Made BossTwinD.cpp ASM-accurate
Made BossPress.cpp ASM-accurate
Made BossIronH.cpp ASM-accurate
Made BossBallos.cpp ASM-accurate
Made BossAlmo2.cpp ASM-accurate
Made BossAlmo1.cpp ASM-accurate
Make the readme a bit more clear
Added pkg-config to the list of dependencies
Updated the MSVC2003 copy of Freetype to 2.10.0
...Actually make the RASPBERRY_PI option do something
Added RASPBERRY_PI flag to README.md
Made ValueView.cpp ASM-accurate
Removed the alpha channel from the surfaces
Make MSVC2003 optimise Font.cpp, and enable more warnings
Give CSE2 its full name in the Visual Studio 2003 project file
Added Japanese builds to the Visual Studio 2003 project file
Added our own Shift-JIS to Unicode converter
Correct MSVC2003 Freetype build instructions
Merge branch 'master' of https://github.com/Clownacy/Cave-Story-Engine-2
Added fix for the camera during the credits
Re-added widescreen/tallscreen-safe camera stuff
Added missing newlines to printfs
Shut up some -pedantic warnings
Fixed the Core's water not displaying properly
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
Makefile fixes and added link-time optimisation
Merge pull request #73 from Clownacy/master
Mention the Visual Studio 2003 support in the readme
Made MiniMap.cpp supposedly ASM-accurate
Made Fade.cpp actually ASM-accurate
Made NpcAct320.cpp ASM-accurate
Made NpcAct300.cpp ASM-accurate
Made NpcAct260.cpp ASM-accurate
Made NpcAct240.cpp ASM-accurate
Made NpcAct220.cpp ASM-accurate
Made NpcAct200.cpp ASM-accurate
Made NpcAct160.cpp ASM-accurate
Made NpcAct140.cpp ASM-accurate
Made NpcAct120.cpp ASM-accurate
Made NpcAct100.cpp almost ASM-accurate
Made NpcAct080.cpp ASM-accurate
Made NpcAct060.cpp ASM-accurate
Made NpcAct040.cpp ASM-accurate
Added note on the NONPORTABLE constant to the readme
Made Map.cpp and some of NpcAct020.cpp ASM-accurate
Made NpcAct020.cpp ASM-accurate
Made Flash.cpp actually ASM-accurate
Made NpcAct000.cpp *really* ASM-accurate
Enabled annotated assembly output for MSVC2003 Release builds
Fix Font.cpp not expecting the font colour in BGR
Remove leftover gitignore entry, and make MSVC2003 build define WINDOWS
Added MSVC2003 project and dependencies
Fixed some warning MSVC2003 was giving in /W3 mode
Another missing #include that MSVC2003 noticed
Add a missing (but unusable) call
Changed some things to BOOL/BOOLEAN, for ASM-accuracy
Some more fixes for errors MSVC2003 noticed
Merge pull request #70 from Clownacy/master
1) I'm stupid 2) Use RGB for the PutText calls
Changed CortBox(2) col parameter from RGB to BGR
Add all GetCortBoxColor calls back (also I found a vanilla bug)
Made Flash.cpp more source-accurate
Work around a portability issue for now
Fixed some static-related stupidity in the Makefile
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
Fixed another case of assuming long is 32-bit
Fixed some problems found while compiling most of this with VC++2003
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
Fix sprite upscaling on platforms where long isn't 32-bit
Made the spriterects C++03-compatible
Merge pull request #69 from Clownacy/master
Merge pull request #68 from Clownacy/master