Remove "Error:" from the message displayed by I_Error, to match Vanilla.
Change alignment of actions in a window's action area so that there is
Replace txt_widget_t#selectable with a callback function to query
Add "warp" menu to the main menu of the setup tool, like Vanilla
Fix typo (thanks Sander van Dijk).
Specify master server port explicitly, so that server registration works
- Update chocolate-server codeblocks project
Assign the oldest client to be the controller, not the first found in
Fix -solo-net to actually behave the same as other ports.
Rename -netdemo command line parameter to -solo-net, for consistency
Allow textscreen font to be overridden using the TEXTSCREEN_FONT command
Rename search command line options: -search to search the Internet,
Add ping time to query output.
Fix formatting for -masterquery to match -search.
Fix bug when running with -server option.
Make multiple query attempts to servers before giving up. Display a
Add -servername parameter to allow the owner to change the name returned
More refactoring of querying code, to not be specific to the purpose of
Refactor query code and add a -masterquery command line parameter to
Register servers with Internet master server.
Remove "-debugfile" command line option and associated variable.
- Update codeblocks project
Add support for HACX v1.2 IWAD file.
Add NOT-BUGS file with some common Vanilla gotchas.
Auto-adjust the screen color depth if the configured color depth is not
Add dropdown list to setup tool to select screen BPP.
When generating the texture name lookup hash table, add new entries to
Fix -timer / -avg options to work like Vanilla when playing demos.
In non-palettized boxed screen modes, don't update the border areas of
Turn double buffering on for non-palettized screen modes, as this may be
Detect when running on Windows Vista or later, and switch to 32 bpp
Add configuration file parameter and command line option to specify the
Add workaround to stop freezeups with old versions of SDL_mixer.
Add -8in32 command line parameter to make the game run in 32-bit color
Update Python scripts to work in Python 3.
Read response file in binary mode, to fix incomplete response file bug.
Add weapon cycling buttons to joystick button list.
Don't double OPL sample values, as it causes horrible things to happen
Include INSTALL file in distribution packages.
Change span drawing functions to work the same as Vanilla, so that in
Change default mouse acceleration in setup tool to match the game's
Align memory allocated by zone memory system to 8 byte boundaries on
Extend mouse code to support up to 8 buttons (allows mouse wheel to be
Fix volume multiply; DBOPL now generating output.
Hook DBOPL into OPL library and remove FMOPL. Does not generate any
Add C-converted version of DOSbox OPL emulator.
Add weapon cycling bindings for mouse and joystick buttons. Add weapon
Change back filter frequency. Add debug code to dump resampled sound
Fix sound resampling low pass filter.
Initial code for previous/next weapon switching keys.
When in windowed mode, allow the screen size to be dynamically resized
Add multiplayer spy key binding.
Add config file parameter to set OPL I/O port.
Check for libm, to fix Fedora compile issues.
Set MACOSX_DEPLOYMENT_TARGET to target 10.4, so that the launcher will
Update NEWS and ChangeLog, bump version number.
Add key bindings for multiplayer messaging.
Add key binding to change demo recording quit key.
Add INSTALL to all distribution packages, add note in README.
Clarify/update install instructions.
Don't grab the mouse when the demo sequence advances.
Further sanity checking on use of strcpy() with dehacked string
Silence printf(DEH_String(...)) warnings, by providing a DEH_printf
Fix compiler warnings with savegame and response file code.
Merge contents of OPL-TODO into TODO file.
Add textscreen Doxyfile to dist. Add .desktop file to svn:ignore. Add
Add -reject_pad_with_ff parameter to allow padding value to be
Add REJECT buffer overflow emulation, based on code from PrBoom+ (thanks
Disable OPL debugging messages.
Add OPL-TODO to dist, set svn:ignore properties.
Use native MIDI music by default.
Load advapi32.dll pointers dynamically at runtime. This should fix any
- Fix codeblocks project build
Use wide-character versions of Win32 API functions. Clean up properly if
When loading driver, pass the full path to the ioperm.sys file.
Fix race condition with condition variable freed before it is signaled.
Minor documentation fixups.
Add OPL hardware playback support for Windows NT-based systems.
Bump version number, update ChangeLog and NEWS.
Add a hint message about permissions if unable to get I/O permissions
Only distribute README.OPL in the Windows package, don't bother
Add README.OPL to list of documentation files to distribute.
Change Windows resource file to use PACKAGE_COPYRIGHT and
Change directory to home directory before launching the game, so that
Set launch button as default button, so that it is possible to launch
Rename mus2mid functions to be consistent with coding standard.
Remove unused PACKAGE_LONGDESC.
When doing a MUS to MID conversion, allocate MIDI channels so that the
Fix indentation/style etc. in mus2mid.c.