Replace more float logic with integer-only
Er, actually remove those dead includes
Add option to make DoConfig clone use OpenGL 2.1
Update imgui to latest table branch commit
Don't use Windows.h in WindowsWrapper.h
Fix GLFW3 software renderer in VS2019
Merge branch 'accurate' into portable
Deobfuscate some 'tiles-to-units' calculations
Convert NPC 129's rects to decimal
Use fixed-size types for the WAV header struct
Merge branch 'accurate' into portable
Try to avoid more Windows.h name collisions
Merge branch 'accurate' into portable
Add some sound fixes and documentation
Add missing functions to header
Merge branch 'accurate' into portable
Restore removed code from accurate branch
Backport some undefined-behaviour fixes
Merge branch 'accurate' into portable
Deobfustate some NPC_MAX values
Merge pull request #137 from GabrielRavier/accurateFixBugsTscBufferSizeCrash
Fix bugs in bugfix
src/TextScr.cpp: Do not crash when TSC files are too big with FIX_BUGS
Merge branch 'accurate' into portable
Merge pull request #133 from GabrielRavier/portableMinimizeHeaders
Reword a comment
Restore `stddef.h` in `Main.cpp`
Merge branch 'portable' into portableMinimizeHeaders
Merge branch 'portable' into portableMinimizeHeaders
src: Restored SDL.h includes to conform to project style of including SDL2
src/Sound.cpp: Re-added Main.h include but commented it out with an explanation as to why
Merge branch 'accurate' into portable
src: Fixed not including headers that are included for detection of conflicting definitions
Backport header improvements from #133
Merge branch 'accurate' into portable
src/BackendS/Platform/WiiU.cpp: Add explicit include of `<stddef.h>` for NULL
src: Cleaned up includes to only (and always) include what we use
Merge pull request #132 from GabrielRavier/accurateAddStddefWhenNeeded
src/Sound.cpp: Remove duplicate stddef.h include
Merge branch 'accurate' into accurateAddStddefWhenNeeded
Add Aeon Genesis to licence file
Merge branch 'accurate' into portable
Add constant to control number of Wii U buffers
Fix popping in the Wii U audio backend
src: Add `#include <stddef.h>` where appropriate in order to have `NULL`/`size_t` and others from the proper header
Remove an include which isn't needed
Merge branch 'accurate' into portable
Merge pull request #131 from GabrielRavier/accurateMinimizeIncludes
Replace Noto Japanese font with Migu 1M
Make font sizes more accurate to the vanilla EXE
Merge pull request #130 from GabrielRavier/portableSupportPathsAboveFilenameMax
src: Added back stddef.h where accurate to get NULL/size_t properly (stdio.h provides them, but it's for file I/O, not essential definitions and types)
src: Remove unnecessary includes
Add vertex-batching to Wii U port
src: Some cleanup for the MAX_PATH std::string PR
Fix CMake error when LTO is enabled
Sync OpenGL3 renderer with Wii U renderer
src: Change from using asprintf-based code to using std::string-based code
Unified the Wii U vertex buffers
src: Removed MAX_PATH and made the path/string handling better in general (ported over from supportPathsAboveFilenameMax)
Make 320x240 monochrome fonts not look terrible
Fix Windows builds when path contains accent char
Merge branch 'accurate' into portable
Update built-in FreeType to v2.10.2