Fix Backend_EnableDragAndDrop not matching header
Change Font.cpp to use CP1252 instead of UTF-8
Merge branch 'accurate' into portable
Change a float literal to double
Convert cursors and icon to PNG
Merge branch 'accurate' into portable
Ignore Visual Studio 2019 stuff
Correct oversized OpenGL upscaled framebuffer
Wii U: Offload vertex transformation to GPU
Wii U: Offload tex-coord transformation to GPU
More-efficient Wii U glyph fragment shader
Modernise how Wii U shaders are included
Better way to handle Wii U screen viewports
Wii U integer-only viewport calculation
I guess I figured out what the GX2 context is for
Document MakePixToneObject a bit more
Backport the portable branch's PHILOSOPHY.md
Orphan vertex buffers for improved performance
Fix upscaled framebuffer skipping
Might as well not obscure the code
Binary-search optimisations and fixes
Correct Lanczos array initialisation
Merge branch 'accurate' into portable
Document some leftover debug-related code
Apply some Windows types to InitBack
Turns out raw unicode *is* UTF32
Optimise a little when using OpenGL3
Flexible OpenGL unpack alignment
Get OpenGL renderers working again
Finally, Windows-accurate font sizing
Get 640x480 and Japanese builds working again
Big scary messy unfinished font overhaul
More-efficient way of determining atlas size
Don't use upscaled framebufer if it's not needed
Add smooth upscaling to the OpenGL backends
Chars aren't guaranteed to overflow at 256
Make software renderer a bit more foolproof
Make GetVertexBufferSlot consistent
Oops, also offload colour-fill vertices as well
Offload vertex transformation to the GPU
Offload texture coord transformation to GPU
Move OpenGL shader stuff to a struct
Use proper OpenGL buffer access specifier
Remove those annoying renderer sanity checks
Flush Wii U vertex buffers when stuff happens
Don't leave dangling OpenGL texture IDs
Merge branch 'accurate' into portable
Bump StartDirectDraw fix to FIX_MAJOR_BUGS
Change software renderer sub-backend API
Remove some now-unneeded struct members
Replace LockSurface with UploadSurface
Merge branch 'accurate' into portable
Only mark render-target textures as lost