ref: 7110aba73616e4f84b933a0db1ff96c4c22a9d6f
dir: /sb_bar.c/
// SB_bar.c // HEADER FILES ------------------------------------------------------------ #include "h2stdinc.h" #include "doomdef.h" #include "p_local.h" #include "soundst.h" #define PLAYPAL_NUM playpalette #include "v_compat.h" // MACROS ------------------------------------------------------------------ #ifdef RENDER3D #define V_DrawPatch(x,y,p) OGL_DrawPatch((x),(y),(p)) #define V_DrawFuzzPatch(x,y,p) OGL_DrawFuzzPatch((x),(y),(p)) #define V_DrawAltFuzzPatch(x,y,p) OGL_DrawAltFuzzPatch((x),(y),(p)) #endif #define CHEAT_ENCRYPT(a) \ ((((a) & 1 ) << 5) + \ (((a) & 2 ) << 1) + \ (((a) & 4 ) << 4) + \ (((a) & 8 ) >> 3) + \ (((a) & 16 ) >> 3) + \ (((a) & 32 ) << 2) + \ (((a) & 64 ) >> 2) + \ (((a) & 128) >> 4)) // TYPES ------------------------------------------------------------------- typedef struct Cheat_s { void (*func)(player_t *player, struct Cheat_s *cheat); byte *sequence; byte *pos; int args[2]; int currentArg; } Cheat_t; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void DrawSoundInfo(void); #ifndef RENDER3D static void ShadeLine(int x, int y, int height, int shade); #endif static void ShadeChain(void); static void DrINumber(signed int val, int x, int y); static void DrBNumber(signed int val, int x, int y); static void DrawCommonBar(void); static void DrawMainBar(void); static void DrawInventoryBar(void); static void DrawFullScreenStuff(void); static boolean HandleCheats(byte key); static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat); static void CheatGodFunc(player_t *player, Cheat_t *cheat); static void CheatNoClipFunc(player_t *player, Cheat_t *cheat); static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat); static void CheatPowerFunc(player_t *player, Cheat_t *cheat); static void CheatHealthFunc(player_t *player, Cheat_t *cheat); static void CheatKeysFunc(player_t *player, Cheat_t *cheat); static void CheatSoundFunc(player_t *player, Cheat_t *cheat); static void CheatTickerFunc(player_t *player, Cheat_t *cheat); static void CheatArtifact1Func(player_t *player, Cheat_t *cheat); static void CheatArtifact2Func(player_t *player, Cheat_t *cheat); static void CheatArtifact3Func(player_t *player, Cheat_t *cheat); static void CheatWarpFunc(player_t *player, Cheat_t *cheat); static void CheatChickenFunc(player_t *player, Cheat_t *cheat); static void CheatMassacreFunc(player_t *player, Cheat_t *cheat); static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat); static void CheatIDDQDFunc(player_t *player, Cheat_t *cheat); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern byte *screens; // PUBLIC DATA DECLARATIONS ------------------------------------------------ boolean DebugSound; /* Debug flag for displaying sound info */ boolean inventory; int curpos; int inv_ptr; int ArtifactFlash; // PRIVATE DATA DEFINITIONS ------------------------------------------------ static int HealthMarker; static int ChainWiggle; static player_t *CPlayer; static int FontBNumBase; static int playpalette; static int spinbooklump; static int spinflylump; static PATCH_REF PatchLTFACE; static PATCH_REF PatchRTFACE; static PATCH_REF PatchBARBACK; static PATCH_REF PatchCHAIN; static PATCH_REF PatchSTATBAR; static PATCH_REF PatchLIFEGEM; static PATCH_REF PatchLTFCTOP; static PATCH_REF PatchRTFCTOP; static PATCH_REF PatchSELECTBOX; static PATCH_REF PatchINumbers[10]; static PATCH_REF PatchNEGATIVE; static PATCH_REF PatchSmNumbers[10]; static PATCH_REF PatchBLACKSQ; static PATCH_REF PatchINVBAR; static PATCH_REF PatchARMCLEAR; static PATCH_REF PatchCHAINBACK; static PATCH_REF PatchINVLFGEM1; static PATCH_REF PatchINVLFGEM2; static PATCH_REF PatchINVRTGEM1; static PATCH_REF PatchINVRTGEM2; static byte CheatLookup[256]; /* Toggle god mode */ static byte CheatGodSeq[] = { CHEAT_ENCRYPT('q'), CHEAT_ENCRYPT('u'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('n'), 0xff }; /* Toggle no clipping mode */ static byte CheatNoClipSeq[] = { CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('y'), 0xff }; /* Get all weapons and ammo */ static byte CheatWeaponsSeq[] = { CHEAT_ENCRYPT('r'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('b'), CHEAT_ENCRYPT('o'), 0xff }; /* Toggle tome of power */ static byte CheatPowerSeq[] = { CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('h'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('z'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('m'), 0xff, 0 }; /* Get full health */ static byte CheatHealthSeq[] = { CHEAT_ENCRYPT('p'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('n'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('e'), 0xff }; /* Get all keys */ static byte CheatKeysSeq[] = { CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('l'), 0xff, 0 }; /* Toggle sound debug info */ static byte CheatSoundSeq[] = { CHEAT_ENCRYPT('n'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('e'), 0xff }; /* Toggle ticker */ static byte CheatTickerSeq[] = { CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('r'), 0xff, 0 }; /* Get an artifact 1st stage (ask for type) */ static byte CheatArtifact1Seq[] = { CHEAT_ENCRYPT('g'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('e'), 0xff }; /* Get an artifact 2nd stage (ask for count) */ static byte CheatArtifact2Seq[] = { CHEAT_ENCRYPT('g'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('e'), 0, 0xff, 0 }; /* Get an artifact final stage */ static byte CheatArtifact3Seq[] = { CHEAT_ENCRYPT('g'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('e'), 0, 0, 0xff }; /* Warp to new level */ static byte CheatWarpSeq[] = { CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('n'), CHEAT_ENCRYPT('g'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('g'), CHEAT_ENCRYPT('e'), 0, 0, 0xff, 0 }; /* Save a screenshot */ static byte CheatChickenSeq[] = { CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('d'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('d'), CHEAT_ENCRYPT('l'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('d'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('o'), 0xff, 0 }; /* Kill all monsters */ static byte CheatMassacreSeq[] = { CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('r'), CHEAT_ENCRYPT('e'), 0xff, 0 }; static byte CheatIDKFASeq[] = { CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('d'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('f'), CHEAT_ENCRYPT('a'), 0xff, 0 }; static byte CheatIDDQDSeq[] = { CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('d'), CHEAT_ENCRYPT('d'), CHEAT_ENCRYPT('q'), CHEAT_ENCRYPT('d'), 0xff, 0 }; static Cheat_t Cheats[] = { { CheatGodFunc, CheatGodSeq, NULL, {0, 0}, 0 }, { CheatNoClipFunc, CheatNoClipSeq, NULL, {0, 0}, 0 }, { CheatWeaponsFunc, CheatWeaponsSeq, NULL, {0, 0}, 0 }, { CheatPowerFunc, CheatPowerSeq, NULL, {0, 0}, 0 }, { CheatHealthFunc, CheatHealthSeq, NULL, {0, 0}, 0 }, { CheatKeysFunc, CheatKeysSeq, NULL, {0, 0}, 0 }, { CheatSoundFunc, CheatSoundSeq, NULL, {0, 0}, 0 }, { CheatTickerFunc, CheatTickerSeq, NULL, {0, 0}, 0 }, { CheatArtifact1Func, CheatArtifact1Seq, NULL, {0, 0}, 0 }, { CheatArtifact2Func, CheatArtifact2Seq, NULL, {0, 0}, 0 }, { CheatArtifact3Func, CheatArtifact3Seq, NULL, {0, 0}, 0 }, { CheatWarpFunc, CheatWarpSeq, NULL, {0, 0}, 0 }, { CheatChickenFunc, CheatChickenSeq, NULL, {0, 0}, 0 }, { CheatMassacreFunc, CheatMassacreSeq, NULL, {0, 0}, 0 }, { CheatIDKFAFunc, CheatIDKFASeq, NULL, {0, 0}, 0 }, { CheatIDDQDFunc, CheatIDDQDSeq, NULL, {0, 0}, 0 }, { NULL, NULL, NULL, {0, 0}, 0 } // Terminator }; // CODE -------------------------------------------------------------------- //--------------------------------------------------------------------------- // // PROC SB_Init // //--------------------------------------------------------------------------- void SB_Init(void) { int i; int startLump; PatchLTFACE = (PATCH_REF) WR_CacheLumpName("LTFACE", PU_STATIC); PatchRTFACE = (PATCH_REF) WR_CacheLumpName("RTFACE", PU_STATIC); PatchBARBACK = (PATCH_REF) WR_CacheLumpName("BARBACK", PU_STATIC); PatchINVBAR = (PATCH_REF) WR_CacheLumpName("INVBAR", PU_STATIC); PatchCHAIN = (PATCH_REF) WR_CacheLumpName("CHAIN", PU_STATIC); if (deathmatch) { PatchSTATBAR = (PATCH_REF) WR_CacheLumpName("STATBAR", PU_STATIC); } else { PatchSTATBAR = (PATCH_REF) WR_CacheLumpName("LIFEBAR", PU_STATIC); } if (!netgame) { // single player game uses red life gem PatchLIFEGEM = (PATCH_REF) WR_CacheLumpName("LIFEGEM2", PU_STATIC); } else { PatchLIFEGEM = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("LIFEGEM0") + consoleplayer, PU_STATIC); } PatchLTFCTOP = (PATCH_REF) WR_CacheLumpName("LTFCTOP", PU_STATIC); PatchRTFCTOP = (PATCH_REF) WR_CacheLumpName("RTFCTOP", PU_STATIC); PatchSELECTBOX = (PATCH_REF) WR_CacheLumpName("SELECTBOX", PU_STATIC); PatchINVLFGEM1 = (PATCH_REF) WR_CacheLumpName("INVGEML1", PU_STATIC); PatchINVLFGEM2 = (PATCH_REF) WR_CacheLumpName("INVGEML2", PU_STATIC); PatchINVRTGEM1 = (PATCH_REF) WR_CacheLumpName("INVGEMR1", PU_STATIC); PatchINVRTGEM2 = (PATCH_REF) WR_CacheLumpName("INVGEMR2", PU_STATIC); PatchBLACKSQ = (PATCH_REF) WR_CacheLumpName("BLACKSQ", PU_STATIC); PatchARMCLEAR = (PATCH_REF) WR_CacheLumpName("ARMCLEAR", PU_STATIC); PatchCHAINBACK = (PATCH_REF) WR_CacheLumpName("CHAINBACK", PU_STATIC); startLump = W_GetNumForName("IN0"); for (i = 0; i < 10; i++) { PatchINumbers[i] = (PATCH_REF) WR_CacheLumpNum(startLump + i, PU_STATIC); } PatchNEGATIVE = (PATCH_REF) WR_CacheLumpName("NEGNUM", PU_STATIC); FontBNumBase = W_GetNumForName("FONTB16"); startLump = W_GetNumForName("SMALLIN0"); for (i = 0; i < 10; i++) { PatchSmNumbers[i] = (PATCH_REF) WR_CacheLumpNum(startLump + i, PU_STATIC); } playpalette = W_GetNumForName("PLAYPAL"); spinbooklump = W_GetNumForName("SPINBK0"); spinflylump = W_GetNumForName("SPFLY0"); for (i = 0; i < 256; i++) { CheatLookup[i] = CHEAT_ENCRYPT(i); } } //--------------------------------------------------------------------------- // // PROC SB_Ticker // //--------------------------------------------------------------------------- void SB_Ticker(void) { int delta; int curHealth; if (leveltime&1) { ChainWiggle = P_Random() & 1; } curHealth = players[consoleplayer].mo->health; if (curHealth < 0) { curHealth = 0; } if (curHealth < HealthMarker) { delta = (HealthMarker - curHealth)>>2; if (delta < 1) { delta = 1; } else if (delta > 8) { delta = 8; } HealthMarker -= delta; } else if (curHealth > HealthMarker) { delta = (curHealth - HealthMarker)>>2; if (delta < 1) { delta = 1; } else if (delta > 8) { delta = 8; } HealthMarker += delta; } } //--------------------------------------------------------------------------- // // PROC DrINumber // // Draws a three digit number. // //--------------------------------------------------------------------------- static void DrINumber(signed int val, int x, int y) { PATCH_REF patch; int oldval; oldval = val; if (val < 0) { if (val < -9) { V_DrawPatch(x + 1, y + 1, (PATCH_REF)WR_CacheLumpName("LAME", PU_CACHE)); } else { val = -val; V_DrawPatch(x + 18, y, PatchINumbers[val]); V_DrawPatch(x + 9, y, PatchNEGATIVE); } return; } if (val > 99) { patch = PatchINumbers[val/100]; V_DrawPatch(x, y, patch); } val = val % 100; if (val > 9 || oldval > 99) { patch = PatchINumbers[val/10]; V_DrawPatch(x + 9, y, patch); } val = val % 10; patch = PatchINumbers[val]; V_DrawPatch(x + 18, y, patch); } //--------------------------------------------------------------------------- // // PROC DrBNumber // // Draws a three digit number using FontB // //--------------------------------------------------------------------------- static void DrBNumber(signed int val, int x, int y) { patch_t* patch; int xpos; int oldval; int width; oldval = val; xpos = x; if (val < 0) { val = 0; } if (val > 99) { patch = (patch_t *) W_CacheLumpNum(FontBNumBase + val/100, PU_CACHE); width = SHORT(patch->width) / 2; #ifdef RENDER3D OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumBase + val/100); #else V_DrawShadowedPatch(xpos + 6 - width, y, patch); #endif } val = val % 100; xpos += 12; if (val > 9 || oldval > 99) { patch = (patch_t *) W_CacheLumpNum(FontBNumBase + val/10, PU_CACHE); width = SHORT(patch->width) / 2; #ifdef RENDER3D OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumBase + val/10); #else V_DrawShadowedPatch(xpos + 6 - width, y, patch); #endif } val = val % 10; xpos += 12; patch = (patch_t *) W_CacheLumpNum(FontBNumBase + val, PU_CACHE); width = SHORT(patch->width) / 2; #ifdef RENDER3D OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumBase + val/1); #else V_DrawShadowedPatch(xpos + 6 - width, y, patch); #endif } //--------------------------------------------------------------------------- // // PROC DrSmallNumber // // Draws a small two digit number. // //--------------------------------------------------------------------------- static void DrSmallNumber(int val, int x, int y) { PATCH_REF patch; if (val == 1) { return; } if (val > 9) { patch = PatchSmNumbers[val/10]; V_DrawPatch(x, y, patch); } val = val % 10; patch = PatchSmNumbers[val]; V_DrawPatch(x + 4, y, patch); } //--------------------------------------------------------------------------- // // PROC ShadeLine // //--------------------------------------------------------------------------- #ifndef RENDER3D static void ShadeLine(int x, int y, int height, int shade) { byte *dest; byte *shades; shades = colormaps + 9*256 + shade*2*256; dest = screens + y*SCREENWIDTH + x; while (height--) { *(dest) = *(shades + *dest); dest += SCREENWIDTH; } } #endif //--------------------------------------------------------------------------- // // PROC ShadeChain // //--------------------------------------------------------------------------- static void ShadeChain(void) { int i; for (i = 0; i < 16; i++) { #ifndef RENDER3D ShadeLine(277+ i, 190, 10, i/2 ); ShadeLine(19 + i, 190, 10, 7 - (i/2)); #else OGL_ShadeRect(277+ i, 190, 1, 10, (float)(9 + i ) / 32.0f); OGL_ShadeRect(19 + i, 190, 1, 10, (float)(9 + 15 - i) / 32.0f); #endif } } //--------------------------------------------------------------------------- // // PROC DrawSoundInfo // // Displays sound debugging information. // //--------------------------------------------------------------------------- static void DrawSoundInfo(void) { int i; SoundInfo_t s; ChanInfo_t *c; char text[32]; int x; int y; int xPos[7] = {1, 75, 112, 156, 200, 230, 260}; if (leveltime & 16) { MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20); } S_GetChannelInfo(&s); if (s.channelCount == 0) { return; } x = 0; MN_DrTextA("NAME", xPos[x++], 30); MN_DrTextA("MO.T", xPos[x++], 30); MN_DrTextA("MO.X", xPos[x++], 30); MN_DrTextA("MO.Y", xPos[x++], 30); MN_DrTextA("ID", xPos[x++], 30); MN_DrTextA("PRI", xPos[x++], 30); MN_DrTextA("DIST", xPos[x++], 30); for (i = 0; i < s.channelCount; i++) { c = &s.chan[i]; x = 0; y = 40 + i*10; if (c->mo == NULL) { // Channel is unused MN_DrTextA("------", xPos[0], y); continue; } snprintf(text, sizeof(text), "%s", c->name); M_ForceUppercase(text); MN_DrTextA(text, xPos[x++], y); snprintf(text, sizeof(text), "%d", c->mo->type); MN_DrTextA(text, xPos[x++], y); snprintf(text, sizeof(text), "%d", c->mo->x>>FRACBITS); MN_DrTextA(text, xPos[x++], y); snprintf(text, sizeof(text), "%d", c->mo->y>>FRACBITS); MN_DrTextA(text, xPos[x++], y); snprintf(text, sizeof(text), "%d", c->id); MN_DrTextA(text, xPos[x++], y); snprintf(text, sizeof(text), "%d", c->priority); MN_DrTextA(text, xPos[x++], y); snprintf(text, sizeof(text), "%d", c->distance); MN_DrTextA(text, xPos[x++], y); } UpdateState |= I_FULLSCRN; BorderNeedRefresh = true; } //--------------------------------------------------------------------------- // // PROC SB_Drawer // //--------------------------------------------------------------------------- static const char patcharti[][10] = { { "ARTIBOX" }, /* none */ { "ARTIINVU" }, /* invulnerability */ { "ARTIINVS" }, /* invisibility */ { "ARTIPTN2" }, /* health */ { "ARTISPHL" }, /* superhealth */ { "ARTIPWBK" }, /* tomeofpower */ { "ARTITRCH" }, /* torch */ { "ARTIFBMB" }, /* firebomb */ { "ARTIEGGC" }, /* egg */ { "ARTISOAR" }, /* fly */ { "ARTIATLP" } /* teleport */ }; static const char ammopic[][10] = { { "INAMGLD" }, { "INAMBOW" }, { "INAMBST" }, { "INAMRAM" }, { "INAMPNX" }, { "INAMLOB" } }; int SB_state = -1; static int oldfrags = -9999; static int oldammo = -1; static int oldarmor = -1; static int oldweapon = -1; static int oldhealth = -1; static int oldlife = -1; static int oldarti = 0; static int oldartiCount = 0; static int oldkeys = -1; int playerkeys = 0; void SB_Drawer(void) { int frame; static boolean hitCenterFrame; // Sound info debug stuff if (DebugSound == true) { DrawSoundInfo(); } CPlayer = &players[consoleplayer]; if (viewheight == SCREENHEIGHT && !automapactive) { DrawFullScreenStuff(); SB_state = -1; } else { #ifndef RENDER3D if (SB_state == -1) { #endif V_DrawPatch(0, 158, PatchBARBACK); if (players[consoleplayer].cheats & CF_GODMODE) { V_DrawPatch(16, 167, (PATCH_REF)WR_CacheLumpName("GOD1", PU_CACHE)); V_DrawPatch(287, 167, (PATCH_REF)WR_CacheLumpName("GOD2", PU_CACHE)); } oldhealth = -1; #ifndef RENDER3D } #endif DrawCommonBar(); if (!inventory) { #ifndef RENDER3D if (SB_state != 0) { #endif // Main interface V_DrawPatch(34, 160, PatchSTATBAR); oldarti = 0; oldammo = -1; oldarmor = -1; oldweapon = -1; oldfrags = -9999; //can't use -1, 'cuz of negative frags oldlife = -1; oldkeys = -1; #ifndef RENDER3D } #endif DrawMainBar(); SB_state = 0; } else { if (SB_state != 1) { V_DrawPatch(34, 160, PatchINVBAR); } DrawInventoryBar(); SB_state = 1; } } SB_PaletteFlash(); // Flight icons if (CPlayer->powers[pw_flight]) { if (CPlayer->powers[pw_flight] > BLINKTHRESHOLD || !(CPlayer->powers[pw_flight] & 16)) { frame = (leveltime / 3) & 15; if (CPlayer->mo->flags2 & MF2_FLY) { if (hitCenterFrame && (frame != 15 && frame != 0)) { V_DrawPatch(20, 17, (PATCH_REF)WR_CacheLumpNum(spinflylump + 15, PU_CACHE)); } else { V_DrawPatch(20, 17, (PATCH_REF)WR_CacheLumpNum(spinflylump + frame, PU_CACHE)); hitCenterFrame = false; } } else { if (!hitCenterFrame && (frame != 15 && frame != 0)) { V_DrawPatch(20, 17, (PATCH_REF)WR_CacheLumpNum(spinflylump + frame, PU_CACHE)); hitCenterFrame = false; } else { V_DrawPatch(20, 17, (PATCH_REF)WR_CacheLumpNum(spinflylump + 15, PU_CACHE)); hitCenterFrame = true; } } BorderTopRefresh = true; UpdateState |= I_MESSAGES; } else { BorderTopRefresh = true; UpdateState |= I_MESSAGES; } } if (CPlayer->powers[pw_weaponlevel2] && !CPlayer->chickenTics) { if (CPlayer->powers[pw_weaponlevel2] > BLINKTHRESHOLD || !(CPlayer->powers[pw_weaponlevel2] & 16)) { frame = (leveltime / 3) & 15; V_DrawPatch(300, 17, (PATCH_REF)WR_CacheLumpNum(spinbooklump + frame, PU_CACHE)); BorderTopRefresh = true; UpdateState |= I_MESSAGES; } else { BorderTopRefresh = true; UpdateState |= I_MESSAGES; } } /* if (CPlayer->powers[pw_weaponlevel2] > BLINKTHRESHOLD || (CPlayer->powers[pw_weaponlevel2] & 8)) { V_DrawPatch(291, 0, (PATCH_REF)WR_CacheLumpName("ARTIPWBK", PU_CACHE)); } else { BorderTopRefresh = true; } */ } // sets the new palette based upon current values of player->damagecount // and player->bonuscount void SB_PaletteFlash(void) { static int sb_palette = 0; int palette; CPlayer = &players[consoleplayer]; if (CPlayer->damagecount) { palette = (CPlayer->damagecount + 7)>>3; if (palette >= NUMREDPALS) { palette = NUMREDPALS - 1; } palette += STARTREDPALS; } else if (CPlayer->bonuscount) { palette = (CPlayer->bonuscount + 7)>>3; if (palette >= NUMBONUSPALS) { palette = NUMBONUSPALS - 1; } palette += STARTBONUSPALS; } else { palette = 0; } if (palette != sb_palette) { sb_palette = palette; V_SetPaletteShift(palette); } } //--------------------------------------------------------------------------- // // PROC DrawCommonBar // //--------------------------------------------------------------------------- void DrawCommonBar(void) { int chainY; int healthPos; V_DrawPatch(0, 148, PatchLTFCTOP); V_DrawPatch(290, 148, PatchRTFCTOP); #ifndef RENDER3D if (oldhealth != HealthMarker) { oldhealth = HealthMarker; #endif healthPos = HealthMarker; if (healthPos < 0) { healthPos = 0; } if (healthPos > 100) { healthPos = 100; } healthPos = (healthPos * 256) / 100; chainY = (HealthMarker == CPlayer->mo->health) ? 191 : 191+ChainWiggle; V_DrawPatch(0, 190, PatchCHAINBACK); V_DrawPatch(2 + (healthPos % 17), chainY, PatchCHAIN); V_DrawPatch(17+ healthPos, chainY, PatchLIFEGEM); V_DrawPatch(0, 190, PatchLTFACE); V_DrawPatch(276, 190, PatchRTFACE); ShadeChain(); #ifndef RENDER3D UpdateState |= I_STATBAR; } #endif } //--------------------------------------------------------------------------- // // PROC DrawMainBar // //--------------------------------------------------------------------------- void DrawMainBar(void) { int i; int temp; // Ready artifact if (ArtifactFlash) { #ifndef RENDER3D V_DrawPatch(180, 161, PatchBLACKSQ); #endif V_DrawPatch(182, 161, (PATCH_REF)WR_CacheLumpNum(W_GetNumForName("useartia") + ArtifactFlash - 1, PU_CACHE)); ArtifactFlash--; oldarti = -1; /* so that the correct artifact fills in after the flash */ UpdateState |= I_STATBAR; } else if (oldarti != CPlayer->readyArtifact || oldartiCount != CPlayer->inventory[inv_ptr].count) { #ifndef RENDER3D V_DrawPatch(180, 161, PatchBLACKSQ); #endif if (CPlayer->readyArtifact > 0) { V_DrawPatch(179,160, (PATCH_REF)WR_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE)); DrSmallNumber(CPlayer->inventory[inv_ptr].count, 201, 182); } oldarti = CPlayer->readyArtifact; oldartiCount = CPlayer->inventory[inv_ptr].count; #ifndef RENDER3D UpdateState |= I_STATBAR; #endif } // Frags if (deathmatch) { temp = 0; for (i = 0; i < MAXPLAYERS; i++) { temp += CPlayer->frags[i]; } #ifndef RENDER3D if (temp != oldfrags) { #endif V_DrawPatch(57, 171, PatchARMCLEAR); DrINumber(temp, 61, 170); #ifndef RENDER3D oldfrags = temp; UpdateState |= I_STATBAR; } #endif } else { temp = HealthMarker; if (temp < 0) { temp = 0; } else if (temp > 100) { temp = 100; } #ifndef RENDER3D if (oldlife != temp) { oldlife = temp; #endif V_DrawPatch(57, 171, PatchARMCLEAR); DrINumber(temp, 61, 170); #ifndef RENDER3D UpdateState |= I_STATBAR; } #endif } // Keys #ifndef RENDER3D if (oldkeys != playerkeys) { #endif if (CPlayer->keys[key_yellow]) { V_DrawPatch(153, 164, (PATCH_REF)WR_CacheLumpName("ykeyicon", PU_CACHE)); } if (CPlayer->keys[key_green]) { V_DrawPatch(153, 172, (PATCH_REF)WR_CacheLumpName("gkeyicon", PU_CACHE)); } if (CPlayer->keys[key_blue]) { V_DrawPatch(153, 180, (PATCH_REF)WR_CacheLumpName("bkeyicon", PU_CACHE)); } #ifndef RENDER3D oldkeys = playerkeys; UpdateState |= I_STATBAR; } #endif // Ammo temp = CPlayer->ammo[wpnlev1info[CPlayer->readyweapon].ammo]; #ifndef RENDER3D if (oldammo != temp || oldweapon != CPlayer->readyweapon) { #endif V_DrawPatch(108, 161, PatchBLACKSQ); if (temp && CPlayer->readyweapon > 0 && CPlayer->readyweapon < 7) { DrINumber(temp, 109, 162); V_DrawPatch(111, 172, (PATCH_REF)WR_CacheLumpName( ammopic[CPlayer->readyweapon-1], PU_CACHE)); } #ifndef RENDER3D oldammo = temp; oldweapon = CPlayer->readyweapon; UpdateState |= I_STATBAR; } #endif // Armor if (oldarmor != CPlayer->armorpoints) { V_DrawPatch(224, 171, PatchARMCLEAR); DrINumber(CPlayer->armorpoints, 228, 170); oldarmor = CPlayer->armorpoints; UpdateState |= I_STATBAR; } } //--------------------------------------------------------------------------- // // PROC DrawInventoryBar // //--------------------------------------------------------------------------- void DrawInventoryBar(void) { int i; int x; x = inv_ptr-curpos; UpdateState |= I_STATBAR; V_DrawPatch(34, 160, PatchINVBAR); for (i = 0; i < 7; i++) { //V_DrawPatch(50 + i*31, 160, (PATCH_REF)WR_CacheLumpName("ARTIBOX", PU_CACHE)); if (CPlayer->inventorySlotNum > x + i && CPlayer->inventory[x + i].type != arti_none) { V_DrawPatch(50 + i*31, 160, (PATCH_REF)WR_CacheLumpName( patcharti[CPlayer->inventory[x+i].type], PU_CACHE)); DrSmallNumber(CPlayer->inventory[x+i].count, 69+i*31, 182); } } V_DrawPatch(50 + curpos*31, 189, PatchSELECTBOX); if (x != 0) { V_DrawPatch(38, 159, !(leveltime & 4) ? PatchINVLFGEM1 : PatchINVLFGEM2); } if (CPlayer->inventorySlotNum - x > 7) { V_DrawPatch(269, 159, !(leveltime & 4) ? PatchINVRTGEM1 : PatchINVRTGEM2); } } void DrawFullScreenStuff(void) { int i; int x; int temp; UpdateState |= I_FULLSCRN; if (CPlayer->mo->health > 0) { DrBNumber(CPlayer->mo->health, 5, 180); } else { DrBNumber(0, 5, 180); } if (deathmatch) { temp = 0; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) { temp += CPlayer->frags[i]; } } DrINumber(temp, 45, 185); } if (!inventory) { if (CPlayer->readyArtifact > 0) { V_DrawFuzzPatch(286, 170, (PATCH_REF)WR_CacheLumpName("ARTIBOX", PU_CACHE)); V_DrawPatch(286, 170, (PATCH_REF)WR_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE)); DrSmallNumber(CPlayer->inventory[inv_ptr].count, 307, 192); } } else { x = inv_ptr - curpos; for (i = 0; i < 7; i++) { V_DrawFuzzPatch(50 + i*31, 168, (PATCH_REF)WR_CacheLumpName("ARTIBOX", PU_CACHE)); if (CPlayer->inventorySlotNum > x + i && CPlayer->inventory[x + i].type != arti_none) { V_DrawPatch(50 + i*31, 168, (PATCH_REF)WR_CacheLumpName(patcharti[CPlayer->inventory[x + i].type], PU_CACHE)); DrSmallNumber(CPlayer->inventory[x + i].count, 69 + i*31, 190); } } V_DrawPatch(50 + curpos*31, 197, PatchSELECTBOX); if (x != 0) { V_DrawPatch(38, 167, !(leveltime & 4) ? PatchINVLFGEM1 : PatchINVLFGEM2); } if (CPlayer->inventorySlotNum-x > 7) { V_DrawPatch(269, 167, !(leveltime & 4) ? PatchINVRTGEM1 : PatchINVRTGEM2); } } } //-------------------------------------------------------------------------- // // FUNC SB_Responder // //-------------------------------------------------------------------------- boolean SB_Responder(event_t *event) { if (event->type == ev_keydown) { if (HandleCheats(event->data1)) { // Need to eat the key return true; } } return false; } //-------------------------------------------------------------------------- // // FUNC HandleCheats // // Returns true if the caller should eat the key. // //-------------------------------------------------------------------------- static boolean HandleCheats(byte key) { int i; boolean eat; if (netgame || gameskill == sk_nightmare) { // Can't cheat in a net-game, or in nightmare mode return false; } if (players[consoleplayer].health <= 0) { // Dead players can't cheat return false; } eat = false; for (i = 0; Cheats[i].func != NULL; i++) { if (CheatAddKey(&Cheats[i], key, &eat)) { Cheats[i].func(&players[consoleplayer], &Cheats[i]); S_StartSound(NULL, sfx_dorcls); } } return eat; } //-------------------------------------------------------------------------- // // FUNC CheatAddkey // // Returns true if the added key completed the cheat, false otherwise. // //-------------------------------------------------------------------------- static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat) { if (!cheat->pos) { cheat->pos = cheat->sequence; cheat->currentArg = 0; } if (*cheat->pos == 0) { *eat = true; cheat->args[cheat->currentArg++] = key; cheat->pos++; } else if (CheatLookup[key] == *cheat->pos) { cheat->pos++; } else { cheat->pos = cheat->sequence; cheat->currentArg = 0; } if (*cheat->pos == 0xff) { cheat->pos = cheat->sequence; cheat->currentArg = 0; return true; } return false; } //-------------------------------------------------------------------------- // // CHEAT FUNCTIONS // //-------------------------------------------------------------------------- static void CheatGodFunc(player_t *player, Cheat_t *cheat) { player->cheats ^= CF_GODMODE; if (player->cheats & CF_GODMODE) { P_SetMessage(player, TXT_CHEATGODON, false); } else { P_SetMessage(player, TXT_CHEATGODOFF, false); } SB_state = -1; } static void CheatNoClipFunc(player_t *player, Cheat_t *cheat) { player->cheats ^= CF_NOCLIP; if (player->cheats & CF_NOCLIP) { P_SetMessage(player, TXT_CHEATNOCLIPON, false); } else { P_SetMessage(player, TXT_CHEATNOCLIPOFF, false); } } static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat) { int i; player->armorpoints = 200; player->armortype = 2; if (!player->backpack) { for (i = 0; i < NUMAMMO; i++) { player->maxammo[i] *= 2; } player->backpack = true; } for (i = 0; i < NUMWEAPONS-1; i++) { player->weaponowned[i] = true; } if (shareware) { player->weaponowned[wp_skullrod] = false; player->weaponowned[wp_phoenixrod] = false; player->weaponowned[wp_mace] = false; } for (i = 0; i < NUMAMMO; i++) { player->ammo[i] = player->maxammo[i]; } P_SetMessage(player, TXT_CHEATWEAPONS, false); } static void CheatPowerFunc(player_t *player, Cheat_t *cheat) { if (player->powers[pw_weaponlevel2]) { player->powers[pw_weaponlevel2] = 0; P_SetMessage(player, TXT_CHEATPOWEROFF, false); } else { P_UseArtifact(player, arti_tomeofpower); P_SetMessage(player, TXT_CHEATPOWERON, false); } } static void CheatHealthFunc(player_t *player, Cheat_t *cheat) { if (player->chickenTics) { player->health = player->mo->health = MAXCHICKENHEALTH; } else { player->health = player->mo->health = MAXHEALTH; } P_SetMessage(player, TXT_CHEATHEALTH, false); } static void CheatKeysFunc(player_t *player, Cheat_t *cheat) { player->keys[key_yellow] = true; player->keys[key_green] = true; player->keys[key_blue] = true; playerkeys = 7; // Key refresh flags P_SetMessage(player, TXT_CHEATKEYS, false); } static void CheatSoundFunc(player_t *player, Cheat_t *cheat) { DebugSound = !DebugSound; if (DebugSound) { P_SetMessage(player, TXT_CHEATSOUNDON, false); } else { P_SetMessage(player, TXT_CHEATSOUNDOFF, false); } } static void CheatTickerFunc(player_t *player, Cheat_t *cheat) { extern int DisplayTicker; DisplayTicker = !DisplayTicker; if (DisplayTicker) { P_SetMessage(player, TXT_CHEATTICKERON, false); } else { P_SetMessage(player, TXT_CHEATTICKEROFF, false); } } static void CheatArtifact1Func(player_t *player, Cheat_t *cheat) { P_SetMessage(player, TXT_CHEATARTIFACTS1, false); } static void CheatArtifact2Func(player_t *player, Cheat_t *cheat) { P_SetMessage(player, TXT_CHEATARTIFACTS2, false); } static void CheatArtifact3Func(player_t *player, Cheat_t *cheat) { int i; int j; artitype_t type; int count; type = cheat->args[0] - 'a' + 1; count = cheat->args[1] - '0'; if (type == 26 && count == 0) { // All artifacts for (i = arti_none + 1; i < NUMARTIFACTS; i++) { if (shareware && (i == arti_superhealth || i == arti_teleport)) { continue; } for (j = 0; j < 16; j++) { P_GiveArtifact(player, i, NULL); } } P_SetMessage(player, TXT_CHEATARTIFACTS3, false); } else if (type > arti_none && type < NUMARTIFACTS && count > 0 && count < 10) { if (shareware && (type == arti_superhealth || type == arti_teleport)) { P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false); return; } for (i = 0; i < count; i++) { P_GiveArtifact(player, type, NULL); } P_SetMessage(player, TXT_CHEATARTIFACTS3, false); } else { // Bad input P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false); } } static void CheatWarpFunc(player_t *player, Cheat_t *cheat) { int episode; int map; episode = cheat->args[0] - '0'; map = cheat->args[1] - '0'; if (M_ValidEpisodeMap(episode, map)) { G_DeferedInitNew(gameskill, episode, map); P_SetMessage(player, TXT_CHEATWARP, false); } } static void CheatChickenFunc(player_t *player, Cheat_t *cheat) { extern boolean P_UndoPlayerChicken(player_t *player); if (player->chickenTics) { if (P_UndoPlayerChicken(player)) { P_SetMessage(player, TXT_CHEATCHICKENOFF, false); } } else if (P_ChickenMorphPlayer(player)) { P_SetMessage(player, TXT_CHEATCHICKENON, false); } } static void CheatMassacreFunc(player_t *player, Cheat_t *cheat) { P_Massacre(); P_SetMessage(player, TXT_CHEATMASSACRE, false); } static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat) { int i; if (player->chickenTics) { return; } for (i = 1; i < 8; i++) { player->weaponowned[i] = false; } player->pendingweapon = wp_staff; P_SetMessage(player, TXT_CHEATIDKFA, true); } static void CheatIDDQDFunc(player_t *player, Cheat_t *cheat) { P_DamageMobj(player->mo, NULL, player->mo, 10000); P_SetMessage(player, TXT_CHEATIDDQD, true); }