Wii U: Glyphs don't use colour-buffers
Also consistency with enhanced branch
Add missing case for Wii U screen size
Add error-prints to Wii U renderer
Wii U: Implemented `Backend_PrintError` & co.
Make Wii U software renderer support any res
Make Wii U renderer support non 4:3 aspect ratios
...Maybe I should test my fixes before commit
Remove now-unneeded sanity checks
Do not draw sprites with backwards/empty RECTs
Rename WiiU.cpp to WiiU-Hardware.cpp
Update CMake options and readme
Wii U: Use linear-filtering on the screen texture
Address a TODO, and do some cleanup
Wii U: Update colour in PrepareToDrawGlyphs
Wii U: Store glyph texture in R8 format
Add render-to-texture support to Wii U renderer
Add in-progress hardware Wii U renderer
Merge branch 'accurate' into portable
Add a list of supported platforms
Clean-up readme option descriptions
Rename 'BUILD_DOCONFIG' to just 'DOCONFIG'
It seems we don't need the colour-buffer (Wii U)
Make Wii U controls more Nintendo-y
Merge branch 'accurate' into portable
Fix bosses flicking across the screen when hurt
Fix Wii U Pro Controller input oddities
Add Wii U Pro Controller support
Restore proper 4:3 aspect ratio
Add sanity checks to the Wii U hardware mixer
Add stereo support to Wii U software mixer
Wii U - Use a frame callback instead of a thread
Work-around some global namespace polution
Attempt 100 of trying to fix Wii U audio hangs
Stop shouldn't rewind the sound
New way to allocate Wii U voices
Try to fix Wii U audio hang part 2
Optimise Wii U video code a little
Flush the screen buffer on Wii U
Replace Liberation Mono with DejaVu Sans Mono
Make font look better at 320x240
Upscale 320x240 to 640x480 on the Wii U
Fix the game using too many Wii U voices
Added unfinished Wii U audio backend
Found a name for `nameless_flag`!
Mark a static function as static
Note some not-so-authentic variable names
More authentic variable/function names
Found the real name for DummiedOutLogFunction..?
Found the original Config.cpp variable names