shithub: cstory

ref: 0f5af36951ce1ca7a9acd107fe30864e3f7ed2a0
dir: /src/SelStage.h/

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#pragma once

#include "WindowsWrapper.h"

#define STAGE_MAX 8 // Note that Cave Story only has 5 stages

typedef struct PERMIT_STAGE
{
	int index;
	int event;
} PERMIT_STAGE;

extern PERMIT_STAGE gPermitStage[STAGE_MAX];

extern int gSelectedStage;
extern int gStageSelectTitleY;

void ClearPermitStage(void);
BOOL AddPermitStage(int index, int event);
BOOL SubPermitStage(int index);
void MoveStageSelectCursor(void);
void PutStageSelectObject(void);
int StageSelectLoop(int *p_event);