ref: 659f89ea85658e789eafb66d1447617d691d925f
dir: /src/Backends/Rendering/SDLSurface.cpp/
#include "../Rendering.h" #include <stddef.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #include "../../WindowsWrapper.h" #include "../Platform.h" #include "../SDL2/SDL2.h" typedef struct Backend_Surface { SDL_Surface *sdlsurface; } Backend_Surface; typedef struct Backend_Glyph { SDL_Surface *sdlsurface; } Backend_Glyph; static SDL_Surface *window_sdlsurface; static Backend_Surface framebuffer; static unsigned char glyph_colour_channels[3]; static SDL_Surface *glyph_destination_sdlsurface; static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect) { sdl_rect->x = (int)rect->left; sdl_rect->y = (int)rect->top; sdl_rect->w = (int)(rect->right - rect->left); sdl_rect->h = (int)(rect->bottom - rect->top); if (sdl_rect->w < 0) sdl_rect->w = 0; if (sdl_rect->h < 0) sdl_rect->h = 0; } Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen) { window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0); if (window != NULL) { if (fullscreen) SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN); window_sdlsurface = SDL_GetWindowSurface(window); framebuffer.sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24); if (framebuffer.sdlsurface != NULL) { PlatformBackend_PostWindowCreation(); return &framebuffer; } else { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (SDLSurface rendering backend)", "Could not create framebuffer surface", window); } SDL_DestroyWindow(window); } else { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (SDLSurface rendering backend)", "Could not create window", NULL); } return NULL; } void Backend_Deinit(void) { SDL_FreeSurface(framebuffer.sdlsurface); SDL_DestroyWindow(window); } void Backend_DrawScreen(void) { SDL_BlitSurface(framebuffer.sdlsurface, NULL, window_sdlsurface, NULL); SDL_UpdateWindowSurface(window); } Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height) { Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface)); if (surface == NULL) return NULL; surface->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24); if (surface->sdlsurface == NULL) { free(surface); return NULL; } return surface; } void Backend_FreeSurface(Backend_Surface *surface) { if (surface == NULL) return; SDL_FreeSurface(surface->sdlsurface); free(surface); } BOOL Backend_IsSurfaceLost(Backend_Surface *surface) { (void)surface; return FALSE; } void Backend_RestoreSurface(Backend_Surface *surface) { (void)surface; } unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height) { (void)width; (void)height; if (surface == NULL) return NULL; *pitch = surface->sdlsurface->pitch; return (unsigned char*)surface->sdlsurface->pixels; } void Backend_UnlockSurface(Backend_Surface *surface, unsigned int width, unsigned int height) { (void)surface; (void)width; (void)height; } void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key) { if (source_surface == NULL || destination_surface == NULL) return; SDL_Rect source_rect; RectToSDLRect(rect, &source_rect); SDL_Rect destination_rect; destination_rect.x = x; destination_rect.y = y; destination_rect.w = source_rect.w; destination_rect.h = source_rect.h; SDL_SetColorKey(source_surface->sdlsurface, colour_key ? SDL_TRUE : SDL_FALSE, SDL_MapRGB(source_surface->sdlsurface->format, 0, 0, 0)); // Assumes the colour key will always be #000000 (black) SDL_BlitSurface(source_surface->sdlsurface, &source_rect, destination_surface->sdlsurface, &destination_rect); } void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue) { if (surface == NULL) return; SDL_Rect destination_rect; RectToSDLRect(rect, &destination_rect); SDL_FillRect(surface->sdlsurface, &destination_rect, SDL_MapRGB(surface->sdlsurface->format, red, green, blue)); } Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch) { Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph)); if (glyph == NULL) return NULL; glyph->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGBA32); if (glyph->sdlsurface == NULL) { free(glyph); return NULL; } for (unsigned int y = 0; y < height; ++y) { const unsigned char *source_pointer = pixels + y * pitch; unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch; for (unsigned int x = 0; x < width; ++x) { *destination_pointer++ = 0xFF; *destination_pointer++ = 0xFF; *destination_pointer++ = 0xFF; *destination_pointer++ = *source_pointer++; } } return glyph; } void Backend_UnloadGlyph(Backend_Glyph *glyph) { if (glyph == NULL) return; SDL_FreeSurface(glyph->sdlsurface); free(glyph); } void Backend_PrepareToDrawGlyphs(Backend_Surface *destination_surface, const unsigned char *colour_channels) { if (destination_surface == NULL) return; glyph_destination_sdlsurface = destination_surface->sdlsurface; memcpy(glyph_colour_channels, colour_channels, sizeof(glyph_colour_channels)); } void Backend_DrawGlyph(Backend_Glyph *glyph, long x, long y) { if (glyph == NULL) return; SDL_Rect rect; rect.x = x; rect.y = y; rect.w = glyph->sdlsurface->w; rect.h = glyph->sdlsurface->h; SDL_SetSurfaceColorMod(glyph->sdlsurface, glyph_colour_channels[0], glyph_colour_channels[1], glyph_colour_channels[2]); SDL_BlitSurface(glyph->sdlsurface, NULL, glyph_destination_sdlsurface, &rect); } void Backend_FlushGlyphs(void) { } void Backend_HandleRenderTargetLoss(void) { // No problem for us } void Backend_HandleWindowResize(unsigned int width, unsigned int height) { (void)width; (void)height; // https://wiki.libsdl.org/SDL_GetWindowSurface // We need to fetch a new surface pointer window_sdlsurface = SDL_GetWindowSurface(window); }