shithub: choc

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e81e9d80 – James Haley <[email protected]> authored on 2011/02/04 20:23
Finished second passes through p_map and p_maputl - modules are largely

725090a6 – James Haley <[email protected]> authored on 2011/02/04 00:50
Finished second sweep of p_inter.c for missed code and bugs. Significant

aecddc60 – James Haley <[email protected]> authored on 2011/02/03 20:37
Finished second pass through p_mobj.c - module should now be finalized

09739328 – James Haley <[email protected]> authored on 2011/02/03 16:50
Implemented "blockingline" variable so that missiles can trigger

272bfd44 – James Haley <[email protected]> authored on 2011/02/03 00:38
Verified various changes in a second sweep through IDA. Fixes:

5201de4f – James Haley <[email protected]> authored on 2011/01/29 23:10
Add win_opendir.c module for MSVC++ builds which contains public domain

9e803d93 – Simon Howard <[email protected]> authored on 2010/10/08 14:33
Fix end game confirmation message.

04ef30c2 – Simon Howard <[email protected]> authored on 2010/10/08 14:32
Add m_saves.c to build.

3b45e5ce – James Haley <[email protected]> authored on 2010/10/05 01:01
Fix for menu messages - unpause when dismissed.

cb763683 – James Haley <[email protected]> authored on 2010/10/04 22:43
Weird side effects of sigil -1 turned out to be due to small error in

af2746a4 – James Haley <[email protected]> authored on 2010/10/04 21:50
Fix to LEGO cheat so it doesn't cause an invalid access to invsigil[-1]

aedeaac6 – James Haley <[email protected]> authored on 2010/10/04 02:33
Strife changed lowerAndCrush ceiling actions so that they actually do

6bb2e848 – James Haley <[email protected]> authored on 2010/10/04 01:40
Programmer should attack the player and not his own location :)

1a758de7 – James Haley <[email protected]> authored on 2010/10/04 01:11
Added mobjinfo/state adjustments for various skill levels. Changed sky

dbbc0e16 – Russell Rice <[email protected]> authored on 2010/10/03 20:32
- Update strife codeblocks project

04b25f44 – James Haley <[email protected]> authored on 2010/10/03 17:05
Eliminated the rest of the notion of an episode, added proper sky

7a3748fd – James Haley <[email protected]> authored on 2010/10/03 12:45
Added beginnings of Strife hub save code. ATTN fraggle: please add

eb1e33f9 – James Haley <[email protected]> authored on 2010/09/29 14:16
Significant work on savegames.

edf7efbe – Simon Howard <[email protected]> authored on 2010/09/28 14:51
Fix compile warnings.

af6ee172 – Simon Howard <[email protected]> authored on 2010/09/28 14:07
Fix warnings about unhandled enumeration values.

8346759d – James Haley <[email protected]> authored on 2010/09/28 01:52
Enable useyfont parameter of M_DialogDimMsg for proper dimensioning of

fba44288 – James Haley <[email protected]> authored on 2010/09/28 01:43
Correction to use ev->data1 in ST_Responder for normal keys. Fixes

45302b58 – James Haley <[email protected]> authored on 2010/09/28 00:17
Identified dword_88604 as st_keystate and made static to ST_Responder.

5f9fe97f – James Haley <[email protected]> authored on 2010/09/27 13:40
Code for line types 196 and 212 (thought I committed that already o_O),

fee277eb – Samuel Villareal <[email protected]> authored on 2010/09/27 01:48
+ V_DrawXlaPatch added

2f326ebd – James Haley <[email protected]> authored on 2010/09/26 02:26
Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobj

e9e7b85a – James Haley <[email protected]> authored on 2010/09/25 20:24
Implemented cross type 179 and fixed cross type 184. I *believe* that

b563a648 – James Haley <[email protected]> authored on 2010/09/25 19:12
ALL line types implemented in P_UseSpecialLine!

6347e5fa – Samuel Villareal <[email protected]> authored on 2010/09/25 04:09
+ stonecold, jimmy, gripper, donnytrump, and lego cheats added

9dff025c – Samuel Villareal <[email protected]> authored on 2010/09/24 22:27
+ Fixed fluke with upWaitDownStay plat type

12aafe9c – Samuel Villareal <[email protected]> authored on 2010/09/24 22:21
+ Plats finished

096d3d11 – James Haley <[email protected]> authored on 2010/09/24 14:24
Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/W

6afda340 – James Haley <[email protected]> authored on 2010/09/24 02:46
Started work on P_UseSpecialLine cuz I was bored.

aa5529bc – James Haley <[email protected]> authored on 2010/09/24 01:59
Fixes for P_GiveBody.

fd43740b – James Haley <[email protected]> authored on 2010/09/23 22:12
Implementation of teleflags for EV_Teleport. Fix to somewhat serious bug

d57be3f2 – James Haley <[email protected]> authored on 2010/09/22 14:10
Added linetype 180 to P_ShootSpecialLine and vetted other line types.

8bbfd5b6 – James Haley <[email protected]> authored on 2010/09/22 04:07
Rewrote P_GiveItemToPlayer to exactly match binary, particularly with

3d8f10ef – James Haley <[email protected]> authored on 2010/09/22 00:49
P_CrossSpecialLine is approximately 95% complete.

5aa95863 – James Haley <[email protected]> authored on 2010/09/21 20:10
Fixed firing of missiles when looking up/down so that the aimslope

6ae54ada – James Haley <[email protected]> authored on 2010/09/21 03:24
Working health bars on the status bar, and numerous fixes to

663e27b8 – Samuel Villareal <[email protected]> authored on 2010/09/20 20:12
+ topo cheat added to am_map

826068ca – James Haley <[email protected]> authored on 2010/09/20 01:32
Most status bar drawing finished.

d48b48bd – James Haley <[email protected]> authored on 2010/09/19 17:46
Functional inventory status bar cursor and item rendering. Fix for

ffb95c42 – Samuel Villareal <[email protected]> authored on 2010/09/19 17:44
+ P_PlayerThink: Inventorydown bug fixed

76d654bb – Samuel Villareal <[email protected]> authored on 2010/09/19 15:31
+ Line types 194 and 211 added

3e2b2b48 – Samuel Villareal <[email protected]> authored on 2010/09/19 15:15
+ Several more line types added

109a4d92 – Samuel Villareal <[email protected]> authored on 2010/09/19 14:37
+ Fixed a minor fluke with type 165 in EV_VerticalDoor

16031793 – Samuel Villareal <[email protected]> authored on 2010/09/19 14:24
+ EV_VerticalDoor: Missed type 165 added

fd0c011d – Samuel Villareal <[email protected]> authored on 2010/09/19 14:17
+ SetVideoMode - center window on desktop when not in fullscreen mode

2ca389a5 – Samuel Villareal <[email protected]> authored on 2010/09/19 14:03
+ Renaming MF_INCOMBAT to MF_NODIALOG

6528c14d – James Haley <[email protected]> authored on 2010/09/19 13:38
Just some killing of tabs.

fa480112 – James Haley <[email protected]> authored on 2010/09/19 03:00
Bug fixes: It's SPECTRALs that aren't hit by tracers, not MVIS things

9e82bacd – James Haley <[email protected]> authored on 2010/09/18 23:39
Massive work on the HUD. Multiline messages now work properly and are

0c880455 – James Haley <[email protected]> authored on 2010/09/18 17:12
Had to manually correct almost every single mobjinfo name string as

8ba444e5 – James Haley <[email protected]> authored on 2010/09/18 14:36
More use of DEH_String and DEH_snprintf, especially in the dialog

5de50769 – James Haley <[email protected]> authored on 2010/09/18 13:35
Tons of warnings fixed - now only 7 warnings at warning level 3, and

bf215f51 – James Haley <[email protected]> authored on 2010/09/18 03:54
Upped warning level and started fixing warnings - can't believe some

496bd0cf – James Haley <[email protected]> authored on 2010/09/18 03:29
Revisions to objective macro and addition of voice with objective for

b335b29a – Samuel Villareal <[email protected]> authored on 2010/09/18 03:05
+ Change in P_DamageMobj due to fluke with specrtal checks

04a3bc8c – Samuel Villareal <[email protected]> authored on 2010/09/18 01:09
+ healthamounts array added

687ff30b – Samuel Villareal <[email protected]> authored on 2010/09/18 00:55
+ Fixed a fluke in A_TeleportBeacon

0d531f61 – Samuel Villareal <[email protected]> authored on 2010/09/18 00:49
+ A_TeleportBeacon done

fc638524 – Samuel Villareal <[email protected]> authored on 2010/09/18 00:48
+ A_TeleportBeacon done

08b1ff3b – Samuel Villareal <[email protected]> authored on 2010/09/17 23:02
+ A_AcolyteSpecial fixed

533755e5 – Samuel Villareal <[email protected]> authored on 2010/09/17 22:32
+ A_Tracer, A_BurnSpread and A_AcolyteSpecial done

69c0d2e8 – Samuel Villareal <[email protected]> authored on 2010/09/17 20:36
+ AM_drawMarks done

e6573a6d – Samuel Villareal <[email protected]> authored on 2010/09/17 01:14
+ AM_drawPlayers and AM_drawThings done

3bdd0fa4 – Samuel Villareal <[email protected]> authored on 2010/09/17 00:47
+ AM_drawWalls updated/finished

67ff06d6 – James Haley <[email protected]> authored on 2010/09/16 21:52
Vetted all existing floor types and modified/added ones which changed.

96736b39 – Samuel Villareal <[email protected]> authored on 2010/09/16 21:42
+ P_PlayerThink and P_DeathThink done

9c7d3ca9 – James Haley <[email protected]> authored on 2010/09/16 13:33
Started work on normal single-player exit lines.

8bc7af8c – James Haley <[email protected]> authored on 2010/09/16 09:06
Had to majorly deconflict p_doors.c; kept my version of lock switch in

05093609 – Samuel Villareal <[email protected]> authored on 2010/09/16 02:00
+ EV_VerticalDoor finished

6a147d5f – James Haley <[email protected]> authored on 2010/09/15 22:08
Work on cheats and on teleportation effects.

e9389050 – Samuel Villareal <[email protected]> authored on 2010/09/15 21:21
+ EV_DoLockedDoor completed

0ac04776 – James Haley <[email protected]> authored on 2010/09/15 20:08
Some reformatting, change of some strings to use DEH_String and

bbb39c29 – Samuel Villareal <[email protected]> authored on 2010/09/15 00:41
+ EV_DoDoor updated

3228ddb9 – James Haley <[email protected]> authored on 2010/09/14 12:42
Fully implemented all finale code, including "intermission" speeches by

4c9a85fa – Samuel Villareal <[email protected]> authored on 2010/09/14 02:24
+ P_FindSlidingDoorType fixed where it was returning a null slidetype

fe531d05 – Samuel Villareal <[email protected]> authored on 2010/09/13 23:42
+ Sliding door implementation

61e1333c – Simon Howard <[email protected]> authored on 2010/09/13 14:47
Use DEH_snprintf where appropriate.

72988991 – James Haley <[email protected]> authored on 2010/09/12 23:27
Started finale slideshow stuff, added/tweaked quest flags, and did some

2016bb4f – Samuel Villareal <[email protected]> authored on 2010/09/12 23:25
+ Fix for flaming death in P_KillMobj

fe162997 – Samuel Villareal <[email protected]> authored on 2010/09/12 22:16
+ P_DamageMobj mapped out

0e024ec2 – Samuel Villareal <[email protected]> authored on 2010/09/12 20:34
+ stonecold/workparm variables added

924bdbaa – Samuel Villareal <[email protected]> authored on 2010/09/12 18:35
+ Updating pagetics in D_DoAdvanceDemo to ticrates

32a49c6e – Simon Howard <[email protected]> authored on 2010/09/12 13:00
Fix build.

e5585870 – Simon Howard <[email protected]> authored on 2010/09/12 11:53
Call I_UpdateSound periodically to free finished sounds back to the

2c6dbeb0 – Samuel Villareal <[email protected]> authored on 2010/09/12 03:30
+ Minor fix for P_KillMobj. Suppose to make the player hop slightly when

c8c0b07f – James Haley <[email protected]> authored on 2010/09/12 03:08
I munged up A_CrusaderAttack pretty good, but it's fixed now.

d0e71af3 – Samuel Villareal <[email protected]> authored on 2010/09/12 01:55
+ Fixes for the power coupling

f63a6043 – Samuel Villareal <[email protected]> authored on 2010/09/12 01:44
+ P_KillMobj mapped out

8675ebb0 – James Haley <[email protected]> authored on 2010/09/11 23:49
Functional demosequence for storyboard intro and exit outro.

064bf5fa – Samuel Villareal <[email protected]> authored on 2010/09/11 21:10
+ Fixed flag clearing issue in P_ChangeSwitchTexture

3fc2b945 – Samuel Villareal <[email protected]> authored on 2010/09/11 20:45
+ return fix for P_ItemBehavior

18e2e3f7 – Samuel Villareal <[email protected]> authored on 2010/09/11 20:36
+ externalized isregistered

bc7f01df – Samuel Villareal <[email protected]> authored on 2010/09/11 20:27
+ Items can be picked up now

fd1f1467 – Samuel Villareal <[email protected]> authored on 2010/09/11 17:16
+ Fixed P_RemoveInventoryItem not returning the item's name properly

90c196e4 – James Haley <[email protected]> authored on 2010/09/11 17:12
Added code (some possibly temporary?) to load voices.wad. Fixed several

b6938d15 – James Haley <[email protected]> authored on 2010/09/11 14:06
Voice API implemented.

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