Implement mouse-hiding in fullscreen
Improve SDL2 fullscreen creation
Get the window icon working on GLFW3
Shup up a warning when using local SDL2
Make other SDL2-renderer combos valid
Get OpenGL ES 2.0 working again
Extremely horrible terrible nightmare refactoring
Add dummy GLFW3 controller backend
Split SDL2 code from Profile.cpp and TextScr.cpp
Use standard `main` return values
Bump Makefile to C++11, to match CMake
Merge branch 'accurate' into portable
Add header file to CMake file as well
Split software audio mixer to its own file
Make miniaudio backend use native sample rate
Disable Windows Travis builds for now
Add some missing global/static variable names
Add some missing function names
Merge pull request #106 from GabrielRavier/fixWNarrowing
Backends/Rendering/SDLTexture: Solve -Wnarrowing warning
Merge branch 'accurate' into portable
Use native Windows types/macros when available
Bump required C++ standard to C++11
Merge branch 'accurate' into portable
List technical options after game-affecting ones
Add MSVC_LINK_STATIC_RUNTIME to the readme
Merge branch 'accurate' into portable
Fix CMake build with Linux MinGW-w64
Specify which type of SDL2 is being used
Make Travis file use CXXFLAGS/CMAKE_CXX_FLAGS
Update DoConfig and bin2h CMake files
Merge branch 'accurate' into portable
Update Travis file to use CXXFLAGS
Merge branch 'accurate' into portable
Note that users can pass their own compiler flags
Add NATIVE_OPTIMIZATIONS to the Makefile
Make the static MSVC runtime linkage optional
Bump required CMake version to 3.12
Merge branch 'accurate' into portable
Match the portable branch's CMakeLists.txt
This option shouldn't be on by default
Make CMake file match the portable branch one
Wrap UTF-8 strings in C89-style comments
Move the windows.h include to the right place
Use macros instead of __stdcall
Move the MSVC6 hacks to WindowsWrapper.h
Add CMakeLists.txt and Visual Studio 6 support
CMakeLists.txt - Wrap paths in ""
Fix Windows miniaudio build... again
Hopefully fixed miniaudio backend on Windows
Rename RENDERER and AUDIO_BACKEND
Add AUDIO_BACKEND option to readme
Clean-up miniaudio backend a little
Add miniaudio audio backend to Makefile
Mark CMake target thingies as private
Added unfinished miniaudio audio backend
Merge branch 'accurate' into portable
Similar fixes
Fix screen centering in wide/tallscreen
Fix compilation with modern Visual Studio
Prevent errors encountered by MSVC
Store glyph pixels as chars, not floats