ref: f8ffe42a61cc53719bd36d58d309d495ad3f323b
dir: /src/v_video.h/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Gamma correction LUT. // Functions to draw patches (by post) directly to screen. // Functions to blit a block to the screen. // #ifndef __V_VIDEO__ #define __V_VIDEO__ #include "doomtype.h" // Needed because we are refering to patches. #include "v_patch.h" // // VIDEO // #define CENTERY (SCREENHEIGHT/2) extern int dirtybox[4]; extern byte *tinttable; // haleyjd 08/28/10: implemented for Strife support // haleyjd 08/28/10: Patch clipping callback, implemented to support Choco // Strife. typedef boolean (*vpatchclipfunc_t)(patch_t *, int, int); void V_SetPatchClipCallback(vpatchclipfunc_t func); // Allocates buffer screens, call before R_Init. void V_Init (void); // Draw a block from the specified source screen to the screen. void V_CopyRect(int srcx, int srcy, pixel_t *source, int width, int height, int destx, int desty); void V_DrawPatch(int x, int y, patch_t *patch); void V_DrawPatchFlipped(int x, int y, patch_t *patch); void V_DrawTLPatch(int x, int y, patch_t *patch); void V_DrawAltTLPatch(int x, int y, patch_t * patch); void V_DrawShadowedPatch(int x, int y, patch_t *patch); void V_DrawXlaPatch(int x, int y, patch_t * patch); // villsa [STRIFE] void V_DrawPatchDirect(int x, int y, patch_t *patch); // Draw a linear block of pixels into the view buffer. void V_DrawBlock(int x, int y, int width, int height, pixel_t *src); void V_MarkRect(int x, int y, int width, int height); void V_DrawFilledBox(int x, int y, int w, int h, int c); void V_DrawHorizLine(int x, int y, int w, int c); void V_DrawVertLine(int x, int y, int h, int c); void V_DrawBox(int x, int y, int w, int h, int c); // Draw a raw screen lump void V_DrawRawScreen(pixel_t *raw); // Temporarily switch to using a different buffer to draw graphics, etc. void V_UseBuffer(pixel_t *buffer); // Return to using the normal screen buffer to draw graphics. void V_RestoreBuffer(void); // Save a screenshot of the current screen to a file, named in the // format described in the string passed to the function, eg. // "DOOM%02i.pcx" void V_ScreenShot(const char *format); // Load the lookup table for translucency calculations from the TINTTAB // lump. void V_LoadTintTable(void); // villsa [STRIFE] // Load the lookup table for translucency calculations from the XLATAB // lump. void V_LoadXlaTable(void); void V_DrawMouseSpeedBox(int speed); #endif