Comment on a bug in MakePixToneObject
Convert the Makefile setting list to a table
Add some background information to the readme
An accuracy improvement in Triangle.cpp
The EXE now has its functions in the exact same order as the original
Add the typos back to the stage table
Add cursors and icons to the MSVC2003 project
Convert resource file to forward-slash path separators
Restore the Windows-style path separators
Disable MSVC2003 assembly output
Clean up the MSVC2003 project a little
Move the MSVC2003 stuff to the main folder
Remove the MSVC2003 builds of SDL2 and Freetype
Remove the leftover CMakeLists.txt file
Fix incorrectly-ordered #include
Add .exe file extensions to the Makefile
Remove some FIX_BUGS things that aren't actually bugs
Move SystemTask from WindowsWrapper.h to Main.h
Move the resource script to where it used to be
Apply a missing constant in Organya
I might have found out why Sound.cpp uses DSBUFFERDESC1
Add a bugfix for a bizarre function call
Rename 'resources.o' to 'windows_resources.o'
Fix Makefile when WINDRES is not defined
Deobfuscate WinMain, and make some accuracy improvements
Added a bugfix for font creation
Added a bugfix for OpenVolumeConfiguration
Add an option to re-enable the Debug Save feature
ASM-accurate Main.cpp and added the various Windows menus
Ripped out SDL2, and begun made WinMain ASM-accurate
PATH_LENGTH is actually Windows's MAX_PATH
Merge branch 'master' into accurate
Accurate main function variable names
Merge branch 'master' into accurate
Move MakeSurface_Generic to the correct place in Draw.cpp
Merge branch 'master' into accurate
Rearranged some functions to match the original EXE
Restore some commented-out code
Made Generic.cpp mostly ASM-accurate
Made Back.cpp almost ASM-accurate
ASM-accurate Sound.cpp and Organya.cpp (except for one function)
Migrated to the native Windows resource file system
Resource file overhaul part 1: metadata
Merge branch 'master' into accurate
Make LoadBitmap take a pixel buffer instead of an SDL_RWops
Merge branch 'master' into accurate
Merge branch 'master' into accurate
Shut up a warning in the SDLTexture renderer backend
Merge branch 'master' into accurate
Shut up a runtime error in the OpenGL renderer
Overhauled the NPC_flags, and applied them everywhere
Give the FONT_PIXEL_MODE enums a type
Rename Surface_Ids to SurfaceID
Define GLEW_STATIC when creating a static build
Remove deprecated GLSL function usage
Print more OpenGL debug messages
Convert SDLTexture glyphs to static textures
Revert "Split glyph surface creation and pixel upload"