ref: e3f638419404fe03e5af0cf9607d550b55fe6c0c
dir: /src/hexen/st_start.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- // HEADER FILES ------------------------------------------------------------ #include <ctype.h> #include <fcntl.h> #include <stdarg.h> #ifndef O_BINARY #define O_BINARY 0 #endif #include "h2def.h" #include "st_start.h" // MACROS ------------------------------------------------------------------ #define ST_MAX_NOTCHES 32 #define ST_NOTCH_WIDTH 16 #define ST_NOTCH_HEIGHT 23 #define ST_PROGRESS_X 64 // Start of notches x screen pos. #define ST_PROGRESS_Y 441 // Start of notches y screen pos. #define ST_NETPROGRESS_X 288 #define ST_NETPROGRESS_Y 32 #define ST_NETNOTCH_WIDTH 8 #define ST_NETNOTCH_HEIGHT 16 #define ST_MAX_NETNOTCHES 8 // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- extern void SetVideoModeHR(void); extern void ClearScreenHR(void); extern void SlamHR(char *buffer); extern void SlamBlockHR(int x, int y, int w, int h, char *src); extern void InitPaletteHR(void); extern void SetPaletteHR(byte * palette); extern void GetPaletteHR(byte * palette); extern void FadeToPaletteHR(byte * palette); extern void FadeToBlackHR(void); extern void BlackPaletteHR(void); extern void I_StartupReadKeys(void); // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- char *ST_LoadScreen(void); void ST_UpdateNotches(int notchPosition); void ST_UpdateNetNotches(int notchPosition); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PUBLIC DATA DEFINITIONS ------------------------------------------------- // PRIVATE DATA DEFINITIONS ------------------------------------------------ char *bitmap = NULL; char notchTable[] = { // plane 0 0x00, 0x80, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x03, 0xC0, 0x0F, 0x90, 0x1B, 0x68, 0x3D, 0xBC, 0x3F, 0xFC, 0x20, 0x08, 0x20, 0x08, 0x2F, 0xD8, 0x37, 0xD8, 0x37, 0xF8, 0x1F, 0xF8, 0x1C, 0x50, // plane 1 0x00, 0x80, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0xA0, 0x30, 0x6C, 0x24, 0x94, 0x42, 0x4A, 0x60, 0x0E, 0x60, 0x06, 0x7F, 0xF6, 0x7F, 0xF6, 0x7F, 0xF6, 0x5E, 0xF6, 0x38, 0x16, 0x23, 0xAC, // plane 2 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x00, 0x00, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x03, 0xE0, 0x30, 0x6C, 0x24, 0x94, 0x52, 0x6A, 0x7F, 0xFE, 0x60, 0x0E, 0x60, 0x0E, 0x6F, 0xD6, 0x77, 0xD6, 0x56, 0xF6, 0x38, 0x36, 0x23, 0xAC, // plane 3 0x00, 0x00, 0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0x80, 0x02, 0x40, 0x0F, 0x90, 0x1B, 0x68, 0x3D, 0xB4, 0x1F, 0xF0, 0x1F, 0xF8, 0x1F, 0xF8, 0x10, 0x28, 0x08, 0x28, 0x29, 0x08, 0x07, 0xE8, 0x1C, 0x50 }; // Red Network Progress notches char netnotchTable[] = { // plane 0 0x80, 0x50, 0xD0, 0xf0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xD0, 0xF0, 0xC0, 0x70, 0x50, 0x80, 0x60, // plane 1 0x60, 0xE0, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0xA0, 0xA0, 0xE0, 0x60, 0x00, // plane 2 0x80, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00, 0x10, 0x10, 0x80, 0x60, // plane 3 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; // CODE -------------------------------------------------------------------- //-------------------------------------------------------------------------- // // Startup Screen Functions // //-------------------------------------------------------------------------- //========================================================================== // // ST_Init - Do the startup screen // //========================================================================== void ST_Init(void) { #ifdef __WATCOMC__ char *pal; char *buffer; if (!debugmode) { // Set 640x480x16 mode SetVideoModeHR(); ClearScreenHR(); InitPaletteHR(); BlackPaletteHR(); // Load graphic buffer = ST_LoadScreen(); pal = buffer; bitmap = buffer + 16 * 3; SlamHR(bitmap); FadeToPaletteHR(pal); Z_Free(buffer); } #endif } void ST_Done(void) { #ifdef __WATCOMC__ ClearScreenHR(); #endif } //========================================================================== // // ST_UpdateNotches // //========================================================================== void ST_UpdateNotches(int notchPosition) { #ifdef __WATCOMC__ int x = ST_PROGRESS_X + notchPosition * ST_NOTCH_WIDTH; int y = ST_PROGRESS_Y; SlamBlockHR(x, y, ST_NOTCH_WIDTH, ST_NOTCH_HEIGHT, notchTable); #endif } //========================================================================== // // ST_UpdateNetNotches - indicates network progress // //========================================================================== void ST_UpdateNetNotches(int notchPosition) { #ifdef __WATCOMC__ int x = ST_NETPROGRESS_X + notchPosition * ST_NETNOTCH_WIDTH; int y = ST_NETPROGRESS_Y; SlamBlockHR(x, y, ST_NETNOTCH_WIDTH, ST_NETNOTCH_HEIGHT, netnotchTable); #endif } //========================================================================== // // ST_Progress - increments progress indicator // //========================================================================== void ST_Progress(void) { #ifdef __WATCOMC__ static int notchPosition = 0; // Check for ESC press -- during startup all events eaten here I_StartupReadKeys(); if (debugmode) { printf("."); } else { if (notchPosition < ST_MAX_NOTCHES) { ST_UpdateNotches(notchPosition); S_StartSound(NULL, SFX_STARTUP_TICK); notchPosition++; } } #else printf("."); #endif } //========================================================================== // // ST_NetProgress - indicates network progress // //========================================================================== void ST_NetProgress(void) { #ifdef __WATCOMC__ static int netnotchPosition = 0; if (debugmode) { printf("*"); } else { if (netnotchPosition < ST_MAX_NETNOTCHES) { ST_UpdateNetNotches(netnotchPosition); S_StartSound(NULL, SFX_DRIP); netnotchPosition++; } } #endif } //========================================================================== // // ST_NetDone - net progress complete // //========================================================================== void ST_NetDone(void) { S_StartSound(NULL, SFX_PICKUP_WEAPON); } //========================================================================== // // ST_Message - gives debug message // //========================================================================== void ST_Message(char *message, ...) { va_list argptr; char buffer[80]; va_start(argptr, message); vsprintf(buffer, message, argptr); va_end(argptr); if (strlen(buffer) >= 80) { I_Error("Long debug message has overwritten memory"); } #ifdef __WATCOMC__ if (debugmode) { printf(buffer); } #else printf(buffer); #endif } //========================================================================== // // ST_RealMessage - gives user message // //========================================================================== void ST_RealMessage(char *message, ...) { va_list argptr; char buffer[80]; va_start(argptr, message); vsprintf(buffer, message, argptr); va_end(argptr); if (strlen(buffer) >= 80) { I_Error("Long debug message has overwritten memory\n"); } printf(buffer); // Always print these messages } //========================================================================== // // ST_LoadScreen - loads startup graphic // //========================================================================== char *ST_LoadScreen(void) { int length, lump; char *buffer; lump = W_GetNumForName("STARTUP"); length = W_LumpLength(lump); buffer = (char *) Z_Malloc(length, PU_STATIC, NULL); W_ReadLump(lump, buffer); return (buffer); }