shithub: cstory

ref: e1cd4cf8d8be8381fdb2b6c930e4d25f3b8d0ddc
dir: /src/ValueView.cpp/

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#include <string.h>

#include "WindowsWrapper.h"

#include "ValueView.h"
#include "Game.h"
#include "Draw.h"

#define VALUEVIEW_MAX 0x10
VALUEVIEW gVV[VALUEVIEW_MAX];
int gVVIndex;

void ClearValueView()
{
	memset(gVV, 0, sizeof(gVV));
	gVVIndex = 0;
}

void SetValueView(int *px, int *py, int value)
{
	int i;
	
	//TODO: Boi I'm reaaaally boutta getcho pickle chin aah boi, egg head like collard greens head ass boi, ol' hell dat bell dirt aaah boi stank ah boi afro head ass, lip gloss chin ah boi ugly ahhh boi *snort* uglaaaa
	for (i = 0; i < VALUEVIEW_MAX && (!gVV[i].flag || gVV[i].px != px || ((gVV[i].value >= 0 || value >= 0) && (gVV[i].value <= 0 || value <= 0))); i++);
	
	int index;
	if (i == VALUEVIEW_MAX)
	{
		index = gVVIndex++;
		if (gVVIndex == VALUEVIEW_MAX)
			gVVIndex = 0;
		gVV[index].count = 0;
		gVV[index].offset_y = 0;
		gVV[index].value = value;
	}
	else
	{
		index = i;
		gVV[i].count = 32;
		gVV[index].value += value;
		value = gVV[index].value;
	}
	
	//Get if negative or not
	bool minus;
	if (value >= 0)
	{
		minus = false;
	}
	else
	{
		value = -value;
		minus = true;
	}
	
	//Get width
	int v = value;
	int width;
	
	if (value < 1000)
	{
		if (value < 100)
		{
			if (value < 10)
				width = 16;
			else
				width = 24;
		}
		else
		{
			width = 32;
		}
	}
	else
	{
		width = 40;
	}
	
	//Set properties
	gVV[index].flag = 1;
	gVV[index].px = px;
	gVV[index].py = py;
	gVV[index].rect.left = 40 - width;
	gVV[index].rect.top = 8 * index;
	gVV[index].rect.right = 40;
	gVV[index].rect.bottom = 8 * (index + 1);
	
	RECT rect[20];
	rect[0] = {0, 56, 8, 64};
	rect[1] = {8, 56, 16, 64};
	rect[2] = {16, 56, 24, 64};
	rect[3] = {24, 56, 32, 64};
	rect[4] = {32, 56, 40, 64};
	rect[5] = {40, 56, 48, 64};
	rect[6] = {48, 56, 56, 64};
	rect[7] = {56, 56, 64, 64};
	rect[8] = {64, 56, 72, 64};
	rect[9] = {72, 56, 80, 64};
	rect[10] = {0, 64, 8, 72};
	rect[11] = {8, 64, 16, 72};
	rect[12] = {16, 64, 24, 72};
	rect[13] = {24, 64, 32, 72};
	rect[14] = {32, 64, 40, 72};
	rect[15] = {40, 64, 48, 72};
	rect[16] = {48, 64, 56, 72};
	rect[17] = {56, 64, 64, 72};
	rect[18] = {64, 64, 72, 72};
	rect[19] = {72, 64, 80, 72};
	
	//Get digits
	int dig[4];
	dig[0] = 1;
	dig[1] = 10;
	dig[2] = 100;
	dig[3] = 1000;
	
	int fig[4];
	for (int d = 3; d >= 0; d--)
	{
		fig[d] = 0;
		while (dig[d] <= v)
		{
			v -= dig[d];
			++fig[d];
		}
	}
	
	bool sw = false;
	
	RECT rcPlus = {32, 48, 40, 56};
	RECT rcMinus = {40, 48, 48, 56};
	
	//Draw value
	CortBox2(&gVV[index].rect, 0x000000, 29);
	
	if (minus)
		Surface2Surface(gVV[index].rect.left, gVV[index].rect.top, &rcMinus, 29, 26);
	else
		Surface2Surface(gVV[index].rect.left, gVV[index].rect.top, &rcPlus, 29, 26);
	
	for (int i = 3; i >= 0; i--)
	{
		if (sw || !i || fig[i])
		{
			sw = true;
			
			if (minus)
				fig[i] += 10;
			
			Surface2Surface(8 * (4 - i), gVV[index].rect.top, &rect[fig[i]], 29, 26);
		}
	}
}

void ActValueView()
{
	for (int v = 0; v < VALUEVIEW_MAX; v++)
	{
		if (gVV[v].flag)
		{
			if (++gVV[v].count < 32)
				gVV[v].offset_y -= 0x100;

			if ( gVV[v].count > 72 )
				++gVV[v].rect.top;

			if ( gVV[v].count > 80 )
				gVV[v].flag = 0;
		}
	}
}

void PutValueView(int flx, int fly)
{
	for (int v = 0; v < VALUEVIEW_MAX; v++)
	{
		if (gVV[v].flag)
		{
			PutBitmap3(
				&grcGame,
				(*gVV[v].px) / 0x200 - (gVV[v].rect.right - gVV[v].rect.left) / 2 - flx / 0x200,
				(*gVV[v].py) / 0x200 + gVV[v].offset_y / 0x200 - 4 - fly / 0x200,
				&gVV[v].rect,
				29);
		}
	}
}