ref: f65633b5f50be8581ec2de7c06ca9a225d48b82a
dir: /src/p_saveg.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: p_saveg.c 202 2005-10-16 01:18:10Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // $Log$ // Revision 1.3 2005/10/16 01:18:10 fraggle // Global "configdir" variable with directory to store config files in. // Create a function to find the filename for a savegame slot. Store // savegames in the config dir. // // Revision 1.2 2005/07/23 16:44:56 fraggle // Update copyright to GNU GPL // // Revision 1.1.1.1 2005/07/23 16:20:39 fraggle // Initial import // // // DESCRIPTION: // Archiving: SaveGame I/O. // //----------------------------------------------------------------------------- static const char rcsid[] = "$Id: p_saveg.c 202 2005-10-16 01:18:10Z fraggle $"; #include "dstrings.h" #include "deh_main.h" #include "i_system.h" #include "z_zone.h" #include "p_local.h" // State. #include "doomstat.h" #include "r_state.h" byte* save_p; // Pads save_p to a 4-byte boundary // so that the load/save works on SGI&Gecko. #define PADSAVEP() save_p += (4 - ((int) save_p & 3)) & 3 char *P_SaveGameFile(int slot) { static char filename[256]; char basename[32]; sprintf(basename, DEH_String(SAVEGAMENAME "%d.dsg"), slot); sprintf(filename, "%s%s", configdir, basename); return filename; } // // P_ArchivePlayers // void P_ArchivePlayers (void) { int i; int j; player_t* dest; for (i=0 ; i<MAXPLAYERS ; i++) { if (!playeringame[i]) continue; PADSAVEP(); dest = (player_t *)save_p; memcpy (dest,&players[i],sizeof(player_t)); save_p += sizeof(player_t); for (j=0 ; j<NUMPSPRITES ; j++) { if (dest->psprites[j].state) { dest->psprites[j].state = (state_t *)(dest->psprites[j].state-states); } } } } // // P_UnArchivePlayers // void P_UnArchivePlayers (void) { int i; int j; for (i=0 ; i<MAXPLAYERS ; i++) { if (!playeringame[i]) continue; PADSAVEP(); memcpy (&players[i],save_p, sizeof(player_t)); save_p += sizeof(player_t); // will be set when unarc thinker players[i].mo = NULL; players[i].message = NULL; players[i].attacker = NULL; for (j=0 ; j<NUMPSPRITES ; j++) { if (players[i]. psprites[j].state) { players[i]. psprites[j].state = &states[ (int)players[i].psprites[j].state ]; } } } } // // P_ArchiveWorld // void P_ArchiveWorld (void) { int i; int j; sector_t* sec; line_t* li; side_t* si; short* put; put = (short *)save_p; // do sectors for (i=0, sec = sectors ; i<numsectors ; i++,sec++) { *put++ = sec->floorheight >> FRACBITS; *put++ = sec->ceilingheight >> FRACBITS; *put++ = sec->floorpic; *put++ = sec->ceilingpic; *put++ = sec->lightlevel; *put++ = sec->special; // needed? *put++ = sec->tag; // needed? } // do lines for (i=0, li = lines ; i<numlines ; i++,li++) { *put++ = li->flags; *put++ = li->special; *put++ = li->tag; for (j=0 ; j<2 ; j++) { if (li->sidenum[j] == -1) continue; si = &sides[li->sidenum[j]]; *put++ = si->textureoffset >> FRACBITS; *put++ = si->rowoffset >> FRACBITS; *put++ = si->toptexture; *put++ = si->bottomtexture; *put++ = si->midtexture; } } save_p = (byte *)put; } // // P_UnArchiveWorld // void P_UnArchiveWorld (void) { int i; int j; sector_t* sec; line_t* li; side_t* si; short* get; get = (short *)save_p; // do sectors for (i=0, sec = sectors ; i<numsectors ; i++,sec++) { sec->floorheight = *get++ << FRACBITS; sec->ceilingheight = *get++ << FRACBITS; sec->floorpic = *get++; sec->ceilingpic = *get++; sec->lightlevel = *get++; sec->special = *get++; // needed? sec->tag = *get++; // needed? sec->specialdata = 0; sec->soundtarget = 0; } // do lines for (i=0, li = lines ; i<numlines ; i++,li++) { li->flags = *get++; li->special = *get++; li->tag = *get++; for (j=0 ; j<2 ; j++) { if (li->sidenum[j] == -1) continue; si = &sides[li->sidenum[j]]; si->textureoffset = *get++ << FRACBITS; si->rowoffset = *get++ << FRACBITS; si->toptexture = *get++; si->bottomtexture = *get++; si->midtexture = *get++; } } save_p = (byte *)get; } // // Thinkers // typedef enum { tc_end, tc_mobj } thinkerclass_t; // // P_ArchiveThinkers // void P_ArchiveThinkers (void) { thinker_t* th; mobj_t* mobj; // save off the current thinkers for (th = thinkercap.next ; th != &thinkercap ; th=th->next) { if (th->function.acp1 == (actionf_p1)P_MobjThinker) { *save_p++ = tc_mobj; PADSAVEP(); mobj = (mobj_t *)save_p; memcpy (mobj, th, sizeof(*mobj)); save_p += sizeof(*mobj); mobj->state = (state_t *)(mobj->state - states); if (mobj->player) mobj->player = (player_t *)((mobj->player-players) + 1); continue; } // I_Error ("P_ArchiveThinkers: Unknown thinker function"); } // add a terminating marker *save_p++ = tc_end; } // // P_UnArchiveThinkers // void P_UnArchiveThinkers (void) { byte tclass; thinker_t* currentthinker; thinker_t* next; mobj_t* mobj; // remove all the current thinkers currentthinker = thinkercap.next; while (currentthinker != &thinkercap) { next = currentthinker->next; if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker) P_RemoveMobj ((mobj_t *)currentthinker); else Z_Free (currentthinker); currentthinker = next; } P_InitThinkers (); // read in saved thinkers while (1) { tclass = *save_p++; switch (tclass) { case tc_end: return; // end of list case tc_mobj: PADSAVEP(); mobj = Z_Malloc (sizeof(*mobj), PU_LEVEL, NULL); memcpy (mobj, save_p, sizeof(*mobj)); save_p += sizeof(*mobj); mobj->state = &states[(int)mobj->state]; mobj->target = NULL; if (mobj->player) { mobj->player = &players[(int)mobj->player-1]; mobj->player->mo = mobj; } P_SetThingPosition (mobj); mobj->info = &mobjinfo[mobj->type]; mobj->floorz = mobj->subsector->sector->floorheight; mobj->ceilingz = mobj->subsector->sector->ceilingheight; mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker; P_AddThinker (&mobj->thinker); break; default: I_Error ("Unknown tclass %i in savegame",tclass); } } } // // P_ArchiveSpecials // enum { tc_ceiling, tc_door, tc_floor, tc_plat, tc_flash, tc_strobe, tc_glow, tc_endspecials } specials_e; // // Things to handle: // // T_MoveCeiling, (ceiling_t: sector_t * swizzle), - active list // T_VerticalDoor, (vldoor_t: sector_t * swizzle), // T_MoveFloor, (floormove_t: sector_t * swizzle), // T_LightFlash, (lightflash_t: sector_t * swizzle), // T_StrobeFlash, (strobe_t: sector_t *), // T_Glow, (glow_t: sector_t *), // T_PlatRaise, (plat_t: sector_t *), - active list // void P_ArchiveSpecials (void) { thinker_t* th; ceiling_t* ceiling; vldoor_t* door; floormove_t* floor; plat_t* plat; lightflash_t* flash; strobe_t* strobe; glow_t* glow; int i; // save off the current thinkers for (th = thinkercap.next ; th != &thinkercap ; th=th->next) { if (th->function.acv == (actionf_v)NULL) { for (i = 0; i < MAXCEILINGS;i++) if (activeceilings[i] == (ceiling_t *)th) break; if (i<MAXCEILINGS) { *save_p++ = tc_ceiling; PADSAVEP(); ceiling = (ceiling_t *)save_p; memcpy (ceiling, th, sizeof(*ceiling)); save_p += sizeof(*ceiling); ceiling->sector = (sector_t *)(ceiling->sector - sectors); } continue; } if (th->function.acp1 == (actionf_p1)T_MoveCeiling) { *save_p++ = tc_ceiling; PADSAVEP(); ceiling = (ceiling_t *)save_p; memcpy (ceiling, th, sizeof(*ceiling)); save_p += sizeof(*ceiling); ceiling->sector = (sector_t *)(ceiling->sector - sectors); continue; } if (th->function.acp1 == (actionf_p1)T_VerticalDoor) { *save_p++ = tc_door; PADSAVEP(); door = (vldoor_t *)save_p; memcpy (door, th, sizeof(*door)); save_p += sizeof(*door); door->sector = (sector_t *)(door->sector - sectors); continue; } if (th->function.acp1 == (actionf_p1)T_MoveFloor) { *save_p++ = tc_floor; PADSAVEP(); floor = (floormove_t *)save_p; memcpy (floor, th, sizeof(*floor)); save_p += sizeof(*floor); floor->sector = (sector_t *)(floor->sector - sectors); continue; } if (th->function.acp1 == (actionf_p1)T_PlatRaise) { *save_p++ = tc_plat; PADSAVEP(); plat = (plat_t *)save_p; memcpy (plat, th, sizeof(*plat)); save_p += sizeof(*plat); plat->sector = (sector_t *)(plat->sector - sectors); continue; } if (th->function.acp1 == (actionf_p1)T_LightFlash) { *save_p++ = tc_flash; PADSAVEP(); flash = (lightflash_t *)save_p; memcpy (flash, th, sizeof(*flash)); save_p += sizeof(*flash); flash->sector = (sector_t *)(flash->sector - sectors); continue; } if (th->function.acp1 == (actionf_p1)T_StrobeFlash) { *save_p++ = tc_strobe; PADSAVEP(); strobe = (strobe_t *)save_p; memcpy (strobe, th, sizeof(*strobe)); save_p += sizeof(*strobe); strobe->sector = (sector_t *)(strobe->sector - sectors); continue; } if (th->function.acp1 == (actionf_p1)T_Glow) { *save_p++ = tc_glow; PADSAVEP(); glow = (glow_t *)save_p; memcpy (glow, th, sizeof(*glow)); save_p += sizeof(*glow); glow->sector = (sector_t *)(glow->sector - sectors); continue; } } // add a terminating marker *save_p++ = tc_endspecials; } // // P_UnArchiveSpecials // void P_UnArchiveSpecials (void) { byte tclass; ceiling_t* ceiling; vldoor_t* door; floormove_t* floor; plat_t* plat; lightflash_t* flash; strobe_t* strobe; glow_t* glow; // read in saved thinkers while (1) { tclass = *save_p++; switch (tclass) { case tc_endspecials: return; // end of list case tc_ceiling: PADSAVEP(); ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVEL, NULL); memcpy (ceiling, save_p, sizeof(*ceiling)); save_p += sizeof(*ceiling); ceiling->sector = §ors[(int)ceiling->sector]; ceiling->sector->specialdata = ceiling; if (ceiling->thinker.function.acp1) ceiling->thinker.function.acp1 = (actionf_p1)T_MoveCeiling; P_AddThinker (&ceiling->thinker); P_AddActiveCeiling(ceiling); break; case tc_door: PADSAVEP(); door = Z_Malloc (sizeof(*door), PU_LEVEL, NULL); memcpy (door, save_p, sizeof(*door)); save_p += sizeof(*door); door->sector = §ors[(int)door->sector]; door->sector->specialdata = door; door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor; P_AddThinker (&door->thinker); break; case tc_floor: PADSAVEP(); floor = Z_Malloc (sizeof(*floor), PU_LEVEL, NULL); memcpy (floor, save_p, sizeof(*floor)); save_p += sizeof(*floor); floor->sector = §ors[(int)floor->sector]; floor->sector->specialdata = floor; floor->thinker.function.acp1 = (actionf_p1)T_MoveFloor; P_AddThinker (&floor->thinker); break; case tc_plat: PADSAVEP(); plat = Z_Malloc (sizeof(*plat), PU_LEVEL, NULL); memcpy (plat, save_p, sizeof(*plat)); save_p += sizeof(*plat); plat->sector = §ors[(int)plat->sector]; plat->sector->specialdata = plat; if (plat->thinker.function.acp1) plat->thinker.function.acp1 = (actionf_p1)T_PlatRaise; P_AddThinker (&plat->thinker); P_AddActivePlat(plat); break; case tc_flash: PADSAVEP(); flash = Z_Malloc (sizeof(*flash), PU_LEVEL, NULL); memcpy (flash, save_p, sizeof(*flash)); save_p += sizeof(*flash); flash->sector = §ors[(int)flash->sector]; flash->thinker.function.acp1 = (actionf_p1)T_LightFlash; P_AddThinker (&flash->thinker); break; case tc_strobe: PADSAVEP(); strobe = Z_Malloc (sizeof(*strobe), PU_LEVEL, NULL); memcpy (strobe, save_p, sizeof(*strobe)); save_p += sizeof(*strobe); strobe->sector = §ors[(int)strobe->sector]; strobe->thinker.function.acp1 = (actionf_p1)T_StrobeFlash; P_AddThinker (&strobe->thinker); break; case tc_glow: PADSAVEP(); glow = Z_Malloc (sizeof(*glow), PU_LEVEL, NULL); memcpy (glow, save_p, sizeof(*glow)); save_p += sizeof(*glow); glow->sector = §ors[(int)glow->sector]; glow->thinker.function.acp1 = (actionf_p1)T_Glow; P_AddThinker (&glow->thinker); break; default: I_Error ("P_UnarchiveSpecials:Unknown tclass %i " "in savegame",tclass); } } }