ref: f2c204ccca3b93b318cda3aebf29592aa30385e4
dir: /src/i_sound.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // The not so system specific sound interface. // //----------------------------------------------------------------------------- #ifndef __I_SOUND__ #define __I_SOUND__ #include "doomtype.h" // // SoundFX struct. // typedef struct sfxinfo_struct sfxinfo_t; struct sfxinfo_struct { // tag name, used for hexen. char *tagname; // lump name. If we are running with use_sfx_prefix=true, a // 'DS' (or 'DP' for PC speaker sounds) is prepended to this. char name[9]; // Sfx priority int priority; // referenced sound if a link sfxinfo_t *link; // pitch if a link int pitch; // volume if a link int volume; // this is checked every second to see if sound // can be thrown out (if 0, then decrement, if -1, // then throw out, if > 0, then it is in use) int usefulness; // lump number of sfx int lumpnum; // Maximum number of channels that the sound can be played on // (Heretic) int numchannels; // data used by the low level code void *driver_data; }; // // MusicInfo struct. // typedef struct { // up to 6-character name char *name; // lump number of music int lumpnum; // music data void *data; // music handle once registered void *handle; } musicinfo_t; typedef enum { SNDDEVICE_NONE = 0, SNDDEVICE_PCSPEAKER = 1, SNDDEVICE_ADLIB = 2, SNDDEVICE_SB = 3, SNDDEVICE_PAS = 4, SNDDEVICE_GUS = 5, SNDDEVICE_WAVEBLASTER = 6, SNDDEVICE_SOUNDCANVAS = 7, SNDDEVICE_GENMIDI = 8, SNDDEVICE_AWE32 = 9, SNDDEVICE_CD = 10, } snddevice_t; // Interface for sound modules typedef struct { // List of sound devices that this sound module is used for. snddevice_t *sound_devices; int num_sound_devices; // Initialise sound module // Returns true if successfully initialised boolean (*Init)(boolean use_sfx_prefix); // Shutdown sound module void (*Shutdown)(void); // Returns the lump index of the given sound. int (*GetSfxLumpNum)(sfxinfo_t *sfxinfo); // Called periodically to update the subsystem. void (*Update)(void); // Update the sound settings on the given channel. void (*UpdateSoundParams)(int channel, int vol, int sep); // Start a sound on a given channel. Returns the channel id // or -1 on failure. int (*StartSound)(sfxinfo_t *sfxinfo, int channel, int vol, int sep); // Stop the sound playing on the given channel. void (*StopSound)(int channel); // Query if a sound is playing on the given channel boolean (*SoundIsPlaying)(int channel); // Called on startup to precache sound effects (if necessary) void (*CacheSounds)(sfxinfo_t *sounds, int num_sounds); } sound_module_t; void I_InitSound(boolean use_sfx_prefix); void I_ShutdownSound(void); int I_GetSfxLumpNum(sfxinfo_t *sfxinfo); void I_UpdateSound(void); void I_UpdateSoundParams(int channel, int vol, int sep); int I_StartSound(sfxinfo_t *sfxinfo, int channel, int vol, int sep); void I_StopSound(int channel); boolean I_SoundIsPlaying(int channel); void I_PrecacheSounds(sfxinfo_t *sounds, int num_sounds); // Interface for music modules typedef struct { // List of sound devices that this music module is used for. snddevice_t *sound_devices; int num_sound_devices; // Initialise the music subsystem boolean (*Init)(void); // Shutdown the music subsystem void (*Shutdown)(void); // Set music volume - range 0-127 void (*SetMusicVolume)(int volume); // Pause music void (*PauseMusic)(void); // Un-pause music void (*ResumeMusic)(void); // Register a song handle from data // Returns a handle that can be used to play the song void *(*RegisterSong)(void *data, int len); // Un-register (free) song data void (*UnRegisterSong)(void *handle); // Play the song void (*PlaySong)(void *handle, boolean looping); // Stop playing the current song. void (*StopSong)(void); // Query if music is playing. boolean (*MusicIsPlaying)(void); } music_module_t; void I_InitMusic(void); void I_ShutdownMusic(void); void I_SetMusicVolume(int volume); void I_PauseSong(void); void I_ResumeSong(void); void *I_RegisterSong(void *data, int len); void I_UnRegisterSong(void *handle); void I_PlaySong(void *handle, boolean looping); void I_StopSong(void); boolean I_MusicIsPlaying(void); extern int snd_sfxdevice; extern int snd_musicdevice; extern int snd_samplerate; extern int snd_cachesize; void I_BindSoundVariables(void); #endif