3: // waiting before going to the next level
		if (gameepisode < 4)
		{
			V_DrawPatch(0, 0, patchINTERPIC);
		}
		break;
	default:
		I_Error("IN_lude:  Intermission state out of range.\n");
		break;
	}
}

//========================================================================
//
// IN_DrawStatBack
//
//========================================================================

static void IN_DrawStatBack(void)
{
#ifndef RENDER3D
	int x;
	int y;

	byte *src;
	byte *dest;

	src = (byte *) W_CacheLumpName ("FLOOR16", PU_CACHE);
	dest = screens;

	for (y = 0; y < SCREENHEIGHT; y++)
	{
		for (x = 0; x < SCREENWIDTH/64; x++)
		{
			memcpy (dest, src + ((y & 63)<<6), 64);
			dest += 64;
		}
		if (SCREENWIDTH & 63)
		{
			memcpy (dest, src + ((y & 63)<<6), SCREENWIDTH & 63);
			dest += (SCREENWIDTH & 63);
		}
	}
#else
	OGL_SetFlat(R_FlatNumForName("FLOOR16"));
	OGL_DrawRectTiled(0, 0, SCREENWIDTH, SCREENHEIGHT, 64, 64);
#endif
}

//========================================================================
//
// IN_DrawOldLevel
//
//========================================================================

static void IN_DrawOldLevel(void)
{
	int i;
	int x;

	x = 160 - MN_TextBWidth(LevelNames[(gameepisode-1)*9 + prevmap - 1] + 7)/2;
	IN_DrTextB(LevelNames[(gameepisode - 1)*9 + prevmap - 1] + 7, x, 3);
	x = 160 - MN_TextAWidth("FINISHED")/2;
	MN_DrTextA("FINISHED", x, 25);

	if (prevmap == 9)
	{
		for (i = 0; i < gamemap - 1; i++)
		{
			V_DrawPatch(YAHspot[gameepisode - 1][i].x, YAHspot[gameepisode - 1][i].y, patchBEENTHERE);
		}
		if (!(intertime & 16))
		{
			V_DrawPatch(YAHspot[gameepisode - 1][8].x, YAHspot[gameepisode - 1][8].y, patchBEENTHERE);
		}
	}
	else
	{
		for (i = 0; i < prevmap - 1; i++)
		{
			V_DrawPatch(YAHspot[gameepisode - 1][i].x, YAHspot[gameepisode - 1][i].y, patchBEENTHERE);
		}
		if (players[consoleplayer].didsecret)
		{
			V_DrawPatch(YAHspot[gameepisode - 1][8].x, YAHspot[gameepisode - 1][8].y, patchBEENTHERE);
		}
		if (!(intertime & 16))
		{
			V_DrawPatch(YAHspot[gameepisode - 1][prevmap - 1].x, YAHspot[gameepisode - 1][prevmap - 1].y, patchBEENTHERE);
		}
	}
}

//========================================================================
//
// IN_DrawYAH
//
//========================================================================

static void IN_DrawYAH(void)
{
	int i;
	int x;

	x = 160 - MN_TextAWidth("NOW ENTERING:")/2;
	MN_DrTextA("NOW ENTERING:", x, 10);
	x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1)*9 + gamemap - 1] + 7)/2;
	IN_DrTextB(LevelNames[(gameepisode - 1)*9 + gamemap - 1] + 7, x, 20);

	if (prevmap == 9)
	{
		prevmap = gamemap - 1;
	}
	for (i = 0; i < prevmap; i++)
	{
		V_DrawPatch(YAHspot[gameepisode - 1][i].x, YAHspot[gameepisode - 1][i].y, patchBEENTHERE);
	}
	if (players[consoleplayer].didsecret)
	{
		V_DrawPatch(YAHspot[gameepisode - 1][8].x, YAHspot[gameepisode - 1][8].y, patchBEENTHERE);
	}
	if (!(intertime & 16) || interstate == 3)
	{ // draw the destination 'X'
		V_DrawPatch(YAHspot[gameepisode - 1][gamemap - 1].x, YAHspot[gameepisode - 1][gamemap - 1].y, patchGOINGTHERE);
	}
}

//========================================================================
//
// IN_DrawSingleStats
//
//========================================================================

static void IN_DrawSingleStats(void)
{
	int x;
	static int sounds;

	IN_DrTextB("KILLS", 50, 65);
	IN_DrTextB("ITEMS", 50, 90);
	IN_DrTextB("SECRETS", 50, 115);

	x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1)*9 + prevmap - 1] + 7)/2;
	IN_DrTextB(LevelNames[(gameepisode - 1)*9 + prevmap - 1] + 7, x, 3);
	x = 160 - MN_TextAWidth("FINISHED")/2;
	MN_DrTextA("FINISHED", x, 25);

	if (intertime < 30)
	{
		sounds = 0;
		return;
	}
	if (sounds < 1 && intertime >= 30)
	{
		S_StartSound(NULL, sfx_dorcls);
		sounds++;
	}
	IN_DrawNumber(players[consoleplayer].killcount, 200, 65, 3);
	V_DrawShadowedPatch(237, 65, FontBSlash);
	IN_DrawNumber(totalkills, 248, 65, 3);
	if (intertime < 60)
	{
		return;
	}
	if (sounds < 2 && intertime >= 60)
	{
		S_StartSound(NULL, sfx_dorcls);
		sounds++;
	}
	IN_DrawNumber(players[consoleplayer].itemcount, 200, 90, 3);
	V_DrawShadowedPatch(237, 90, FontBSlash);
	IN_DrawNumber(totalitems, 248, 90, 3);
	if (intertime < 90)
	{
		return;
	}
	if (sounds < 3 && intertime >= 90)
	{
		S_StartSound(NULL, sfx_dorcls);
		sounds++;
	}
	IN_DrawNumber(players[consoleplayer].secretcount, 200, 115, 3);
	V_DrawShadowedPatch(237, 115, FontBSlash);
	IN_DrawNumber(totalsecret, 248, 115, 3);
	if (intertime < 150)
	{
		return;
	}
	if (sounds < 4 && intertime >= 150)
	{
		S_StartSound(NULL, sfx_dorcls);
		sounds++;
	}

	if (!ExtendedWAD || gameepisode < 4)
	{
		IN_DrTextB("TIME", 85, 160);
		IN_DrawTime(155, 160, hours, minutes, seconds);
	}
	else
	{
		x = 160 - MN_TextAWidth("NOW ENTERING:")/2;
		MN_DrTextA("NOW ENTERING:", x, 160);
		x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1)*9 + gamemap - 1] + 7)/2;
		IN_DrTextB(LevelNames[(gameepisode - 1)*9 + gamemap - 1] + 7, x, 170);
		skipintermission = false;
	}
}

//========================================================================
//
// IN_DrawCoopStats
//
//========================================================================

static void IN_DrawCoopStats(void)
{
	int i;
	int x;
	int ypos;

	static int sounds;

	IN_DrTextB("KILLS", 95, 35);
	IN_DrTextB("BONUS", 155, 35);
	IN_DrTextB("SECRET", 232, 35);
	x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1)*9 + prevmap - 1] + 7)/2;
	IN_DrTextB(LevelNames[(gameepisode - 1)*9 + prevmap - 1] + 7, x, 3);
	x = 160 - MN_TextAWidth("FINISHED")/2;
	MN_DrTextA("FINISHED", x, 25);

	ypos = 50;
	for (i = 0; i < MAXPLAYERS; i++)
	{
		if (playeringame[i])
		{
			V_DrawShadowedPatch(25, ypos, (PATCH_REF)WR_CacheLumpNum(patchFaceOkayBase + i, PU_CACHE));
			if (intertime < 40)
			{
				sounds = 0;
				ypos += 37;
				continue;
			}
			else if (intertime >= 40 && sounds < 1)
			{
				S_StartSound(NULL, sfx_dorcls);
				sounds++;
			}
			IN_DrawNumber(killPercent[i], 85, ypos + 10, 3);
			V_DrawShadowedPatch(121, ypos + 10, FontBPercent);
			IN_DrawNumber(bonusPercent[i], 160, ypos + 10, 3);
			V_DrawShadowedPatch(196, ypos + 10, FontBPercent);
			IN_DrawNumber(secretPercent[i], 237, ypos + 10, 3);
			V_DrawShadowedPatch(273, ypos + 10, FontBPercent);
			ypos += 37;
		}
	}
}

//========================================================================
//
// IN_DrawDMStats
//
//========================================================================

static void IN_DrawDMStats(void)
{
	int i;
	int j;
	int ypos;
	int xpos;
	int kpos;
	//int x;	// unused variable

	static int sounds;

	xpos = 90;
	ypos = 55;

	IN_DrTextB("TOTAL", 265, 30);
	MN_DrTextA("VICTIMS", 140, 8);
	for (i = 0; i < 7; i++)
	{
		MN_DrTextA(KillersText[i], 10, 80 + 9*i);
	}
	if (intertime < 20)
	{
		for (i = 0; i < MAXPLAYERS; i++)
		{
			if (playeringame[i])
			{
				V_DrawShadowedPatch(40, ((ypos<<FRACBITS) + dSlideY[i]*intertime)>>FRACBITS,
							(PATCH_REF)WR_CacheLumpNum(patchFaceOkayBase + i, PU_CACHE));
				V_DrawShadowedPatch(((xpos<<FRACBITS) + dSlideX[i]*intertime)>>FRACBITS, 18,
							(PATCH_REF)WR_CacheLumpNum(patchFaceDeadBase + i, PU_CACHE));
			}
		}
		sounds = 0;
		return;
	}
	if (intertime >= 20 && sounds < 1)
	{
		S_StartSound(NULL, sfx_dorcls);
		sounds++;
	}
	if (intertime >= 100 && slaughterboy && sounds < 2)
	{
		S_StartSound(NULL, sfx_wpnup);
		sounds++;
	}
	for (i = 0; i < MAXPLAYERS; i++)
	{
		if (playeringame[i])
		{
			if (intertime < 100 || i == consoleplayer)
			{
				V_DrawShadowedPatch(40, ypos, (PATCH_REF)WR_CacheLumpNum(patchFaceOkayBase + i, PU_CACHE));
				V_DrawShadowedPatch(xpos, 18, (PATCH_REF)WR_CacheLumpNum(patchFaceDeadBase + i, PU_CACHE));
			}
			else
			{
				V_DrawFuzzPatch(40, ypos, (PATCH_REF)WR_CacheLumpNum(patchFaceOkayBase + i, PU_CACHE));
				V_DrawFuzzPatch(xpos, 18, (PATCH_REF)WR_CacheLumpNum(patchFaceDeadBase + i, PU_CACHE));
			}
			kpos = 86;
			for (j = 0; j < MAXPLAYERS; j++)
			{
				if (playeringame[j])
				{
					IN_DrawNumber(players[i].frags[j], kpos, ypos + 10, 3);
					kpos += 43;
				}
			}
			if (slaughterboy & (1<<i))
			{
				if (!(intertime & 16))
				{
					IN_DrawNumber(totalFrags[i], 263, ypos + 10, 3);
				}
			}
			else
			{
				IN_DrawNumber(totalFrags[i], 263, ypos + 10, 3);
			}
			ypos += 36;
			xpos += 43;
		}
	}
}

//========================================================================
//
// IN_DrawTime
//
//========================================================================

static void IN_DrawTime(int x, int y, int h, int m, int s)
{
	if (h)
	{
		IN_DrawNumber(h, x, y, 2);
		IN_DrTextB(":", x + 26, y);
	}
	x += 34;
	if (m || h)
	{
		IN_DrawNumber(m, x, y, 2);
	}
	x += 34;
	if (s)
	{
		IN_DrTextB(":", x - 8, y);
		IN_DrawNumber(s, x, y, 2);
	}
}

//========================================================================
//
// IN_DrawNumber
//
//========================================================================

static void IN_DrawNumber(int val, int x, int y, int digits)
{
	patch_t *patch;
	int width;
	int xpos;
	int oldval;
	int realdigits;
	boolean neg;

	oldval = val;
	xpos = x;
	neg = false;
	realdigits = 1;

	if (val < 0)
	{ //...this should reflect negative frags
		val = -val;
		neg = true;
		if (val > 99)
		{
			val = 99;
		}
	}
	if (val > 9)
	{
		realdigits++;
		if (digits < realdigits)
		{
			realdigits = digits;
			val = 9;
		}
	}
	if (val > 99)
	{
		realdigits++;
		if (digits < realdigits)
		{
			realdigits = digits;
			val = 99;
		}
	}
	if (val > 999)
	{
		realdigits++;
		if (digits < realdigits)
		{
			realdigits = digits;
			val = 999;
		}
	}
	if (digits == 4)
	{
#ifdef RENDER3D
		patch = FontB3DNumbers[val/1000];
		width = SHORT(patch->width) / 2;
		OGL_DrawShadowedPatch(xpos + 6 - width - 12, y, FontBNumbers[val/1000]);
#else
		patch = FontBNumbers[val/1000];
		width = SHORT(patch->width) / 2;
		V_DrawShadowedPatch(xpos + 6 - width - 12, y, patch);
#endif
	}
	if (digits > 2)
	{
		if (realdigits > 2)
		{
#ifdef RENDER3D
			patch = FontB3DNumbers[val/100];
			width = SHORT(patch->width) / 2;
			OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumbers[val/100]);
#else
			patch = FontBNumbers[val/100];
			width = SHORT(patch->width) / 2;
			V_DrawShadowedPatch(xpos + 6 - width, y, patch);
#endif
		}
		xpos += 12;
	}
	val = val % 100;
	if (digits > 1)
	{
		if (val > 9)
		{
#ifdef RENDER3D
			patch = FontB3DNumbers[val/10];
			width = SHORT(patch->width) / 2;
			OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumbers[val/10]);
#else
			patch = FontBNumbers[val/10];
			width = SHORT(patch->width) / 2;
			V_DrawShadowedPatch(xpos + 6 - width, y, patch);
#endif
		}
		else if (digits == 2 || oldval > 99)
		{
			V_DrawShadowedPatch(xpos, y, FontBNumbers[0]);
		}
		xpos += 12;
	}
	val = val % 10;
#ifdef RENDER3D
	patch = FontB3DNumbers[val];
	width = SHORT(patch->width) / 2;
	OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumbers[val]);
#else
	patch = FontBNumbers[val];
	width = SHORT(patch->width) / 2;
	V_DrawShadowedPatch(xpos + 6 - width, y, patch);
#endif
	if (neg)
	{
#ifdef RENDER3D
		patch = FontB3DNegative;
		width = SHORT(patch->width) / 2;
		OGL_DrawShadowedPatch(xpos + 6 - width - 12*(realdigits), y, FontBNegative);
#else
		patch = FontBNegative;
		width = SHORT(patch->width) / 2;
		V_DrawShadowedPatch(xpos + 6 - width - 12*(realdigits), y, patch);
#endif
	}
}

//========================================================================
//
// IN_DrTextB
//
//========================================================================

static void IN_DrTextB(const char *text, int x, int y)
{
	char c;
	patch_t *p;

	while ((c = *text++) != 0)
	{
		if (c < 33)
		{
			x += 8;
		}
		else
		{
			p = (patch_t *) W_CacheLumpNum(FontBLump + c - 33, PU_CACHE);
#ifdef RENDER3D
			OGL_DrawShadowedPatch(x, y, FontBLump + c - 33);
#else
			V_DrawShadowedPatch(x, y, p);
#endif
			x += SHORT(p->width) - 1;
		}
	}
}