ref: 2aeda93aebf5e15c489ccbb78554295e20272e0a
dir: /src/Backends/Rendering.h/
#pragma once #include "../WindowsWrapper.h" typedef struct RenderBackend_Surface RenderBackend_Surface; typedef struct RenderBackend_Glyph RenderBackend_Glyph; RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen); void RenderBackend_Deinit(void); void RenderBackend_DrawScreen(void); void RenderBackend_ClearScreen(void); RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height); void RenderBackend_FreeSurface(RenderBackend_Surface *surface); BOOL RenderBackend_IsSurfaceLost(RenderBackend_Surface *surface); void RenderBackend_RestoreSurface(RenderBackend_Surface *surface); unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height); void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height); void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RECT *rect, RenderBackend_Surface *destination_surface, long x, long y, BOOL colour_key); void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue); RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch); void RenderBackend_UnloadGlyph(RenderBackend_Glyph *glyph); void RenderBackend_PrepareToDrawGlyphs(RenderBackend_Surface *destination_surface, const unsigned char *colour_channels); void RenderBackend_DrawGlyph(RenderBackend_Glyph *glyph, long x, long y); void RenderBackend_FlushGlyphs(void); void RenderBackend_HandleRenderTargetLoss(void); void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height);