ref: 6d385e674fac76cb443d84210269f588d2ea1155
dir: /src/Backends/Rendering/SDLSurface.cpp/
#include "../Rendering.h" #include <stddef.h> #include <stdlib.h> #include "SDL.h" #include "../../WindowsWrapper.h" #include "../../Font.h" typedef struct Backend_Surface { SDL_Surface *sdl_surface; } Backend_Surface; static SDL_Window *window; static SDL_Surface *window_surface; static Backend_Surface framebuffer; static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect) { sdl_rect->x = (int)rect->left; sdl_rect->y = (int)rect->top; sdl_rect->w = (int)(rect->right - rect->left); sdl_rect->h = (int)(rect->bottom - rect->top); if (sdl_rect->w < 0) sdl_rect->w = 0; if (sdl_rect->h < 0) sdl_rect->h = 0; } BOOL Backend_Init(SDL_Window *p_window) { window = p_window; window_surface = SDL_GetWindowSurface(window); framebuffer.sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, window_surface->w, window_surface->h, 0, SDL_PIXELFORMAT_RGB24); if (framebuffer.sdl_surface == NULL) return FALSE; return TRUE; } void Backend_Deinit(void) { SDL_FreeSurface(framebuffer.sdl_surface); } void Backend_DrawScreen(void) { SDL_BlitSurface(framebuffer.sdl_surface, NULL, window_surface, NULL); SDL_UpdateWindowSurface(window); } Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height) { Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface)); if (surface == NULL) return NULL; surface->sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24); if (surface->sdl_surface == NULL) { free(surface); return NULL; } return surface; } void Backend_FreeSurface(Backend_Surface *surface) { SDL_FreeSurface(surface->sdl_surface); free(surface); } unsigned char* Backend_Lock(Backend_Surface *surface, unsigned int *pitch) { *pitch = surface->sdl_surface->pitch; return (unsigned char*)surface->sdl_surface->pixels; } void Backend_Unlock(Backend_Surface *surface) { } void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key) { SDL_Rect source_rect; RectToSDLRect(rect, &source_rect); SDL_Rect destination_rect; destination_rect.x = x; destination_rect.y = y; destination_rect.w = source_rect.w; destination_rect.h = source_rect.h; SDL_SetColorKey(source_surface->sdl_surface, colour_key ? SDL_TRUE : SDL_FALSE, SDL_MapRGB(source_surface->sdl_surface->format, 0, 0, 0)); // Assumes the colour key will always be #000000 (black) SDL_BlitSurface(source_surface->sdl_surface, &source_rect, destination_surface->sdl_surface, &destination_rect); } void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key) { Backend_Blit(source_surface, rect, &framebuffer, x, y, colour_key); } void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue) { SDL_Rect destination_rect; RectToSDLRect(rect, &destination_rect); SDL_FillRect(surface->sdl_surface, &destination_rect, SDL_MapRGB(surface->sdl_surface->format, red, green, blue)); } void Backend_ColourFillToScreen(const RECT *rect, unsigned char red, unsigned char green, unsigned char blue) { Backend_ColourFill(&framebuffer, rect, red, green, blue); } void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect) { Backend_Blit(&framebuffer, rect, surface, rect->left, rect->top, FALSE); } void Backend_DrawText(Backend_Surface *surface, FontObject *font, int x, int y, const char *text, unsigned long colour) { DrawText(font, (unsigned char*)surface->sdl_surface->pixels, surface->sdl_surface->pitch, surface->sdl_surface->w, surface->sdl_surface->h, x, y, colour, text, strlen(text)); } void Backend_DrawTextToScreen(FontObject *font, int x, int y, const char *text, unsigned long colour) { Backend_DrawText(&framebuffer, font, x, y, text, colour); } void Backend_HandleDeviceLoss(void) { // No problem for us } void Backend_HandleWindowResize(void) { // https://wiki.libsdl.org/SDL_GetWindowSurface // We need to fetch a new surface pointer window_surface = SDL_GetWindowSurface(window); }