Remove SDL.h #include from Draw.h
Change LoadFileToMemory's function signature
Stop using SDL for .bmp decoding
Remove MycParam.cpp's dependency on SDL
Merge branch 'accurate' into portable
Correct the style of some pointer checks
Catch an entry parameter list I missed
Fix visual artefacting on the Pi
Improve OpenGL performance on the Raspberry Pi
Merge branch 'accurate' into portable
Merge branch 'accurate' into portable
Move the data folder back to the game folder
Merge branch 'accurate' into portable
Merge branch 'accurate' into portable
Alright, screw this, no Windows support
Let's see if Linux works instead
Try to get it working some more
Disable non-Windows builds so we can test it
Merge branch 'accurate' into portable
Try to get ccache working again
Try to get environment variables right
Try to split 32-bit/64-bit builds
Fix some stupid error that was caused by...
Say it with me: "this is annoying"
Clearly I don't understand Bash syntax
Travis: Try to fix WINDRES and 32-bit builds
Try to fix whatever syntax error Travis isn't...
Try to get a Travis native Windows build working
Apparently Travis's 'sudo' is deprecated now?
Don't attempt Windows cross-compilation
Merge branch 'accurate' into portable
Er, don't break the Travis file
Attempt to build release and debug binaries
Build both 32-bit and 64-bit binaries in Travis
Cleanup, support WINDRES as an environment variable
Fix WINDRES in the Travis script
Fix window icon in Windows builds
Merge branch 'accurate' into portable
Actually, this fix doesn't seem right
Merge branch 'accurate' into portable
Explicitly compare pointers in Font.cpp to NULL
Add LTO toggle to DoConfig CMakeLists.txt
Improve CMake style consistency
Remove two dummied-out dependencies from Travis
Merge branch 'accurate' into portable
Fix compilation with FIX_BUGS enabled
Add the RGB macro to the windows.h wrapper
Merge branch 'accurate' into portable
Add LTO option to CMakeLists.txt
Merge branch 'accurate' into portable
Add option to the Makefile to enable LTO
Begin merge of Backend_Init/Backend_CreateWindow
Make FlushVertexBuffer bail when buffer is empty
Use constants for attribute locations
We don't need to initialise the VBO here
Add debug print for enumerating controllers