Remove unnecessary function calls
Better way to handle EnableAlpha mid-frame
Update readme to not FREETYPE_FONTS option
3DS - Fix garbage data showing on Loading screen
3DS - Fix corrupted graphics on real hardware
Convert the 3DS renderer to Citro2D
Added unfinished 3DS hardware renderer
Make SDL2 controller backend safer
Optimise the 3DS port (now runs okay on Old3DSs)
Correct 3DS Backend_PrintInfo writing to stderr
Update remaining platform backends
Okay never mind this doesn't avoid it at all
Force 3DS to 320x240 by default
Allow backend to specify data folder
Avoid 3DS crash when closing the game
Cleanup and enable New3DS speedup
Add mutexes to 3DS audio backend
Optimise 3DS rendering a little
Better 3DS debug logging and fix console output
Wii U: Fix usage of wrong shader
Add explicit parameter for render targets
Add Wii U smooth framebuffer upscaling
Refactor Wii U renderer in preparation
Remove leftover files I was using for testing
Fix the 'Studio Pixel Presents' text on Wii U
Avoid some duplicate code in Wii U flush function
Fix Wii U using an uninitialised vertex buffer
Remove another useless variable
Fix Backend_EnableDragAndDrop not matching header
Change Font.cpp to use CP1252 instead of UTF-8
Merge branch 'accurate' into portable
Change a float literal to double
Convert cursors and icon to PNG
Merge branch 'accurate' into portable
Ignore Visual Studio 2019 stuff
Correct oversized OpenGL upscaled framebuffer
Wii U: Offload vertex transformation to GPU
Wii U: Offload tex-coord transformation to GPU
More-efficient Wii U glyph fragment shader
Modernise how Wii U shaders are included
Better way to handle Wii U screen viewports
Wii U integer-only viewport calculation
I guess I figured out what the GX2 context is for
Document MakePixToneObject a bit more
Backport the portable branch's PHILOSOPHY.md
Orphan vertex buffers for improved performance
Fix upscaled framebuffer skipping
Might as well not obscure the code
Binary-search optimisations and fixes
Correct Lanczos array initialisation
Merge branch 'accurate' into portable
Document some leftover debug-related code