ref: d75e0f6b683a5865f36893edc1c7d9c9d4d66a89
dir: /pkg/win32/GNUmakefile/
include ../config.make TOPLEVEL=../.. DOOM_ZIP=$(PROGRAM_PREFIX)doom-$(PACKAGE_VERSION)-win32.zip HERETIC_ZIP=$(PROGRAM_PREFIX)heretic-$(PACKAGE_VERSION)-win32.zip HEXEN_ZIP=$(PROGRAM_PREFIX)hexen-$(PACKAGE_VERSION)-win32.zip STRIFE_ZIP=$(PROGRAM_PREFIX)strife-$(PACKAGE_VERSION)-win32.zip ZIPS=$(DOOM_ZIP) $(HERETIC_ZIP) $(HEXEN_ZIP) $(STRIFE_ZIP) DLL_FILES=$(TOPLEVEL)/src/SDL.dll \ $(TOPLEVEL)/src/SDL_mixer.dll \ $(TOPLEVEL)/src/SDL_net.dll all: $(ZIPS) $(ZIPS): unix2dos --add-bom $</*.txt zip -j -r $@ $</* $(DOOM_ZIP): staging-doom hook-doom $(HERETIC_ZIP): staging-heretic $(HEXEN_ZIP): staging-hexen $(STRIFE_ZIP): staging-strife hook-strife # Special hooks to custom modify files for particular games. hook-doom: staging-doom cp $(TOPLEVEL)/NOT-BUGS.md $</NOT-BUGS.txt # Chocolate Strife has its own custom README file: hook-strife: staging-strife cp $(TOPLEVEL)/README.Strife.md $</README.txt # Build up a staging dir for a particular game. staging-%: mkdir $@ LC_ALL=C ./cp-with-libs --ldflags="$(LDFLAGS)" \ $(TOPLEVEL)/src/$(PROGRAM_PREFIX)$*.exe $@ LC_ALL=C ./cp-with-libs --ldflags="$(LDFLAGS)" \ $(TOPLEVEL)/src/$(PROGRAM_PREFIX)setup.exe \ $@/$(PROGRAM_PREFIX)$*-setup.exe LC_ALL=C ./cp-with-libs --ldflags="$(LDFLAGS)" \ $(TOPLEVEL)/midiproc/$(PROGRAM_PREFIX)midiproc.exe \ $@/$(PROGRAM_PREFIX)midiproc.exe $(STRIP) $@/*.exe $@/*.dll for f in $(DOC_FILES); do \ cp $(TOPLEVEL)/$$f $@/$$(basename $$f .md).txt; \ done cp $(TOPLEVEL)/man/CMDLINE.$* $@/CMDLINE.txt cp $(TOPLEVEL)/man/INSTALL.$* $@/INSTALL.txt clean: rm -f $(ZIPS) rm -rf staging-*