+ Corrected some mistakes in P_ZMovement
+ Vissprite clipping for MF_FEETCLIPPED flag
+ Fixed typo in A_SentinelAttack
+ More codepointers implemented
Fixes to Inquisitor grenades, Loremaster hookshot spawn, and
+ P_ThrustMobj implemented
Minor reformatting, added some comments, and fixed P_SpawnFacingMissile
+ More codepointers implemented
Comment fix, and enabled player's extreme death sound.
+ Un-inlined P_NewRandomDir
Started some second-hand verification and added more comments to p_pspr.
- Remove useless makefile.am from project
- Add p_dialog.* to codeblocks project
Corrections to some of Kaiser's previous commits. Also, significant work
+ P_NewRandomDir function added
+ Strife translation tables implemented
Remove an order-of-evaluation dependency with respect to P_Random().
+ A_FireSigil implemented
+ p_pspr.c almost completed. Needs A_FireSigil to be implemented
+ Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE).
+ Map flags for things added (MTF_*)
+ Update to P_SpawnSubMissile, portions of the code was from a inlin'ed
+ P_SpawnSubMissile created/added
Minor reformatting and elimination of a redundant branch condition
Code to read dialog lump field-by-field to avoid any possible problems
+ More button flags added to buttoncode_e
Added p_dialog module and header. Started work on dialog engine.
Add configuration to setup tool for Strife, and Strife IWAD mask
Added Strife keys to configuration. Note that this *depends* on the
+ Jumping/look/centerview actions added
Tweaks to Kaiser's PIT_CheckThing work: moved up thing == tmthing check,
- Add strife codeblocks project file
+ Update to PIT_CheckThing
+ Thing z height clipping code added
Started work on status bar, including loading and drawing some of the
+ Removing debug/testing code (whoops)
+ Terrain type system implemented
Handle green palette flash powered by player->nukagecount, and added
Replace M_NEWG with M_NGAME in menus, disable DOOM status bar, and get
+ All doom mobjtypes commented out or replaced as placeholders
+ All doom mobjtypes commented out or replaced as placeholders
+ Stripped out all doom states/sprites and added strife states/sprites.
MAXANIMS raised from 32 to 40 to match binary and stop semi-random
+ Update to ticcmd struct
Revamped player_t to match binary layout of structure, aside from
+ Strife music/sound implemented
Reenabled modifiedgame check since Strife IWAD is now loadable. Extended
Added animdefs, and raised visplane limit to 200 to match binary.
+ Change to patch/maptexture data structure
Temporarily disable I_Error in P_SpawnMapThing to allow testing with
Added declaration and definition of menupause variable. Also uncommented
+ Implementation of line type 666 'P_MoveWall'
Added voice volume and back flat configuration variables. Made status
Added patch clipping callback mechanism, since Strife needs to modify
Changes to add all 3 help screens, and to draw menu thermometers
Added crossfade wipe and code to load XLATAB lump. Changes to the menu
Added riftSpots and fleshed out Strife level exit behavior as far as
Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing,
Made some repairs to VC2008 solution and added Chocolate Strife project.
Fix branch_helper properties for strife-branch.
Update OS X Makefile to include Heretic and Hexen executables, and to
Rearrange Makefile definitions.
Move parts of dehacked code into top-level common code, to allow future
Create strife directory as a copy of doom directory, change Makefile.am
Remove improperly-created strife directory.
Populated src/strife with copy of source files from src/doom - TODOs:
Change Windows resource file to use PACKAGE_COPYRIGHT and
Change directory to home directory before launching the game, so that
Set launch button as default button, so that it is possible to launch
Rename mus2mid functions to be consistent with coding standard.
Remove unused PACKAGE_LONGDESC.
When doing a MUS to MID conversion, allocate MIDI channels so that the
Fix indentation/style etc. in mus2mid.c.
Add tags files to svn:ignore properties.
Minor fix of British spelling -> American.
Fix glass hack windows where a linedef is flagged as two sided but has
Add menu item to launcher to open a terminal window that can be used to
Tweak package description slightly.
Define project short description, copyright, maintainer and URL in
Restore the original cursor when shutting down video code, this should
Don't open the configuration window when the launcher is first run;
Center the launcher window and config window on startup.
Add wadfile.png for GNUstep build.
Extend osx makefile to allow building of a working GNUstep application,
In Chex Quest, use the radiation suit colormap instead of the red
Strip executables when building Windows CE packages.
Rearrange order of Makefile generation to alphabetical order.
Move Makefile definitions for CC and STRIP into config.make, use
Set main menu title based on package name, not fixed string.
Place commercial level name strings consecutively in the same array, so
Add missing connection for plutonia.wad set button.