Initial code to identify file type by extension and add file to command
Hook in AppController as delegate for application, add file associations
Add "clean" target to package makefiles.
Move config.make up to pkg/ directory. Use static makefiles to generate
Fix single space error when listing libraries.
Copy binaries into app dir along with libraries.
Include documentation files in package.
Generate Info.plist and config.make in configure and remove temporary
Import OS X launcher code to trunk.
Add quotes around $@ in autogen script (thanks exp[x])
When recording low resolution (non-longtics) Vanilla demos, carry
Allow DOOMWADDIR/DOOMWADPATH to contain the complete path to IWAD files,
Fix poor quality application icons seen when the game is running.
Update generated source files containing icon data.
Make ExecuteCommand() under Unix return a failure when the executable
Use GetModuleFileNameW to get the (Unicode) path to the Doom executable.
Add Chocolate Doom/setup icons with scaled versions for various
Fix textscreen black border bug.
Fix the setup tool on Windows Vista/7 to not prompt for elevated
Add other missing files to dist.
Add Makefile to build Win32 packages.
Use execvp() rather than execv(), to look up Doom binary in the PATH if
Apply configuration file invalid key setting fix to setup code.
Don't crash if key settings are set in a configuration file that are out
Fix crash with chocolate-setup under Windows (thanks Janizdreg).
Rework the OS X MIDI disabling code, as SDL_mixer 1.2.11 fixes the
Make chocolate-setup use its own location in the filesystem to find the
Perform bounds checking on values passed to TXT_UpdateScreenArea() to
Initial hacks for compiling under SDL 1.3.
Use M_StrToInt() when processing values passed with -spechit, so that
Import donut overrun emulation code from PrBoom+ (Thanks entryway).
Fix compilation under MSVC (thanks entryway).
Rename pkg/wince/Makefile to pkg/wince/GNUmakefile (it uses GNU
Add pkg directory to make dist.
Don't crash when using the donut special type and the joining linedef is
Fix desync in ep1-0500.lmp on 64-bit (thanks exp(x)).
Provide pointer to STARTUPINFO structure when calling CreateProcessW, to
Change British English spellings to American English, for consistency.
Use "const char" in libtextscreen where appropriate (thanks entryway).
Add (lack of) copyright notice for SDL workaround.
Fix compilation under MacOS X.
Fixes for MSVC compile (thanks entryway).
Allow PGUP/PGDN to scroll up and down in scroll panes (thanks
Remove redundant variable assignment (thanks Quasar/Yagisan)
Save and display the loading disk icon as a fixed 16x16 square, from an
Add stdio.h include to fix MSVC build (thanks Kaiser)
Fix compile with libsamplerate.
On Windows CE, use the Windows API to find the amount of available
Fix launching of the game from the setup tool in Windows CE.
Add Makefile for building CAB files, dependency calculation.
Use correct filename for SDL_net DLL.
Remove temporary files after generating CAB file.
Add script to generate Windows CE install package.
Automatically allocate a smaller zone size if it was not possible to
Don't post zero key events.
On Windows CE systems without a keyboard, patch the default settings to
Set the USER environment variable based on the owner information from
Always grab input on Windows CE.
Include libc_wince.a in chocolate-server build.
Grab the input in setup when reading a new key binding, so that Windows
Include libc_wince.h on Windows CE.
Declare getenv/putenv on Windows CE for recent SDL versions that do not
Add key bindings for pause, message refresh.
Use SDL's getenv/putenv implementation, and populate at startup.
Use CreateFileW instead of OpenFile (doesn't exist on Windows CE)
Fix header includes (thanks exp[x])
Don't add DirectX/Windib selector on Windows CE.
Use home dir to store configuration and savegames under Windows CE.
Fix setup tool display configuration dialog when fullscreen is not
Make auto-adjust code switch to windowed mode if no fullscreen modes are
Catch errors when initialising SDL. Use the small textscreen font by
Add missing SDL_thread include.
Don't try to use the SDL DirectX driver under Windows CE.
Fix setup tool compile on Windows CE.
Add IWAD search dirs for Windows CE.
Exit with an error on failure to allocate zone memory.
Use MessageBoxW instead of MessageBox (doesn't exist on Windows CE)
Add README file for Windows CE library.
Detect Windows CE target and build/include libc_wince files as
- Update textscreen codeblocks project to include txt_scrollpane.* and
Include libc_wince.h when on Windows CE.
Add CPU affinity function for Windows CE.
Add libc_wince.h header, and EISDIR error value.
Use GetUserNameExW, not GetUserName (doesn't exist on WinCE)
Fix compile with FEATURE_MULTIPLAYER disabled.
Fix compile with FEATURE_SOUND disabled.
Add Windows CE implementations of some ANSI C functions that are
Don't check for Steam/CD installer versions on Windows CE.
Add key binding variables for automap and weapon keys.