ref: 5cdb566b5bb15d6ad0437418344d9b7997d0394b
dir: /src/Frame.h/
#pragma once struct FRAME { int x; int y; int *tgt_x; int *tgt_y; int wait; int quake; int quake2; }; void MoveFrame3(); void GetFramePosition(int *fx, int *fy); void SetFramePosition(int fx, int fy); void SetFrameMyChar(); void SetFrameTargetMyChar(int wait); void SetFrameTargetNpChar(int event, int wait); void SetFrameTargetBoss(int no, int wait); void SetQuake(int time); void SetQuake2(int time); void ResetQuake();