Fixed the Core's water not displaying properly
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
Makefile fixes and added link-time optimisation
Merge pull request #73 from Clownacy/master
Mention the Visual Studio 2003 support in the readme
Made MiniMap.cpp supposedly ASM-accurate
Made Fade.cpp actually ASM-accurate
Made NpcAct320.cpp ASM-accurate
Made NpcAct300.cpp ASM-accurate
Made NpcAct260.cpp ASM-accurate
Made NpcAct240.cpp ASM-accurate
Made NpcAct220.cpp ASM-accurate
Made NpcAct200.cpp ASM-accurate
Made NpcAct160.cpp ASM-accurate
Made NpcAct140.cpp ASM-accurate
Made NpcAct120.cpp ASM-accurate
Made NpcAct100.cpp almost ASM-accurate
Made NpcAct080.cpp ASM-accurate
Made NpcAct060.cpp ASM-accurate
Made NpcAct040.cpp ASM-accurate
Added note on the NONPORTABLE constant to the readme
Made Map.cpp and some of NpcAct020.cpp ASM-accurate
Made NpcAct020.cpp ASM-accurate
Made Flash.cpp actually ASM-accurate
Made NpcAct000.cpp *really* ASM-accurate
Enabled annotated assembly output for MSVC2003 Release builds
Fix Font.cpp not expecting the font colour in BGR
Remove leftover gitignore entry, and make MSVC2003 build define WINDOWS
Added MSVC2003 project and dependencies
Fixed some warning MSVC2003 was giving in /W3 mode
Another missing #include that MSVC2003 noticed
Add a missing (but unusable) call
Changed some things to BOOL/BOOLEAN, for ASM-accuracy
Some more fixes for errors MSVC2003 noticed
Merge pull request #70 from Clownacy/master
1) I'm stupid 2) Use RGB for the PutText calls
Changed CortBox(2) col parameter from RGB to BGR
Add all GetCortBoxColor calls back (also I found a vanilla bug)
Made Flash.cpp more source-accurate
Work around a portability issue for now
Fixed some static-related stupidity in the Makefile
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
Fixed another case of assuming long is 32-bit
Fixed some problems found while compiling most of this with VC++2003
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
Fix sprite upscaling on platforms where long isn't 32-bit
Made the spriterects C++03-compatible
Merge pull request #69 from Clownacy/master
Merge pull request #68 from Clownacy/master
Got NpcAct000.cpp to compile in MSVC2003 and made NPCs 0/1 ASM-accurate
Possible fix for static builds on non-Windows platforms?
Removed some old unimplemented-function stuff that we no longer need
Made Back.cpp about as ASM-accurate as I can make it
Removed the SDL dependency from Draw.h
Applied SURFACE_ID constants to everything
Added some bugfixes and cleanup
Note a difference in the old Linux port
Fixed an inaccuracy in NPC002 (Behemoth)
Fix another capitalisation error in the stage table
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
Removed leftover SDL_rwops includes
Update README.md
Merge branch 'master' of https://github.com/cuckydev/Cave-Story-Engine-2
Ditched SDL's file IO for stdio and our own convenience functions
Merge pull request #65 from Clownacy/master
Update README.md
Merge pull request #63 from Clownacy/master
Removed junk cursor resource files
Merge pull request #62 from Clownacy/master