Merge branch 'accurate' into portable
Try to get ccache working again
Try to get environment variables right
Try to split 32-bit/64-bit builds
Fix some stupid error that was caused by...
Say it with me: "this is annoying"
Clearly I don't understand Bash syntax
Travis: Try to fix WINDRES and 32-bit builds
Try to fix whatever syntax error Travis isn't...
Try to get a Travis native Windows build working
Apparently Travis's 'sudo' is deprecated now?
Don't attempt Windows cross-compilation
Merge branch 'accurate' into portable
Er, don't break the Travis file
Attempt to build release and debug binaries
Build both 32-bit and 64-bit binaries in Travis
Cleanup, support WINDRES as an environment variable
Fix WINDRES in the Travis script
Fix window icon in Windows builds
Merge branch 'accurate' into portable
Actually, this fix doesn't seem right
Merge branch 'accurate' into portable
Explicitly compare pointers in Font.cpp to NULL
Add LTO toggle to DoConfig CMakeLists.txt
Improve CMake style consistency
Remove two dummied-out dependencies from Travis
Merge branch 'accurate' into portable
Fix compilation with FIX_BUGS enabled
Add the RGB macro to the windows.h wrapper
Merge branch 'accurate' into portable
Add LTO option to CMakeLists.txt
Merge branch 'accurate' into portable
Add option to the Makefile to enable LTO
Begin merge of Backend_Init/Backend_CreateWindow
Make FlushVertexBuffer bail when buffer is empty
Use constants for attribute locations
We don't need to initialise the VBO here
Add debug print for enumerating controllers
...Actually fix controller support
Merge branch 'accurate' into portable
Use native window/taskbar icons on Windows
Use SDL_TICKS_PASSED for frame-limiting
Remove a duplicate lib from OPENGLES2_LIBRARIES
Add debug prints for listing SDL2 drivers
Fix CMake build script not finding FindOpenGLES2.cmake
More-efficient OpenGL ES 2.0 font textures
Clean up the OpenGL shaders a bit
Perform cleanup when OpenGL's Backend_Init fails
Merge branch 'accurate' into portable
Added bugfix for StartDirectDraw failure
Use SDL's GetProcAddress function for OpenGL
Explicitly init SDL2's video subsystem
Fix SDL2 compilation when path contains a space
Fix Resources.cpp Makefile rule
Merge branch 'accurate' into portable
Remove GLEW from the list of dependencies
Merge branch 'accurate' into portable
Backport a readme line from the portable branch