ref: f7ecbd1449871a448daa7b96ce121f3fe9d19aed
dir: /textscreen/txt_main.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2005,2006 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- // // Base interface that abstracts the text mode screen. // //----------------------------------------------------------------------------- #ifndef TXT_MAIN_H #define TXT_MAIN_H // For the moment, txt_sdl.c is the only implementation of the base // text mode screen API: #include "txt_sdl.h" // textscreen key values: // Key values are difficult because we have to support multiple conflicting // address spaces. // First, Doom's key constants use 0-127 as ASCII and extra values from // 128-255 to represent special keys. Second, mouse buttons are represented // as buttons. Finally, we want to be able to support Unicode. // // So we define different ranges: // 0-255: Doom key constants, including ASCII. // 256-511: Mouse buttons and other reserved. // >=512: Unicode values greater than 127 are offset up into this range. // Special keypress values that correspond to mouse button clicks #define TXT_MOUSE_BASE 256 #define TXT_MOUSE_LEFT (TXT_MOUSE_BASE + 0) #define TXT_MOUSE_RIGHT (TXT_MOUSE_BASE + 1) #define TXT_MOUSE_MIDDLE (TXT_MOUSE_BASE + 2) #define TXT_MOUSE_SCROLLUP (TXT_MOUSE_BASE + 3) #define TXT_MOUSE_SCROLLDOWN (TXT_MOUSE_BASE + 4) #define TXT_MAX_MOUSE_BUTTONS 16 #define TXT_KEY_TO_MOUSE_BUTTON(x) \ ( (x) >= TXT_MOUSE_BASE \ && (x) < TXT_MOUSE_BASE + TXT_MAX_MOUSE_BUTTONS ? \ (x) - TXT_MOUSE_BASE : -1 ) // Unicode offset. Unicode values from 128 onwards are offset up into // this range, so TXT_UNICODE_BASE = Unicode character #128, and so on. #define TXT_UNICODE_BASE 512 // Convert a key value to a Unicode character: #define TXT_KEY_TO_UNICODE(x) \ ( (x) < 128 ? (x) : \ (x) >= TXT_UNICODE_BASE ? ((x) - TXT_UNICODE_BASE + 128) : 0 ) // Screen size #define TXT_SCREEN_W 80 #define TXT_SCREEN_H 25 #define TXT_COLOR_BLINKING (1 << 3) typedef enum { TXT_COLOR_BLACK, TXT_COLOR_BLUE, TXT_COLOR_GREEN, TXT_COLOR_CYAN, TXT_COLOR_RED, TXT_COLOR_MAGENTA, TXT_COLOR_BROWN, TXT_COLOR_GREY, TXT_COLOR_DARK_GREY, TXT_COLOR_BRIGHT_BLUE, TXT_COLOR_BRIGHT_GREEN, TXT_COLOR_BRIGHT_CYAN, TXT_COLOR_BRIGHT_RED, TXT_COLOR_BRIGHT_MAGENTA, TXT_COLOR_YELLOW, TXT_COLOR_BRIGHT_WHITE, } txt_color_t; // Modifier keys. typedef enum { TXT_MOD_SHIFT, TXT_MOD_CTRL, TXT_MOD_ALT, TXT_NUM_MODIFIERS } txt_modifier_t; // Initialize the screen // Returns 1 if successful, 0 if failed. int TXT_Init(void); // Shut down text mode emulation void TXT_Shutdown(void); // Get a pointer to the buffer containing the raw screen data. unsigned char *TXT_GetScreenData(void); // Update an area of the screen void TXT_UpdateScreenArea(int x, int y, int w, int h); // Update the whole screen void TXT_UpdateScreen(void); // Read a character from the keyboard int TXT_GetChar(void); // Read the current state of modifier keys that are held down. int TXT_GetModifierState(txt_modifier_t mod); // Provides a short description of a key code, placing into the // provided buffer. void TXT_GetKeyDescription(int key, char *buf); // Retrieve the current position of the mouse void TXT_GetMousePosition(int *x, int *y); // Sleep until an event is received or the screen needs updating // Optional timeout in ms (timeout == 0 : sleep forever) void TXT_Sleep(int timeout); // Controls whether keys are returned from TXT_GetChar based on keyboard // mapping, or raw key code. void TXT_EnableKeyMapping(int enable); // Set the window title of the window containing the text mode screen void TXT_SetWindowTitle(char *title); #endif /* #ifndef TXT_MAIN_H */