Fix crash on respawn in Heretic (same as previously-fixed Hexen respawn
Rearrange Hexen startup to fix crash when starting a deathmatch game.
Tweak Strife buttons2 field to be differential against previous value,
Fix Hexen multiplayer spy key rebinding.
Fix tic diffs to handle Strife fields correctly.
Always show the Strife intro splash screen in windowed mode, and finish
Rework net_connect_data_t structure to include WAD and Dehacked
Add new NET_* modules to Strife project.
Add weapon cycling keys for Hexen.
Add weapon cycling keys for Heretic.
Revert previous change to angle constants and apply a more specific fix.
Fix desyncs when playing back multiplayer demos.
Remove duplicate definitions.
Define angle definitions as unsigned constants - fixes bug with
Fix player exit message in Hexen, and add note to player exit code in
Fix overflow of playeringame[] caused by smaller MAXPLAYERS.
Convert Hexen to use common main loop code. Working multiplayer!
Fix query output for non-Doom games.
Add temporary hack to fix Strife multiplayer startup when the intro
Fix lockup just after startup of single-player multiplayer games. Don't
Minor fixes to main loop code.
Fix crash when calling TXT_Shutdown twice.
Convert Heretic code to use common main loop code. Working multiplayer!
Update Strife main loop code to use d_loop.c common main loop code.
Remove d_net.h, include d_loop.h instead. Remove duplicate definitions
Resolved a TODO which was just the result of a common hex-rays
Split out common main loop code into separate file, d_loop.c.
Refactor and rearrange d_net.c so that the loop code is agnostic and
Re-enable FEATURE_MULTIPLAYER, but #undef it in the Strife code so the
Fix for missing finale fade-to-black bug that was driving me nuts - one
Add graphical_startup option for Strife (to match Heretic/Hexen).
Fix special1/special2 values in Hexen code so that they can properly
Fix special1/special2 values so that they can properly hold pointer
Handle WAD merging correctly when the sprites list contains lumps with
Fix warning message when loading a HHE patch with the wrong version.
Temporary hack to avoid needing an Excedrin.
Fix Strife weapon-cycling rules.
Start -testcontrols for Strife on level 3 (rebel base).
Don't allow menu actions when running with -testcontrols. Quit
Don't show graphical startup for Heretic, Hexen or Strife when running
Add -testcontrols to Hexen.
Rework Strife -testcontrols code to use common code.
Add -testcontrols to Heretic.
Rework mouse speed box drawing code and move to common code, so that it
Remove duplicate code for parsing -file parameter.
Display an error dialog if trying to connect to a server where a game is
Don't allow dropdown widget pop-up window to be placed outside the
Add dedicated pack_chex and pack_hacx values for the Chex Quest and Hacx
Display a warning message when trying to join a server playing a game
Add TXT_MessageBox convenience function.
Auto-select IWAD based on query response from server.
The current Chocolate Strife code emulates v1.2, not 1.31. 1.31 support
Fix a minor annoyance with Strife startup - we are *not* emulating the
Rerrange ordering of columns in server search dialog.
Hook query code into setup tool, and add search results window.
Add multiplayer query code to setup tool, and rework join game
Change query loop to sleep for 1ms rather than 50ms intervals, so that
Refactor query code so that it is possible to query by polling, rather
Fix ping calculation with LAN search.
Bump version numbers for Windows build to temporary version.
Remove use of magic number in M_ReadMisObj, and fix Kaiser's name while
Generate .map files for release builds in the Visual Studio project.
Add Quasar and Kaiser to AUTHORS.
Bump version to temporary version number.
Update OS X launcher to include box for Strife IWAD.
Increase window size in .dmg package, so that there is no vertical
Set branch_helper properties to parent from trunk.
Create branch for version 2 development. raven-branch and strife-branch
Fix bug in doubly-linked list implementation.
Don't show error dialog if running from the console on OS X.
Initial changes towards supporting multi-package RPM build, with
Place Hexen savegames in configdir/savegames/hexen.wad/ rather than
Store Heretic savegames in the configuration directory, as with Doom
Refactor savegamedir calculation code to work the same as trunk.
Fix bug with detection of IWAD type by filename (thanks mether).
Add clarification note about icon copyright status (thanks to Chris
Update COPYING to latest version of GPL2 with new address of FSF (thanks
Fix gnome-screensaver .desktop file (thanks Rahul Sundaram).
Fix default mouse buttons in setup tool (Thanks Alexandre Xavier).
Don't use $^ in Makefiles, as it s a GNU make extension (thanks Jakub
Made Hexen buildable with strife-branch's VC2008 .proj file.
Added support for -work and -flip command-line parameters. -random
Add AM_SILENT_RULES macro for terser build output.
Add missing include so that the OS X error window is displayed.
Rework configuration window; add Heretic/Hexen configuration boxes.
Link chocolate-setup against SDL_mixer to fix compile on Mac OS X.
Resolved some TODOs and fixed a couple of problem spots that were
Update NEWS and ChangeLog, bump version number.
Add dependency for INSTALL generation.
Detect chex.deh if it is in the same directory as the IWAD file.
Fix display of ENDOOM screen.
Fix install of screensaver desktop file.