Merge branch 'accurate' into portable
More-accurate ValueView.cpp variable arrangement
More-accurate Triangle.cpp variable arrangement
More-accurate Stage.cpp variable arrangement
Sound.cpp variable arrangement tweaks
More-accurate Shoot.cpp variable arrangement
More-accurate SelStage.cpp variable arrangement
More-accurate Profile.cpp variable arrangement
More-accurate PixTone.cpp variable arrangement
More-accurate Organya.cpp variable arrangement
More-accurate NpcTbl.cpp variable arrangement
More-accurate NpcHit.cpp variable arrangement
More-accurate NpChar.cpp variable arrangement
Sorted out the other NPCs' variables too
More-accurate NpcAct000.cpp variable arrangement
More-accurate MycParam.cpp variable arrangement
More-accurate MycHit.cpp variable arrangement
More-accurate MyChar.cpp variable arrangement
More-accurate MiniMap.cpp variable arrangement
More-accurate Map.cpp variable arrangement
More-accurate Main.cpp variable arrangement
More-accurate GenericLoad.cpp variable arrangement
More-accurate Generic.cpp variable arrangement
More-accurate Frame.cpp variable arrangement
More-accurate Flash.cpp variable arrangement
More-accurate Fade.cpp variable arrangement
More-accurate Ending.cpp variable arrangement
More-accurate Caret.cpp variable arrangement
More-accurate Bullet.cpp variable arrangement
More-accurate BulHit.cpp variable arrangement
More-accurate BossX.cpp variable-arrangement
More-accurate BossTwinD.cpp variable arrangement
More-accurate BossPress.cpp variable arrangement
More-accurate BossIronH.cpp variable arrangement
More-accurate BossFrog.cpp variable arrangement
More-accurate BossBallos.cpp variable arrangement
More-accurate BossAlmo2.cpp variable arrangement
More-accurate Boss.cpp variable arrangement
More-accurate Back.cpp variable arrangement
More-accurate ArmsItem.cpp variable arrangement
Merge branch 'accurate' into portable
...Remove more C-compatibility stuff
Remove all the C-compatibility stuff
Make VS2003 compile everything as C++ again
More-accurate TextScr.cpp variable arrangement
Add ability to lock certain parts of a surface
Merge pull request #90 from GabrielRavier/bugFix/portableValgrindStuff
Merge branch 'accurate' into portable
Add and apply the enum_ESCRETURN enum
Merge branch 'accurate' into portable
Made Star.cpp compile as C89 in VS2003
Slight formatting tweak in Input.cpp
Merge branch 'accurate' into portable
Removed memory leak in Backend_LoadGlyph
Correct bug in which Backend_LockSurface would not initialize surface->pixels, leaving a bug in which Backend_UnlockSurface used uninitialized values in certain scenarios (such as in ScaleAndUploadSurface)
ScaleAndUploadSurface now doesn't take ownership of the surface it is passed and frees it. This is to correct multiple occurences of use-after-free occuring from use of the passed surface after a call to ScaleAndUploadSurface using it
Made Input.cpp more ASM-accurate
Make DoConfig check Config.dat's magic number
Fix SDLTexture backend's linked-list
Merge pull request #86 from GabrielRavier/bugFix/portableTravisCI
Update XCode to the most recent version
Merge branch 'accurate' into portable
Apply some more missing constants
Specify the OpenGL3 backend in the readme
Merge branch 'accurate' into portable
Fully-initialise the JOYSTICK_STATUS struct
Merge branch 'accurate' into portable
Don't deinit SDL before calling an SDL function
Remove a pair of variable declarations
Apply missing KEY_ESCAPE constant
Fix a bug in River.tsc that affects portability
Merge branch 'accurate' into portable
Merge branch 'accurate' into portable
Indent non-recipe Makefile lines with spaces
Use $(shell instead of backquotes in the Makefile
Un-hardcode the DoConfig Makefile target
Merge branch 'accurate' into portable
Define NDEBUG in RELEASE builds
Merge branch 'accurate' into portable
Make Makefile CXXFLAGS overriding safe
Merge branch 'accurate' into portable