Added the NPCs for the first room of the Labyrinth
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
Fix some errors and prevent some GCC warnings
Added all the remaining bullet types
Merge pull request #40 from Clownacy/master
Merge pull request #39 from Clownacy/master
Added Kulala and fixed NCJ command
Added NPC 111 and 112 (teleporting Quote)
Merge pull request #38 from Clownacy/master
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
Maybe finished missile launcher now?
Merge pull request #37 from Clownacy/master
Merge pull request #36 from Clownacy/master
Merge pull request #35 from Clownacy/master
Merge pull request #34 from Clownacy/master
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
Added SelStage.cpp (teleporter menu)
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
Added some TSC commands and BossLife.cpp
Made SFX loading more similar to the original
Merge pull request #33 from Clownacy/master
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
saved our asses?
Added the pop effect taht had been missing
Finally, bullets murder NPCS, also fixed SetExpObjects to not crash... oops!
Merge pull request #32 from Clownacy/master
Fix some dumbs and comment some funnies
Fixed audio volume being half of what it should be
Merge pull request #26 from Clownacy/master
Added option for fonts to be loaded from Windows
Correct typo in gMC.equip assignment
Fixed incorrect format specifier in bin2h
Use FIX_BUGS to fix that one delete[] bug in Organya
Merge pull request #25 from Clownacy/master
Merge pull request #24 from Clownacy/master
Merge pull request #23 from Clownacy/master
Merged stage table back into the code
Correct filename capitalisation in stage.tbl
More First Cave objects. Also added opening objects.
More First Cave objects (also Kazuma's shelter ones)