Merge contents of OPL-TODO into TODO file.
Add textscreen Doxyfile to dist. Add .desktop file to svn:ignore. Add
Add -reject_pad_with_ff parameter to allow padding value to be
Add REJECT buffer overflow emulation, based on code from PrBoom+ (thanks
Disable OPL debugging messages.
Add OPL-TODO to dist, set svn:ignore properties.
Use native MIDI music by default.
Load advapi32.dll pointers dynamically at runtime. This should fix any
- Fix codeblocks project build
Use wide-character versions of Win32 API functions. Clean up properly if
When loading driver, pass the full path to the ioperm.sys file.
Fix race condition with condition variable freed before it is signaled.
Minor documentation fixups.
Add OPL hardware playback support for Windows NT-based systems.
Bump version number, update ChangeLog and NEWS.
Add a hint message about permissions if unable to get I/O permissions
Only distribute README.OPL in the Windows package, don't bother
Add README.OPL to list of documentation files to distribute.
Change Windows resource file to use PACKAGE_COPYRIGHT and
Change directory to home directory before launching the game, so that
Set launch button as default button, so that it is possible to launch
Rename mus2mid functions to be consistent with coding standard.
Remove unused PACKAGE_LONGDESC.
When doing a MUS to MID conversion, allocate MIDI channels so that the
Fix indentation/style etc. in mus2mid.c.
Add tags files to svn:ignore properties.
Minor fix of British spelling -> American.
Fix glass hack windows where a linedef is flagged as two sided but has
Add menu item to launcher to open a terminal window that can be used to
Tweak package description slightly.
Define project short description, copyright, maintainer and URL in
Restore the original cursor when shutting down video code, this should
Don't open the configuration window when the launcher is first run;
Center the launcher window and config window on startup.
Add wadfile.png for GNUstep build.
Extend osx makefile to allow building of a working GNUstep application,
In Chex Quest, use the radiation suit colormap instead of the red
Strip executables when building Windows CE packages.
Rearrange order of Makefile generation to alphabetical order.
Move Makefile definitions for CC and STRIP into config.make, use
Set main menu title based on package name, not fixed string.
Place commercial level name strings consecutively in the same array, so
Add missing connection for plutonia.wad set button.
Add document icon file and use for file associations.
Insert new files into the command line at the correct location, allowing
When launching a file from the finder, add the new file into the command
Change "@executable_path@" to "@executable_path"
Install docs with a single cp, rather than using a for loop.
Recursively copy library dependencies into destination package. Identify
Clear existing arguments when adding a file.
Add file to command line when opened; add link from AppController to
Initial code to identify file type by extension and add file to command
Hook in AppController as delegate for application, add file associations
Add "clean" target to package makefiles.
Move config.make up to pkg/ directory. Use static makefiles to generate
Fix single space error when listing libraries.
Copy binaries into app dir along with libraries.
Include documentation files in package.
Generate Info.plist and config.make in configure and remove temporary
Import OS X launcher code to trunk.
Add quotes around $@ in autogen script (thanks exp[x])
When recording low resolution (non-longtics) Vanilla demos, carry
Allow DOOMWADDIR/DOOMWADPATH to contain the complete path to IWAD files,
Fix poor quality application icons seen when the game is running.
Update generated source files containing icon data.
Make ExecuteCommand() under Unix return a failure when the executable
Use GetModuleFileNameW to get the (Unicode) path to the Doom executable.
Add Chocolate Doom/setup icons with scaled versions for various
Fix textscreen black border bug.
Fix the setup tool on Windows Vista/7 to not prompt for elevated
Add other missing files to dist.
Add Makefile to build Win32 packages.
Use execvp() rather than execv(), to look up Doom binary in the PATH if
Apply configuration file invalid key setting fix to setup code.
Don't crash if key settings are set in a configuration file that are out
Fix crash with chocolate-setup under Windows (thanks Janizdreg).
Rework the OS X MIDI disabling code, as SDL_mixer 1.2.11 fixes the
Make chocolate-setup use its own location in the filesystem to find the
Perform bounds checking on values passed to TXT_UpdateScreenArea() to
When replacing an existing voice, discard voices that are the second
Initial hacks for compiling under SDL 1.3.
Emulate odd octave 7 behavior of Vanilla Doom.
Change GetSliceSize() to always return a power of two.
Add OPL library API function to set software emulation sample rate, and
Use M_StrToInt() when processing values passed with -spechit, so that
Import donut overrun emulation code from PrBoom+ (Thanks entryway).
Fix compilation under MSVC (thanks entryway).
- Add opl win9x driver to codeblocks project