Use SDL's GetProcAddress function for OpenGL
Explicitly init SDL2's video subsystem
Fix SDL2 compilation when path contains a space
Fix Resources.cpp Makefile rule
Merge branch 'accurate' into portable
Remove GLEW from the list of dependencies
Merge branch 'accurate' into portable
Backport a readme line from the portable branch
The Makefile doesn't support MSVC
Merge branch 'accurate' into portable
Makefile: Specify file extensions
Specify that WARNINGS enables compiler warnings
Backport the portable branch's warnings
Merge branch 'accurate' into portable
Backport the enhanced branch's C support
Fix an occational invalid memory read
Note some inaccurate stack frames
Merge branch 'accurate' into portable
Ignore the build folder, and tweak paths
Mark TSC files as binary, not text
Merge branch 'accurate' into portable
Added a missing #include in Organya.cpp
Remove a newline that isn't in the accurate branch
Merge branch 'accurate' into portable
More-accurate ValueView.cpp variable arrangement
More-accurate Triangle.cpp variable arrangement
More-accurate Stage.cpp variable arrangement
Sound.cpp variable arrangement tweaks
More-accurate Shoot.cpp variable arrangement
More-accurate SelStage.cpp variable arrangement
More-accurate Profile.cpp variable arrangement
More-accurate PixTone.cpp variable arrangement
More-accurate Organya.cpp variable arrangement
More-accurate NpcTbl.cpp variable arrangement
More-accurate NpcHit.cpp variable arrangement
More-accurate NpChar.cpp variable arrangement
Sorted out the other NPCs' variables too
More-accurate NpcAct000.cpp variable arrangement
More-accurate MycParam.cpp variable arrangement
More-accurate MycHit.cpp variable arrangement
More-accurate MyChar.cpp variable arrangement
More-accurate MiniMap.cpp variable arrangement
More-accurate Map.cpp variable arrangement
More-accurate Main.cpp variable arrangement
More-accurate GenericLoad.cpp variable arrangement
More-accurate Generic.cpp variable arrangement
More-accurate Frame.cpp variable arrangement
More-accurate Flash.cpp variable arrangement
More-accurate Fade.cpp variable arrangement
More-accurate Ending.cpp variable arrangement
More-accurate Caret.cpp variable arrangement
More-accurate Bullet.cpp variable arrangement
More-accurate BulHit.cpp variable arrangement
More-accurate BossX.cpp variable-arrangement
More-accurate BossTwinD.cpp variable arrangement
More-accurate BossPress.cpp variable arrangement
More-accurate BossIronH.cpp variable arrangement
More-accurate BossFrog.cpp variable arrangement
More-accurate BossBallos.cpp variable arrangement
More-accurate BossAlmo2.cpp variable arrangement
More-accurate Boss.cpp variable arrangement
More-accurate Back.cpp variable arrangement
More-accurate ArmsItem.cpp variable arrangement
Merge branch 'accurate' into portable
...Remove more C-compatibility stuff
Remove all the C-compatibility stuff
Make VS2003 compile everything as C++ again
More-accurate TextScr.cpp variable arrangement
Add ability to lock certain parts of a surface
Merge pull request #90 from GabrielRavier/bugFix/portableValgrindStuff
Merge branch 'accurate' into portable
Add and apply the enum_ESCRETURN enum
Merge branch 'accurate' into portable
Made Star.cpp compile as C89 in VS2003
Slight formatting tweak in Input.cpp
Merge branch 'accurate' into portable
Removed memory leak in Backend_LoadGlyph
Correct bug in which Backend_LockSurface would not initialize surface->pixels, leaving a bug in which Backend_UnlockSurface used uninitialized values in certain scenarios (such as in ScaleAndUploadSurface)
ScaleAndUploadSurface now doesn't take ownership of the surface it is passed and frees it. This is to correct multiple occurences of use-after-free occuring from use of the passed surface after a call to ScaleAndUploadSurface using it
Made Input.cpp more ASM-accurate
Make DoConfig check Config.dat's magic number
Fix SDLTexture backend's linked-list