Get the new DoConfig to read/write Config.dat
Add new work-in-progress DoConfig
Merge branch 'accurate' into portable
Merge branch 'portable' of https://github.com/Clownacy/Cave-Story-Engine-2 into portable
Get drag-and-drop working again
Overhaul how window icon loading works
Implement mouse-hiding in fullscreen
Alter pkg-config notice, now that CMake uses it
Merge branch 'accurate' into portable
Rename to PKG_CONFIG_STATIC_LIBS
Add static-linkage support to CMake file
Improve SDL2 fullscreen creation
Get the window icon working on GLFW3
Shup up a warning when using local SDL2
Make other SDL2-renderer combos valid
Update readme with deprecation notices and cleanup
Get OpenGL ES 2.0 working again
Extremely horrible terrible nightmare refactoring
Prevent error if Resource table is empty
Add dummy GLFW3 controller backend
Split SDL2 code from Profile.cpp and TextScr.cpp
Use standard `main` return values
Bump Makefile to C++11, to match CMake
Merge branch 'accurate' into portable
Add header file to CMake file as well
Split software audio mixer to its own file
Make miniaudio backend use native sample rate
Disable Windows Travis builds for now
Add some missing global/static variable names
Add some missing function names
Merge pull request #106 from GabrielRavier/fixWNarrowing
Backends/Rendering/SDLTexture: Solve -Wnarrowing warning
Merge branch 'accurate' into portable
Use native Windows types/macros when available
Bump required C++ standard to C++11
Merge branch 'accurate' into portable
List technical options after game-affecting ones
Add MSVC_LINK_STATIC_RUNTIME to the readme
Merge branch 'accurate' into portable
Fix CMake build with Linux MinGW-w64
Specify which type of SDL2 is being used
Make Travis file use CXXFLAGS/CMAKE_CXX_FLAGS
Update DoConfig and bin2h CMake files
Merge branch 'accurate' into portable
Update Travis file to use CXXFLAGS
Merge branch 'accurate' into portable
Note that users can pass their own compiler flags
Add NATIVE_OPTIMIZATIONS to the Makefile
Make the static MSVC runtime linkage optional