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d23401d1 – Simon Howard <[email protected]> authored on 2006/01/02 16:52
Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the

fba617a6 – Simon Howard <[email protected]> authored on 2006/01/02 16:50
Restructure the waiting screen code. Establish our own separate event

dd2339bc – Simon Howard <[email protected]> authored on 2006/01/02 16:48
fix client connected function

58656316 – Simon Howard <[email protected]> authored on 2006/01/02 16:04
Create NET_SV_Shutdown function to shut down the server. Call it

f65633b5 – Simon Howard <[email protected]> authored on 2006/01/02 16:02
Change AddrToString function to use an internal static buffer, for

6b56827d – Simon Howard <[email protected]> authored on 2006/01/02 15:27
Clear the screen AFTER initialising the loading disk buffer, so that

27785be7 – Simon Howard <[email protected]> authored on 2006/01/02 15:14
Add a "-client" option to test connecting to a local server.

0a14b6d7 – Simon Howard <[email protected]> authored on 2006/01/02 15:14
Fix connect timeout and shutdown client properly if we fail to connect.

33fe9b40 – Simon Howard <[email protected]> authored on 2006/01/02 15:13
Refer to connected clients by their AddrToString() output rather than just

693828ad – Simon Howard <[email protected]> authored on 2006/01/02 15:11
Rename i_net_module -> net_sdl_module. Fix the AddrToString method.

febe55b7 – Simon Howard <[email protected]> authored on 2006/01/02 12:24
Remove test code

3acf0268 – Simon Howard <[email protected]> authored on 2006/01/01 19:54
Fix packet not freed back after being sent.

cdbc892c – Simon Howard <[email protected]> authored on 2006/01/01 19:17
Encapsulate the event queue code properly. Add a D_PopEvent function

7f731a10 – Simon Howard <[email protected]> authored on 2006/01/01 19:06
Make functions static. Remove unused variable.

c1a25efc – Simon Howard <[email protected]> authored on 2006/01/01 19:00
Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.

93ac1b74 – Simon Howard <[email protected]> authored on 2006/01/01 18:54
Client disconnect code

34c3dd25 – Simon Howard <[email protected]> authored on 2006/01/01 18:53
Remove GS_WAITINGSTART gamestate. This will be independent of the main

0caa1149 – Simon Howard <[email protected]> authored on 2006/01/01 18:51
String read/write functions

75270ad5 – Simon Howard <[email protected]> authored on 2005/12/30 13:58
Fix client code to correctly send reply to server on connection.

694292fa – Simon Howard <[email protected]> authored on 2005/12/30 13:50
Millisecond clock function

f459280f – Simon Howard <[email protected]> authored on 2005/12/29 16:29
Working client connect code

37f611e1 – Simon Howard <[email protected]> authored on 2005/12/29 12:48
Add initial client/server connect code. Reorganise sources list in

68e5d097 – Simon Howard <[email protected]> authored on 2005/12/29 12:47
Automatically initialise the address table

ef65489c – Simon Howard <[email protected]> authored on 2005/11/17 04:41
Catch SDL_QUIT event on ENDOOM display

59c7b844 – Simon Howard <[email protected]> authored on 2005/10/30 14:56
Add foundation code for the new networking system

1e9ce090 – Simon Howard <[email protected]> authored on 2005/10/29 17:50
Update ChangeLog

93695f4a – Simon Howard <[email protected]> authored on 2005/10/29 17:48
0.1.2

5206b75d – Simon Howard <[email protected]> authored on 2005/10/29 17:38
Fix help screen orderings and skull positions to make Chocolate Doom

f74d7301 – Simon Howard <[email protected]> authored on 2005/10/25 20:56
Final Doom teleport logic was backwards

9f358870 – Simon Howard <[email protected]> authored on 2005/10/24 14:50
Allow the game version to emulate to be specified from the command line

b9be9f99 – Simon Howard <[email protected]> authored on 2005/10/23 16:22
Drastically refactor the WAD merging code. Allow multiple replacements

f1258712 – Simon Howard <[email protected]> authored on 2005/10/23 14:39
Reproduce the behavior when playing a sound at a sample rate which

3cd87afd – Simon Howard <[email protected]> authored on 2005/10/18 15:06
Update ChangeLog

c29a4e4d – Simon Howard <[email protected]> authored on 2005/10/18 15:05
0.1.1

2eec245d – Simon Howard <[email protected]> authored on 2005/10/18 08:32
Update ChangeLog

cd872b45 – Simon Howard <[email protected]> authored on 2005/10/18 05:13
Update NEWS

cd97b542 – Simon Howard <[email protected]> authored on 2005/10/17 19:48
DEH_CheckCommandLine -> DEH_Init, for consistency with other Init

148c5fb7 – Simon Howard <[email protected]> authored on 2005/10/17 19:16
Add a "loading" message for each dehacked patch we load, to be orthogonal

1fa73503 – Simon Howard <[email protected]> authored on 2005/10/17 18:07
Fix "Monsters Infight"

a0ab1947 – Simon Howard <[email protected]> authored on 2005/10/17 17:20
Add note that the "Monsters Infight" setting is not supported.

7e57759e – Simon Howard <[email protected]> authored on 2005/10/17 17:14
Ignore comments in dehacked files.

9c4ef6cc – Simon Howard <[email protected]> authored on 2005/10/17 17:09
Dehacked Misc support: Controls for the armor and armor class set when

1d597be8 – Simon Howard <[email protected]> authored on 2005/10/17 17:02
Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health bonus

ae8ca20a – Simon Howard <[email protected]> authored on 2005/10/17 16:49
Add dehacked "Misc" implementations for max armor+health, blue+green

4dc1ca19 – Simon Howard <[email protected]> authored on 2005/10/17 16:27
Start of Dehacked 'Misc' section support. Initial Health+Bullets,

eb11f9bf – Simon Howard <[email protected]> authored on 2005/10/17 15:46
Guard against multiple video shutdowns better. Fix crash due to improper

860c6b86 – Simon Howard <[email protected]> authored on 2005/10/16 16:55
Fix the '-cdrom' command-line option.

e2c0f46e – Simon Howard <[email protected]> authored on 2005/10/16 12:16
Set the default number of channels to a more sensible 8

8d9ee825 – Simon Howard <[email protected]> authored on 2005/10/15 21:18
Global "configdir" variable with directory to store config files in.

6dfceb2c – Simon Howard <[email protected]> authored on 2005/10/15 18:50
Fix pink icon on startup

5040fc24 – Simon Howard <[email protected]> authored on 2005/10/15 13:57
Add warning message for WADs with FF_START or SS_START in, suggesting

72a451c5 – Simon Howard <[email protected]> authored on 2005/10/15 13:42
Mention dehacked banners

ef22ea7e – Simon Howard <[email protected]> authored on 2005/10/15 13:38
Print startup banners which have been modified by dehacked.

99dddb94 – Simon Howard <[email protected]> authored on 2005/10/15 13:09
Add blackbug note

1ba7b1dd – Simon Howard <[email protected]> authored on 2005/10/15 12:58
Fix MIDI music not pausing when using SDL_mixer's native MIDI playback.

02a491c0 – Simon Howard <[email protected]> authored on 2005/10/15 11:59
Map mouse buttons correctly.

50613891 – Simon Howard <[email protected]> authored on 2005/10/15 11:47
Update NEWS with info about bugs fixed.

21510ef9 – Simon Howard <[email protected]> authored on 2005/10/15 11:45
Check the return code from SDL_LockSurface to ensure a surface has been

1d4f9587 – Simon Howard <[email protected]> authored on 2005/10/13 19:12
Fix Doom 1 skies

29571c16 – Simon Howard <[email protected]> authored on 2005/10/13 18:23
Fix logic for lost soul bounce

b9a5732a – Simon Howard <[email protected]> authored on 2005/10/12 17:52
doomfeatures.h to allow certain features to be disabled in the build

859fc3d3 – Simon Howard <[email protected]> authored on 2005/10/10 13:02
Update to do list

75296da3 – Simon Howard <[email protected]> authored on 2005/10/09 19:52
Fix DEH_Warning call

577b422b – Simon Howard <[email protected]> authored on 2005/10/09 17:22
Update ChangeLog

2cc38e4d – Simon Howard <[email protected]> authored on 2005/10/09 17:20
v0.1.0

a7f36c7c – Simon Howard <[email protected]> authored on 2005/10/09 17:19
Include libtextscreen include in the right place, include deh_main.h

443163fc – Simon Howard <[email protected]> authored on 2005/10/09 16:19
Handle blinking text in ENDOOM lumps properly.

c8b201dd – Simon Howard <[email protected]> authored on 2005/10/09 16:06
Check the header of dehacked files and make sure we only load valid

6a9e5dd7 – Simon Howard <[email protected]> authored on 2005/10/09 12:42
Cannot do arithmetic on void pointers in standard C

a5473268 – Simon Howard <[email protected]> authored on 2005/10/09 10:34
Fix banner string for ultimate doom

6520e0ef – Simon Howard <[email protected]> authored on 2005/10/08 20:25
Improved sprite merging

c1de8d06 – Simon Howard <[email protected]> authored on 2005/10/08 20:20
Detect registered DOOM banner in dehacked patches

f9d08985 – Simon Howard <[email protected]> authored on 2005/10/08 17:02
Allow dehacked substitutions on sprite names

50bdeb95 – Simon Howard <[email protected]> authored on 2005/10/08 17:01
Change dehacked startup message

5547ba06 – Simon Howard <[email protected]> authored on 2005/10/08 16:54
Proper dehacked error/warning framework. Catch a load more errors.

25f6da18 – Simon Howard <[email protected]> authored on 2005/10/08 16:14
Dehacked "Sound" section support

992ccb3a – Simon Howard <[email protected]> authored on 2005/10/08 16:14
Add the ability to specify unsupported fields

d944e441 – Simon Howard <[email protected]> authored on 2005/10/08 16:10
Shut up compiler warning

2cac2377 – Simon Howard <[email protected]> authored on 2005/10/08 15:52
Update NEWS, ChangeLog

a4707e1b – Simon Howard <[email protected]> authored on 2005/10/08 15:33
Allow dehacked patches to override the name of the game via the

5dd09ed9 – Simon Howard <[email protected]> authored on 2005/10/08 14:34
Print startup message to stdout, not stderr

3519b53f – Simon Howard <[email protected]> authored on 2005/10/08 14:23
WAD merging code

968c30b0 – Simon Howard <[email protected]> authored on 2005/10/08 14:22
Store the cache as part of the lumpinfo_t struct. Add W_AddFile prototype

9dbacdc2 – Simon Howard <[email protected]> authored on 2005/10/06 15:36
Must use the right no clipping cheat for the right game.

ba0fc6d9 – Simon Howard <[email protected]> authored on 2005/10/06 15:32
Allow changing the background flats in finale text screens via dehacked

6da59f6f – Simon Howard <[email protected]> authored on 2005/10/04 18:10
Dehacked "Misc" section parser (currently a dummy)

f4f051d3 – Simon Howard <[email protected]> authored on 2005/10/04 18:04
Parse dehacked "Ammo" sections properly

a077c664 – Simon Howard <[email protected]> authored on 2005/10/04 17:41
Rewrite cheats code. Add dehacked cheat replacement.

e98e86a6 – Simon Howard <[email protected]> authored on 2005/10/03 20:41
Move call to dehacked entrypoint to stop crashes

4dfffeb5 – Simon Howard <[email protected]> authored on 2005/10/03 17:39
Dehacked text substitutions

c41381ea – Simon Howard <[email protected]> authored on 2005/10/03 09:44
Update ChangeLog

91d265df – Simon Howard <[email protected]> authored on 2005/10/03 09:21
Weapons mapping code

27901a5b – Simon Howard <[email protected]> authored on 2005/10/03 07:08
Replace end of section functions with NULLs as they arent currently being

cbe3f178 – Simon Howard <[email protected]> authored on 2005/10/03 07:02
Add a weaponinfo_t mapping

aff12461 – Simon Howard <[email protected]> authored on 2005/10/03 06:25
Add mapping code to map out structures and switch thing/frame code to use

33313564 – Simon Howard <[email protected]> authored on 2005/10/02 20:42
Frame numbers are indexed from 0

d0ab12d7 – Simon Howard <[email protected]> authored on 2005/10/02 19:49
The beginnings of dehacked support

33b6861e – Simon Howard <[email protected]> authored on 2005/10/02 16:23
Guard against music lumps containing non-MUS data, document in bugs list

5657765b – Simon Howard <[email protected]> authored on 2005/10/02 00:23
Update NEWS

1ae1c29e – Simon Howard <[email protected]> authored on 2005/10/02 00:22
Fix Final Doom automap level name display

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