ref: da29767a3596964ca3c93e8579732659dd403aa1
dir: /textscreen/txt_gui.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2005,2006 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // #include <stdlib.h> #include <string.h> #include "txt_gui.h" #include "txt_io.h" #include "txt_main.h" #include "txt_utf8.h" typedef struct txt_cliparea_s txt_cliparea_t; // Mapping table that converts from the Extended ASCII codes in the // CP437 codepage to Unicode character numbers. static const uint16_t cp437_unicode[] = { 0x00c7, 0x00fc, 0x00e9, 0x00e2, // 80-8f 0x00e4, 0x00e0, 0x00e5, 0x00e7, 0x00ea, 0x00eb, 0x00e8, 0x00ef, 0x00ee, 0x00ec, 0x00c4, 0x00c5, 0x00c9, 0x00e6, 0x00c6, 0x00f4, // 90-9f 0x00f6, 0x00f2, 0x00fb, 0x00f9, 0x00ff, 0x00d6, 0x00dc, 0x00a2, 0x00a3, 0x00a5, 0x20a7, 0x0192, 0x00e1, 0x00ed, 0x00f3, 0x00fa, // a0-af 0x00f1, 0x00d1, 0x00aa, 0x00ba, 0x00bf, 0x2310, 0x00ac, 0x00bd, 0x00bc, 0x00a1, 0x00ab, 0x00bb, 0x2591, 0x2592, 0x2593, 0x2502, // b0-bf 0x2524, 0x2561, 0x2562, 0x2556, 0x2555, 0x2563, 0x2551, 0x2557, 0x255D, 0x255C, 0x255B, 0x2510, 0x2514, 0x2534, 0x252C, 0x251C, // c0-cf 0x2500, 0x253C, 0x255E, 0x255F, 0x255A, 0x2554, 0x2569, 0x2566, 0x2560, 0x2550, 0x256C, 0x2567, 0x2568, 0x2564, 0x2565, 0x2559, // d0-df 0x2558, 0x2552, 0x2553, 0x256B, 0x256A, 0x2518, 0x250C, 0x2588, 0x2584, 0x258C, 0x2590, 0x2580, 0x03B1, 0x00DF, 0x0393, 0x03C0, // e0-ef 0x03A3, 0x03C3, 0x00B5, 0x03C4, 0x03A6, 0x0398, 0x03A9, 0x03B4, 0x221E, 0x03C6, 0x03B5, 0x2229, 0x2261, 0x00B1, 0x2265, 0x2264, // f0-ff 0x2320, 0x2321, 0x00F7, 0x2248, 0x00B0, 0x2219, 0x00B7, 0x221A, 0x207F, 0x00B2, 0x25A0, 0x00A0, }; struct txt_cliparea_s { int x1, x2; int y1, y2; txt_cliparea_t *next; }; // Array of border characters for drawing windows. The array looks like this: // // +-++ // | || // +-++ // +-++ static const int borders[4][4] = { {0xda, 0xc4, 0xc2, 0xbf}, {0xb3, ' ', 0xb3, 0xb3}, {0xc3, 0xc4, 0xc5, 0xb4}, {0xc0, 0xc4, 0xc1, 0xd9}, }; static txt_cliparea_t *cliparea = NULL; #define VALID_X(x) ((x) >= cliparea->x1 && (x) < cliparea->x2) #define VALID_Y(y) ((y) >= cliparea->y1 && (y) < cliparea->y2) void TXT_DrawDesktopBackground(const char *title) { int i; unsigned char *screendata; unsigned char *p; screendata = TXT_GetScreenData(); // Fill the screen with gradient characters p = screendata; for (i=0; i<TXT_SCREEN_W * TXT_SCREEN_H; ++i) { *p++ = 0xb1; *p++ = TXT_COLOR_GREY | (TXT_COLOR_BLUE << 4); } // Draw the top and bottom banners p = screendata; for (i=0; i<TXT_SCREEN_W; ++i) { *p++ = ' '; *p++ = TXT_COLOR_BLACK | (TXT_COLOR_GREY << 4); } p = screendata + (TXT_SCREEN_H - 1) * TXT_SCREEN_W * 2; for (i=0; i<TXT_SCREEN_W; ++i) { *p++ = ' '; *p++ = TXT_COLOR_BLACK | (TXT_COLOR_GREY << 4); } // Print the title TXT_GotoXY(0, 0); TXT_FGColor(TXT_COLOR_BLACK); TXT_BGColor(TXT_COLOR_GREY, 0); TXT_DrawString(" "); TXT_DrawString(title); } void TXT_DrawShadow(int x, int y, int w, int h) { unsigned char *screendata; unsigned char *p; int x1, y1; screendata = TXT_GetScreenData(); for (y1=y; y1<y+h; ++y1) { p = screendata + (y1 * TXT_SCREEN_W + x) * 2; for (x1=x; x1<x+w; ++x1) { if (VALID_X(x1) && VALID_Y(y1)) { p[1] = TXT_COLOR_DARK_GREY; } p += 2; } } } void TXT_DrawWindowFrame(const char *title, int x, int y, int w, int h) { txt_saved_colors_t colors; int x1, y1; int bx, by; TXT_SaveColors(&colors); TXT_FGColor(TXT_COLOR_BRIGHT_CYAN); for (y1=y; y1<y+h; ++y1) { // Select the appropriate row and column in the borders // array to pick the appropriate character to draw at // this location. // // Draw a horizontal line on the third line down, so we // draw a box around the title. by = y1 == y ? 0 : y1 == y + 2 && title != NULL ? 2 : y1 == y + h - 1 ? 3 : 1; for (x1=x; x1<x+w; ++x1) { bx = x1 == x ? 0 : x1 == x + w - 1 ? 3 : 1; if (VALID_X(x1) && VALID_Y(y1)) { TXT_GotoXY(x1, y1); TXT_PutChar(borders[by][bx]); } } } // Draw the title if (title != NULL) { TXT_GotoXY(x + 1, y + 1); TXT_BGColor(TXT_COLOR_GREY, 0); TXT_FGColor(TXT_COLOR_BLUE); for (x1=0; x1<w-2; ++x1) { TXT_DrawString(" "); } TXT_GotoXY(x + (w - strlen(title)) / 2, y + 1); TXT_DrawString(title); } // Draw the window's shadow. TXT_DrawShadow(x + 2, y + h, w, 1); TXT_DrawShadow(x + w, y + 1, 2, h); TXT_RestoreColors(&colors); } void TXT_DrawSeparator(int x, int y, int w) { txt_saved_colors_t colors; unsigned char *data; int x1; int b; data = TXT_GetScreenData(); TXT_SaveColors(&colors); TXT_FGColor(TXT_COLOR_BRIGHT_CYAN); if (!VALID_Y(y)) { return; } data += (y * TXT_SCREEN_W + x) * 2; for (x1=x; x1<x+w; ++x1) { TXT_GotoXY(x1, y); b = x1 == x ? 0 : x1 == x + w - 1 ? 3 : 1; if (VALID_X(x1)) { // Read the current value from the screen // Check that it matches what the window should look like if // there is no separator, then apply the separator if (*data == borders[1][b]) { TXT_PutChar(borders[2][b]); } } data += 2; } TXT_RestoreColors(&colors); } void TXT_DrawString(const char *s) { int x, y; int x1; const char *p; TXT_GetXY(&x, &y); if (VALID_Y(y)) { x1 = x; for (p = s; *p != '\0'; ++p) { if (VALID_X(x1)) { TXT_GotoXY(x1, y); TXT_PutChar(*p); } x1 += 1; } } TXT_GotoXY(x + strlen(s), y); } static void PutUnicodeChar(unsigned int c) { unsigned int i; if (c < 128) { TXT_PutChar(c); return; } // We can only display this character if it is in the CP437 codepage. for (i = 0; i < 128; ++i) { if (cp437_unicode[i] == c) { TXT_PutChar(128 + i); return; } } // Otherwise, print a fallback character (inverted question mark): TXT_PutChar('\xa8'); } void TXT_DrawUTF8String(const char *s) { int x, y; int x1; const char *p; unsigned int c; TXT_GetXY(&x, &y); if (VALID_Y(y)) { x1 = x; for (p = s; *p != '\0'; ) { c = TXT_DecodeUTF8(&p); if (c == 0) { break; } if (VALID_X(x1)) { TXT_GotoXY(x1, y); PutUnicodeChar(c); } x1 += 1; } } TXT_GotoXY(x + TXT_UTF8_Strlen(s), y); } void TXT_DrawHorizScrollbar(int x, int y, int w, int cursor, int range) { txt_saved_colors_t colors; int x1; int cursor_x; if (!VALID_Y(y)) { return; } TXT_SaveColors(&colors); TXT_FGColor(TXT_COLOR_BLACK); TXT_BGColor(TXT_COLOR_GREY, 0); TXT_GotoXY(x, y); TXT_PutChar('\x1b'); cursor_x = x + 1; if (range > 0) { cursor_x += (cursor * (w - 3)) / range; } if (cursor_x > x + w - 2) { cursor_x = x + w - 2; } for (x1=x+1; x1<x+w-1; ++x1) { if (VALID_X(x1)) { if (x1 == cursor_x) { TXT_PutChar('\xdb'); } else { TXT_PutChar('\xb1'); } } } TXT_PutChar('\x1a'); TXT_RestoreColors(&colors); } void TXT_DrawVertScrollbar(int x, int y, int h, int cursor, int range) { txt_saved_colors_t colors; int y1; int cursor_y; if (!VALID_X(x)) { return; } TXT_SaveColors(&colors); TXT_FGColor(TXT_COLOR_BLACK); TXT_BGColor(TXT_COLOR_GREY, 0); TXT_GotoXY(x, y); TXT_PutChar('\x18'); cursor_y = y + 1; if (cursor_y > y + h - 2) { cursor_y = y + h - 2; } if (range > 0) { cursor_y += (cursor * (h - 3)) / range; } for (y1=y+1; y1<y+h-1; ++y1) { if (VALID_Y(y1)) { TXT_GotoXY(x, y1); if (y1 == cursor_y) { TXT_PutChar('\xdb'); } else { TXT_PutChar('\xb1'); } } } TXT_GotoXY(x, y + h - 1); TXT_PutChar('\x19'); TXT_RestoreColors(&colors); } void TXT_InitClipArea(void) { if (cliparea == NULL) { cliparea = malloc(sizeof(txt_cliparea_t)); cliparea->x1 = 0; cliparea->x2 = TXT_SCREEN_W; cliparea->y1 = 1; cliparea->y2 = TXT_SCREEN_H - 1; cliparea->next = NULL; } } void TXT_PushClipArea(int x1, int x2, int y1, int y2) { txt_cliparea_t *newarea; newarea = malloc(sizeof(txt_cliparea_t)); // Set the new clip area to the intersection of the old // area and the new one. newarea->x1 = cliparea->x1; newarea->x2 = cliparea->x2; newarea->y1 = cliparea->y1; newarea->y2 = cliparea->y2; if (x1 > newarea->x1) newarea->x1 = x1; if (x2 < newarea->x2) newarea->x2 = x2; if (y1 > newarea->y1) newarea->y1 = y1; if (y2 < newarea->y2) newarea->y2 = y2; #if 0 printf("New scrollable area: %i,%i-%i,%i\n", x1, y1, x2, y2); #endif // Hook into the list newarea->next = cliparea; cliparea = newarea; } void TXT_PopClipArea(void) { txt_cliparea_t *next_cliparea; // Never pop the last entry if (cliparea->next == NULL) return; // Unlink the last entry and delete next_cliparea = cliparea->next; free(cliparea); cliparea = next_cliparea; }