Documentation : Commented redundant check
Documentation : Comment implicit truncation
Documentation : Add note about irreproductability of __DATE
Fix some more incorrectly-decompiled code
Merge pull request #77 from GabrielRavier/cmpUnclear
Merge pull request #81 from GabrielRavier/surroundMacroWithParentheses
Merge pull request #82 from GabrielRavier/correctEnumTypeBeingConvertedToBool
Bug : Fix wrong `==` to `!=`
Bug : Put parentheses around IS_COMMAND and its parameters
Check "no" against MUS_SILENCE instead of converting it to a bool
Use "memcmp(a, b) != 0" instead of "memcmp(a, b)" so it's clearer we're searching for a difference
Use "strcmp(a, b) != 0" so it's clearer what we're checking for
Make memcmp usage clearer
Merge pull request #74 from GabrielRavier/parenthesizeFlagsMacros
Merge pull request #71 from GabrielRavier/removeNonExistentNameCollisions
Remove the undefs in WindowsWrapper, as these have no purpose here (no collisions with accurate)
Documentation : Make operator priority clearer)
Add actual dependencies to the .rc file
Add a 'compiling resources' message to Makefile
Remove a leftover unsigned literal
Convert some old Shift-JIS comments to UTF-8
Fix mismatching function declaration in header
Fix some errors when compiled with Visual Studio 6
Made TextScr.cpp's 'text' array two-dimensional
Improve the readme's wording some more
Turns out this isn't debug-related
Remove leftover bin2h stuff from Makefile
Remove leftover DoConfig stuff from the Makefile
Use a sizeof instead of this raw value
These values are arbitrary, not the screen size
...And don't break the indentation
Catch another instance of Shift-JIS
Remove the SHIFT-JIS from the stage table
Cast X_TO_UNITS and UNITS_TO_X values to int
Merge pull request #55 from GabrielRavier/commentArmsItem
Commented all members of ARMS
Change gArmsEnergyX stuff from hexadecimal to decimal. Also commented some more stuff.
Used tabs instead of spaces before trailing comments
Fixed other static function
Left long lines long instead of making them take several lines
Removed usage of TILES_TO_PIXELS/PIXELS_TO_TILES in PutCampObject
Removed static from MoveArmsCursor to fix function ordering
Re-added accidentally removed spacing
Re-added accidentally removed statement
Finished commenting ArmsItem basically
More comments in ArmsItem
Removed unnecessary "and" from comment
Corrected some comments in ArmsItem
More comments in ArmsItem
Add some comments for the searching of codes
Remove macros for searching for codes
Revert change from GAME_FLAG_IS_CONTROL_ENABLED to GAME_FLAG_IS_CONTROL_DISABLED and clarify its documentation
Changed GAME_FLAG_IS_CONTROL_ENABLED to GAME_FLAG_IS_CONTROL_DISABLED
Documented bit 2 of g_GameFlags
Added TBD notes to GameFlag enum
Added an enum for g_GameFlags and a few comments in CampLoop
Added a few comments and a newline
Documented some variables and macro-ed some stuff
Moar commenting of stuff and macro-ing of certain things
Some comments and a FIX_BUGS
More tabs to spaces for trailing comments
Replaced tabs before comments with spaces, shortened a few lines and formatted some switches
Commented some func decls in ArmsItem.h and changed a "32" to "0x20" in the cpp
Set PutCampObject as static and commented some func decls
Some nice commenting and reordering of stuff and staticing of stuff
Deobfuscate a value without affecting ASM
These macros produced inaccurate assembly
Merge pull request #54 from GabrielRavier/commentBalfrog
Remove NPC utility macros
Corrected erroneous "PIXELS_TO_UNITS(24)"s to "PIXELS_TO_UNITS(20)"s
Un-abbreviated "SPRITE" from "SPRT" in sprite macro names
Corrected erroneous `PIXELS_TO_UNITS(32)` to `PIXELS_TO_UNITS(16)`
Changed erroneous "=" to "+="
Defined TILES_TO_UNITS and UNITS_TO_TILES in terms of TILES_TO_PIXELS, PIXELS_TO_TILES, PIXELS_TO_UNITS and UNITS_TO_PIXELS
Removed tiles comments when useless
Enable optimisations in the VS2017 project
Changed view stuff to be measured in pixels, not tiles
Converted hitbox measurements to pixels
Changed some stuff to conform to Clownacy's PR review
Prevent some annoying warnings popping up everywhere