ref: 7f7c3d8434781ccef776de76242d9ab5cb1e31d4
dir: /src/Backends/SDL2/Controller.cpp/
#include "../Controller.h" #include "Controller.h" #include <stddef.h> #include <stdio.h> #include "SDL.h" #include "../../WindowsWrapper.h" #define DEADZONE 10000; static SDL_Joystick *joystick; static Sint16 *axis_neutrals; BOOL ControllerBackend_Init(void) { SDL_InitSubSystem(SDL_INIT_JOYSTICK); return TRUE; } void ControllerBackend_Deinit(void) { if (joystick != NULL) { SDL_JoystickClose(joystick); joystick = NULL; } SDL_QuitSubSystem(SDL_INIT_JOYSTICK); } BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status) { if (joystick == NULL) return FALSE; const size_t button_limit = sizeof(status->bButton) / sizeof(status->bButton[0]); // Handle directional inputs const Sint16 joystick_x = SDL_JoystickGetAxis(joystick, 0); const Sint16 joystick_y = SDL_JoystickGetAxis(joystick, 1); status->bLeft = joystick_x < axis_neutrals[0] - DEADZONE; status->bRight = joystick_x > axis_neutrals[0] + DEADZONE; status->bUp = joystick_y < axis_neutrals[1] - DEADZONE; status->bDown = joystick_y > axis_neutrals[1] + DEADZONE; // Handle button inputs int total_buttons = SDL_JoystickNumButtons(joystick); int total_axes = SDL_JoystickNumAxes(joystick); int total_hats = SDL_JoystickNumHats(joystick); unsigned int buttons_done = 0; // Start with the joystick buttons for (int i = 0; i < total_buttons; ++i) { status->bButton[buttons_done] = SDL_JoystickGetButton(joystick, i); if (++buttons_done >= button_limit) break; } // Then the joystick axes for (int i = 0; i < total_axes; ++i) { Sint16 axis = SDL_JoystickGetAxis(joystick, i); status->bButton[buttons_done] = axis < axis_neutrals[i] - DEADZONE; if (++buttons_done >= button_limit) break; status->bButton[buttons_done] = axis > axis_neutrals[i] + DEADZONE; if (++buttons_done >= button_limit) break; } // Then the joystick hats for (int i = 0; i < total_axes; ++i) { Uint8 hat = SDL_JoystickGetHat(joystick, i); status->bButton[buttons_done] = hat == SDL_HAT_UP || hat == SDL_HAT_LEFTUP || hat == SDL_HAT_RIGHTUP; if (++buttons_done >= button_limit) break; status->bButton[buttons_done] = hat == SDL_HAT_RIGHT || hat == SDL_HAT_RIGHTUP || hat == SDL_HAT_RIGHTDOWN; if (++buttons_done >= button_limit) break; status->bButton[buttons_done] = hat == SDL_HAT_DOWN || hat == SDL_HAT_LEFTDOWN || hat == SDL_HAT_RIGHTDOWN; if (++buttons_done >= button_limit) break; status->bButton[buttons_done] = hat == SDL_HAT_LEFT || hat == SDL_HAT_LEFTUP || hat == SDL_HAT_LEFTDOWN; if (++buttons_done >= button_limit) break; } // Blank any remaining buttons for (size_t i = buttons_done; i < button_limit; ++i) status->bButton[i] = FALSE; return TRUE; } BOOL ControllerBackend_ResetJoystickStatus(void) { if (joystick == NULL) return FALSE; return TRUE; } void ControllerBackend_JoystickConnect(Sint32 joystick_id) { printf("Joystick #%d connected - %s\n", joystick_id, SDL_JoystickNameForIndex(joystick_id)); if (joystick == NULL) { joystick = SDL_JoystickOpen(joystick_id); if (joystick != NULL) { int total_axes = SDL_JoystickNumAxes(joystick); int total_buttons = SDL_JoystickNumButtons(joystick); if (total_axes >= 2 && total_buttons >= 6) { printf("Joystick #%d selected\n", joystick_id); // Set up neutral axes axis_neutrals = (Sint16*)malloc(sizeof(Sint16) * total_axes); for (int i = 0; i < total_axes; ++i) axis_neutrals[i] = SDL_JoystickGetAxis(joystick, i); } else { SDL_JoystickClose(joystick); joystick = NULL; } } } } void ControllerBackend_JoystickDisconnect(Sint32 joystick_id) { if (joystick_id == SDL_JoystickInstanceID(joystick)) { printf("Joystick #%d disconnected\n", joystick_id); SDL_JoystickClose(joystick); joystick = NULL; free(axis_neutrals); } }