ref: bf8974e63b988ae1b5d2fdb0492dfe0bb3613680
dir: /src/m_menu.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // DOOM selection menu, options, episode etc. // Sliders and icons. Kinda widget stuff. // //----------------------------------------------------------------------------- #include <stdlib.h> #include <ctype.h> #include "doomdef.h" #include "dstrings.h" #include "d_main.h" #include "deh_main.h" #include "i_swap.h" #include "i_system.h" #include "i_timer.h" #include "i_video.h" #include "z_zone.h" #include "v_video.h" #include "w_wad.h" #include "r_local.h" #include "hu_stuff.h" #include "g_game.h" #include "m_argv.h" #include "p_saveg.h" #include "s_sound.h" #include "doomstat.h" // Data. #include "sounds.h" #include "m_menu.h" extern void M_QuitDOOM(int); extern patch_t* hu_font[HU_FONTSIZE]; extern boolean message_dontfuckwithme; extern boolean chat_on; // in heads-up code // // menu keys: // int key_menu_activate = KEY_ESCAPE; int key_menu_up = KEY_UPARROW; int key_menu_down = KEY_DOWNARROW; int key_menu_left = KEY_LEFTARROW; int key_menu_right = KEY_RIGHTARROW; int key_menu_back = KEY_BACKSPACE; int key_menu_forward = KEY_ENTER; int key_menu_confirm = 'y'; int key_menu_abort = 'n'; int key_menu_help = KEY_F1; int key_menu_save = KEY_F2; int key_menu_load = KEY_F3; int key_menu_volume = KEY_F4; int key_menu_detail = KEY_F5; int key_menu_qsave = KEY_F6; int key_menu_endgame = KEY_F7; int key_menu_messages = KEY_F8; int key_menu_qload = KEY_F9; int key_menu_quit = KEY_F10; int key_menu_gamma = KEY_F11; int key_menu_incscreen = KEY_EQUALS; int key_menu_decscreen = KEY_MINUS; // // defaulted values // int mouseSensitivity = 5; // Show messages has default, 0 = off, 1 = on int showMessages = 1; // Blocky mode, has default, 0 = high, 1 = normal int detailLevel = 0; int screenblocks = 9; // temp for screenblocks (0-9) int screenSize; // -1 = no quicksave slot picked! int quickSaveSlot; // 1 = message to be printed int messageToPrint; // ...and here is the message string! char* messageString; // message x & y int messx; int messy; int messageLastMenuActive; // timed message = no input from user boolean messageNeedsInput; void (*messageRoutine)(int response); char gammamsg[5][26] = { GAMMALVL0, GAMMALVL1, GAMMALVL2, GAMMALVL3, GAMMALVL4 }; // we are going to be entering a savegame string int saveStringEnter; int saveSlot; // which slot to save in int saveCharIndex; // which char we're editing // old save description before edit char saveOldString[SAVESTRINGSIZE]; boolean inhelpscreens; boolean menuactive; #define SKULLXOFF -32 #define LINEHEIGHT 16 extern boolean sendpause; char savegamestrings[10][SAVESTRINGSIZE]; char endstring[160]; // // MENU TYPEDEFS // typedef struct { // 0 = no cursor here, 1 = ok, 2 = arrows ok short status; char name[10]; // choice = menu item #. // if status = 2, // choice=0:leftarrow,1:rightarrow void (*routine)(int choice); // hotkey in menu char alphaKey; } menuitem_t; typedef struct menu_s { short numitems; // # of menu items struct menu_s* prevMenu; // previous menu menuitem_t* menuitems; // menu items void (*routine)(); // draw routine short x; short y; // x,y of menu short lastOn; // last item user was on in menu } menu_t; short itemOn; // menu item skull is on short skullAnimCounter; // skull animation counter short whichSkull; // which skull to draw // graphic name of skulls // warning: initializer-string for array of chars is too long char *skullName[2] = {"M_SKULL1","M_SKULL2"}; // current menudef menu_t* currentMenu; // // PROTOTYPES // void M_NewGame(int choice); void M_Episode(int choice); void M_ChooseSkill(int choice); void M_LoadGame(int choice); void M_SaveGame(int choice); void M_Options(int choice); void M_EndGame(int choice); void M_ReadThis(int choice); void M_ReadThis2(int choice); void M_QuitDOOM(int choice); void M_ChangeMessages(int choice); void M_ChangeSensitivity(int choice); void M_SfxVol(int choice); void M_MusicVol(int choice); void M_ChangeDetail(int choice); void M_SizeDisplay(int choice); void M_StartGame(int choice); void M_Sound(int choice); void M_FinishReadThis(int choice); void M_LoadSelect(int choice); void M_SaveSelect(int choice); void M_ReadSaveStrings(void); void M_QuickSave(void); void M_QuickLoad(void); void M_DrawMainMenu(void); void M_DrawReadThis1(void); void M_DrawReadThis2(void); void M_DrawNewGame(void); void M_DrawEpisode(void); void M_DrawOptions(void); void M_DrawSound(void); void M_DrawLoad(void); void M_DrawSave(void); void M_DrawSaveLoadBorder(int x,int y); void M_SetupNextMenu(menu_t *menudef); void M_DrawThermo(int x,int y,int thermWidth,int thermDot); void M_DrawEmptyCell(menu_t *menu,int item); void M_DrawSelCell(menu_t *menu,int item); void M_WriteText(int x, int y, char *string); int M_StringWidth(char *string); int M_StringHeight(char *string); void M_StartControlPanel(void); void M_StartMessage(char *string,void *routine,boolean input); void M_StopMessage(void); void M_ClearMenus (void); // // DOOM MENU // enum { newgame = 0, options, loadgame, savegame, readthis, quitdoom, main_end } main_e; menuitem_t MainMenu[]= { {1,"M_NGAME",M_NewGame,'n'}, {1,"M_OPTION",M_Options,'o'}, {1,"M_LOADG",M_LoadGame,'l'}, {1,"M_SAVEG",M_SaveGame,'s'}, // Another hickup with Special edition. {1,"M_RDTHIS",M_ReadThis,'r'}, {1,"M_QUITG",M_QuitDOOM,'q'} }; menu_t MainDef = { main_end, NULL, MainMenu, M_DrawMainMenu, 97,64, 0 }; // // EPISODE SELECT // enum { ep1, ep2, ep3, ep4, ep_end } episodes_e; menuitem_t EpisodeMenu[]= { {1,"M_EPI1", M_Episode,'k'}, {1,"M_EPI2", M_Episode,'t'}, {1,"M_EPI3", M_Episode,'i'}, {1,"M_EPI4", M_Episode,'t'} }; menu_t EpiDef = { ep_end, // # of menu items &MainDef, // previous menu EpisodeMenu, // menuitem_t -> M_DrawEpisode, // drawing routine -> 48,63, // x,y ep1 // lastOn }; // // NEW GAME // enum { killthings, toorough, hurtme, violence, nightmare, newg_end } newgame_e; menuitem_t NewGameMenu[]= { {1,"M_JKILL", M_ChooseSkill, 'i'}, {1,"M_ROUGH", M_ChooseSkill, 'h'}, {1,"M_HURT", M_ChooseSkill, 'h'}, {1,"M_ULTRA", M_ChooseSkill, 'u'}, {1,"M_NMARE", M_ChooseSkill, 'n'} }; menu_t NewDef = { newg_end, // # of menu items &EpiDef, // previous menu NewGameMenu, // menuitem_t -> M_DrawNewGame, // drawing routine -> 48,63, // x,y hurtme // lastOn }; // // OPTIONS MENU // enum { endgame, messages, detail, scrnsize, option_empty1, mousesens, option_empty2, soundvol, opt_end } options_e; menuitem_t OptionsMenu[]= { {1,"M_ENDGAM", M_EndGame,'e'}, {1,"M_MESSG", M_ChangeMessages,'m'}, {1,"M_DETAIL", M_ChangeDetail,'g'}, {2,"M_SCRNSZ", M_SizeDisplay,'s'}, {-1,"",0,'\0'}, {2,"M_MSENS", M_ChangeSensitivity,'m'}, {-1,"",0,'\0'}, {1,"M_SVOL", M_Sound,'s'} }; menu_t OptionsDef = { opt_end, &MainDef, OptionsMenu, M_DrawOptions, 60,37, 0 }; // // Read This! MENU 1 & 2 // enum { rdthsempty1, read1_end } read_e; menuitem_t ReadMenu1[] = { {1,"",M_ReadThis2,0} }; menu_t ReadDef1 = { read1_end, &MainDef, ReadMenu1, M_DrawReadThis1, 280,185, 0 }; enum { rdthsempty2, read2_end } read_e2; menuitem_t ReadMenu2[]= { {1,"",M_FinishReadThis,0} }; menu_t ReadDef2 = { read2_end, &ReadDef1, ReadMenu2, M_DrawReadThis2, 330,175, 0 }; // // SOUND VOLUME MENU // enum { sfx_vol, sfx_empty1, music_vol, sfx_empty2, sound_end } sound_e; menuitem_t SoundMenu[]= { {2,"M_SFXVOL",M_SfxVol,'s'}, {-1,"",0,'\0'}, {2,"M_MUSVOL",M_MusicVol,'m'}, {-1,"",0,'\0'} }; menu_t SoundDef = { sound_end, &OptionsDef, SoundMenu, M_DrawSound, 80,64, 0 }; // // LOAD GAME MENU // enum { load1, load2, load3, load4, load5, load6, load_end } load_e; menuitem_t LoadMenu[]= { {1,"", M_LoadSelect,'1'}, {1,"", M_LoadSelect,'2'}, {1,"", M_LoadSelect,'3'}, {1,"", M_LoadSelect,'4'}, {1,"", M_LoadSelect,'5'}, {1,"", M_LoadSelect,'6'} }; menu_t LoadDef = { load_end, &MainDef, LoadMenu, M_DrawLoad, 80,54, 0 }; // // SAVE GAME MENU // menuitem_t SaveMenu[]= { {1,"", M_SaveSelect,'1'}, {1,"", M_SaveSelect,'2'}, {1,"", M_SaveSelect,'3'}, {1,"", M_SaveSelect,'4'}, {1,"", M_SaveSelect,'5'}, {1,"", M_SaveSelect,'6'} }; menu_t SaveDef = { load_end, &MainDef, SaveMenu, M_DrawSave, 80,54, 0 }; // // M_ReadSaveStrings // read the strings from the savegame files // void M_ReadSaveStrings(void) { FILE *handle; int count; int i; char name[256]; for (i = 0;i < load_end;i++) { strcpy(name, P_SaveGameFile(i)); handle = fopen(name, "rb"); if (handle == NULL) { strcpy(&savegamestrings[i][0], EMPTYSTRING); LoadMenu[i].status = 0; continue; } count = fread(&savegamestrings[i], 1, SAVESTRINGSIZE, handle); fclose(handle); LoadMenu[i].status = 1; } } // // M_LoadGame & Cie. // void M_DrawLoad(void) { int i; V_DrawPatchDirect (72,28,0,W_CacheLumpName(DEH_String("M_LOADG"),PU_CACHE)); for (i = 0;i < load_end; i++) { M_DrawSaveLoadBorder(LoadDef.x,LoadDef.y+LINEHEIGHT*i); M_WriteText(LoadDef.x,LoadDef.y+LINEHEIGHT*i,savegamestrings[i]); } } // // Draw border for the savegame description // void M_DrawSaveLoadBorder(int x,int y) { int i; V_DrawPatchDirect (x-8,y+7,0,W_CacheLumpName(DEH_String("M_LSLEFT"),PU_CACHE)); for (i = 0;i < 24;i++) { V_DrawPatchDirect (x,y+7,0,W_CacheLumpName(DEH_String("M_LSCNTR"),PU_CACHE)); x += 8; } V_DrawPatchDirect (x,y+7,0,W_CacheLumpName(DEH_String("M_LSRGHT"),PU_CACHE)); } // // User wants to load this game // void M_LoadSelect(int choice) { char name[256]; strcpy(name, P_SaveGameFile(choice)); G_LoadGame (name); M_ClearMenus (); } // // Selected from DOOM menu // void M_LoadGame (int choice) { if (netgame) { M_StartMessage(DEH_String(LOADNET),NULL,false); return; } M_SetupNextMenu(&LoadDef); M_ReadSaveStrings(); } // // M_SaveGame & Cie. // void M_DrawSave(void) { int i; V_DrawPatchDirect (72,28,0,W_CacheLumpName(DEH_String("M_SAVEG"),PU_CACHE)); for (i = 0;i < load_end; i++) { M_DrawSaveLoadBorder(LoadDef.x,LoadDef.y+LINEHEIGHT*i); M_WriteText(LoadDef.x,LoadDef.y+LINEHEIGHT*i,savegamestrings[i]); } if (saveStringEnter) { i = M_StringWidth(savegamestrings[saveSlot]); M_WriteText(LoadDef.x + i,LoadDef.y+LINEHEIGHT*saveSlot,"_"); } } // // M_Responder calls this when user is finished // void M_DoSave(int slot) { G_SaveGame (slot,savegamestrings[slot]); M_ClearMenus (); // PICK QUICKSAVE SLOT YET? if (quickSaveSlot == -2) quickSaveSlot = slot; } // // User wants to save. Start string input for M_Responder // void M_SaveSelect(int choice) { // we are going to be intercepting all chars saveStringEnter = 1; saveSlot = choice; strcpy(saveOldString,savegamestrings[choice]); if (!strcmp(savegamestrings[choice],EMPTYSTRING)) savegamestrings[choice][0] = 0; saveCharIndex = strlen(savegamestrings[choice]); } // // Selected from DOOM menu // void M_SaveGame (int choice) { if (!usergame) { M_StartMessage(DEH_String(SAVEDEAD),NULL,false); return; } if (gamestate != GS_LEVEL) return; M_SetupNextMenu(&SaveDef); M_ReadSaveStrings(); } // // M_QuickSave // char tempstring[80]; void M_QuickSaveResponse(int key) { if (key == key_menu_confirm) { M_DoSave(quickSaveSlot); S_StartSound(NULL,sfx_swtchx); } } void M_QuickSave(void) { if (!usergame) { S_StartSound(NULL,sfx_oof); return; } if (gamestate != GS_LEVEL) return; if (quickSaveSlot < 0) { M_StartControlPanel(); M_ReadSaveStrings(); M_SetupNextMenu(&SaveDef); quickSaveSlot = -2; // means to pick a slot now return; } sprintf(tempstring,DEH_String(QSPROMPT),savegamestrings[quickSaveSlot]); M_StartMessage(tempstring,M_QuickSaveResponse,true); } // // M_QuickLoad // void M_QuickLoadResponse(int key) { if (key == key_menu_confirm) { M_LoadSelect(quickSaveSlot); S_StartSound(NULL,sfx_swtchx); } } void M_QuickLoad(void) { if (netgame) { M_StartMessage(DEH_String(QLOADNET),NULL,false); return; } if (quickSaveSlot < 0) { M_StartMessage(DEH_String(QSAVESPOT),NULL,false); return; } sprintf(tempstring,DEH_String(QLPROMPT),savegamestrings[quickSaveSlot]); M_StartMessage(tempstring,M_QuickLoadResponse,true); } // // Read This Menus // Had a "quick hack to fix romero bug" // void M_DrawReadThis1(void) { char *lumpname = "CREDIT"; int skullx = 330, skully = 175; inhelpscreens = true; // Different versions of Doom 1.9 work differently switch (gameversion) { case exe_doom_1_9: if (gamemode == commercial) { // Doom 2 lumpname = "HELP"; skullx = 330; skully = 165; } else { // Doom 1 // HELP2 is the first screen shown in Doom 1 lumpname = "HELP2"; skullx = 280; skully = 185; } break; case exe_ultimate: case exe_chex: // Ultimate Doom always displays "HELP1". // Chex Quest version also uses "HELP1", even though it is based // on Final Doom. lumpname = "HELP1"; break; case exe_final: // Final Doom always displays "HELP". lumpname = "HELP"; break; } lumpname = DEH_String(lumpname); V_DrawPatchDirect (0, 0, 0, W_CacheLumpName(lumpname, PU_CACHE)); ReadDef1.x = skullx; ReadDef1.y = skully; } // // Read This Menus - optional second page. // void M_DrawReadThis2(void) { inhelpscreens = true; // We only ever draw the second page if this is // gameversion == exe_doom_1_9 and gamemode == registered V_DrawPatchDirect(0, 0, 0, W_CacheLumpName(DEH_String("HELP1"), PU_CACHE)); } // // Change Sfx & Music volumes // void M_DrawSound(void) { V_DrawPatchDirect (60,38,0,W_CacheLumpName(DEH_String("M_SVOL"),PU_CACHE)); M_DrawThermo(SoundDef.x,SoundDef.y+LINEHEIGHT*(sfx_vol+1), 16,sfxVolume); M_DrawThermo(SoundDef.x,SoundDef.y+LINEHEIGHT*(music_vol+1), 16,musicVolume); } void M_Sound(int choice) { M_SetupNextMenu(&SoundDef); } void M_SfxVol(int choice) { switch(choice) { case 0: if (sfxVolume) sfxVolume--; break; case 1: if (sfxVolume < 15) sfxVolume++; break; } S_SetSfxVolume(sfxVolume * 8); } void M_MusicVol(int choice) { switch(choice) { case 0: if (musicVolume) musicVolume--; break; case 1: if (musicVolume < 15) musicVolume++; break; } S_SetMusicVolume(musicVolume * 8); } // // M_DrawMainMenu // void M_DrawMainMenu(void) { V_DrawPatchDirect (94,2,0,W_CacheLumpName(DEH_String("M_DOOM"),PU_CACHE)); } // // M_NewGame // void M_DrawNewGame(void) { V_DrawPatchDirect (96,14,0,W_CacheLumpName(DEH_String("M_NEWG"),PU_CACHE)); V_DrawPatchDirect (54,38,0,W_CacheLumpName(DEH_String("M_SKILL"),PU_CACHE)); } void M_NewGame(int choice) { if (netgame && !demoplayback) { M_StartMessage(DEH_String(NEWGAME),NULL,false); return; } // Chex Quest disabled the episode select screen, as did Doom II. if (gamemode == commercial || gameversion == exe_chex) M_SetupNextMenu(&NewDef); else M_SetupNextMenu(&EpiDef); } // // M_Episode // int epi; void M_DrawEpisode(void) { V_DrawPatchDirect (54,38,0,W_CacheLumpName(DEH_String("M_EPISOD"),PU_CACHE)); } void M_VerifyNightmare(int key) { if (key != key_menu_confirm) return; G_DeferedInitNew(nightmare,epi+1,1); M_ClearMenus (); } void M_ChooseSkill(int choice) { if (choice == nightmare) { M_StartMessage(DEH_String(NIGHTMARE),M_VerifyNightmare,true); return; } G_DeferedInitNew(choice,epi+1,1); M_ClearMenus (); } void M_Episode(int choice) { if ( (gamemode == shareware) && choice) { M_StartMessage(DEH_String(SWSTRING),NULL,false); M_SetupNextMenu(&ReadDef1); return; } // Yet another hack... if ( (gamemode == registered) && (choice > 2)) { fprintf( stderr, "M_Episode: 4th episode requires UltimateDOOM\n"); choice = 0; } epi = choice; M_SetupNextMenu(&NewDef); } // // M_Options // char detailNames[2][9] = {"M_GDHIGH","M_GDLOW"}; char msgNames[2][9] = {"M_MSGOFF","M_MSGON"}; void M_DrawOptions(void) { V_DrawPatchDirect (108,15,0,W_CacheLumpName(DEH_String("M_OPTTTL"),PU_CACHE)); V_DrawPatchDirect (OptionsDef.x + 175,OptionsDef.y+LINEHEIGHT*detail,0, W_CacheLumpName(DEH_String(detailNames[detailLevel]), PU_CACHE)); V_DrawPatchDirect (OptionsDef.x + 120,OptionsDef.y+LINEHEIGHT*messages,0, W_CacheLumpName(DEH_String(msgNames[showMessages]), PU_CACHE)); M_DrawThermo(OptionsDef.x,OptionsDef.y+LINEHEIGHT*(mousesens+1), 10,mouseSensitivity); M_DrawThermo(OptionsDef.x,OptionsDef.y+LINEHEIGHT*(scrnsize+1), 9,screenSize); } void M_Options(int choice) { M_SetupNextMenu(&OptionsDef); } // // Toggle messages on/off // void M_ChangeMessages(int choice) { // warning: unused parameter `int choice' choice = 0; showMessages = 1 - showMessages; if (!showMessages) players[consoleplayer].message = DEH_String(MSGOFF); else players[consoleplayer].message = DEH_String(MSGON); message_dontfuckwithme = true; } // // M_EndGame // void M_EndGameResponse(int key) { if (key != key_menu_confirm) return; currentMenu->lastOn = itemOn; M_ClearMenus (); D_StartTitle (); } void M_EndGame(int choice) { choice = 0; if (!usergame) { S_StartSound(NULL,sfx_oof); return; } if (netgame) { M_StartMessage(DEH_String(NETEND),NULL,false); return; } M_StartMessage(DEH_String(ENDGAME),M_EndGameResponse,true); } // // M_ReadThis // void M_ReadThis(int choice) { choice = 0; M_SetupNextMenu(&ReadDef1); } void M_ReadThis2(int choice) { // Doom 1.9 had two menus when playing Doom 1 // All others had only one if (gameversion == exe_doom_1_9 && gamemode != commercial) { choice = 0; M_SetupNextMenu(&ReadDef2); } else { // Close the menu M_FinishReadThis(0); } } void M_FinishReadThis(int choice) { choice = 0; M_SetupNextMenu(&MainDef); } // // M_QuitDOOM // int quitsounds[8] = { sfx_pldeth, sfx_dmpain, sfx_popain, sfx_slop, sfx_telept, sfx_posit1, sfx_posit3, sfx_sgtatk }; int quitsounds2[8] = { sfx_vilact, sfx_getpow, sfx_boscub, sfx_slop, sfx_skeswg, sfx_kntdth, sfx_bspact, sfx_sgtatk }; void M_QuitResponse(int key) { if (key != key_menu_confirm) return; if (!netgame) { if (gamemode == commercial) S_StartSound(NULL,quitsounds2[(gametic>>2)&7]); else S_StartSound(NULL,quitsounds[(gametic>>2)&7]); I_WaitVBL(105); } I_Quit (); } static char *M_SelectEndMessage(void) { char **endmsg; if (gamemission == doom) { // Doom 1 endmsg = doom1_endmsg; } else { // Doom 2 endmsg = doom2_endmsg; } return endmsg[gametic % NUM_QUITMESSAGES]; } void M_QuitDOOM(int choice) { sprintf(endstring, DEH_String("%s\n\n" DOSY), DEH_String(M_SelectEndMessage())); M_StartMessage(endstring,M_QuitResponse,true); } void M_ChangeSensitivity(int choice) { switch(choice) { case 0: if (mouseSensitivity) mouseSensitivity--; break; case 1: if (mouseSensitivity < 9) mouseSensitivity++; break; } } void M_ChangeDetail(int choice) { choice = 0; detailLevel = 1 - detailLevel; R_SetViewSize (screenblocks, detailLevel); if (!detailLevel) players[consoleplayer].message = DEH_String(DETAILHI); else players[consoleplayer].message = DEH_String(DETAILLO); } void M_SizeDisplay(int choice) { switch(choice) { case 0: if (screenSize > 0) { screenblocks--; screenSize--; } break; case 1: if (screenSize < 8) { screenblocks++; screenSize++; } break; } R_SetViewSize (screenblocks, detailLevel); } // // Menu Functions // void M_DrawThermo ( int x, int y, int thermWidth, int thermDot ) { int xx; int i; xx = x; V_DrawPatchDirect (xx,y,0,W_CacheLumpName(DEH_String("M_THERML"),PU_CACHE)); xx += 8; for (i=0;i<thermWidth;i++) { V_DrawPatchDirect (xx,y,0,W_CacheLumpName(DEH_String("M_THERMM"),PU_CACHE)); xx += 8; } V_DrawPatchDirect (xx,y,0,W_CacheLumpName(DEH_String("M_THERMR"),PU_CACHE)); V_DrawPatchDirect ((x+8) + thermDot*8,y, 0,W_CacheLumpName(DEH_String("M_THERMO"),PU_CACHE)); } void M_DrawEmptyCell ( menu_t* menu, int item ) { V_DrawPatchDirect (menu->x - 10, menu->y+item*LINEHEIGHT - 1, 0, W_CacheLumpName(DEH_String("M_CELL1"),PU_CACHE)); } void M_DrawSelCell ( menu_t* menu, int item ) { V_DrawPatchDirect (menu->x - 10, menu->y+item*LINEHEIGHT - 1, 0, W_CacheLumpName(DEH_String("M_CELL2"),PU_CACHE)); } void M_StartMessage ( char* string, void* routine, boolean input ) { messageLastMenuActive = menuactive; messageToPrint = 1; messageString = string; messageRoutine = routine; messageNeedsInput = input; menuactive = true; return; } void M_StopMessage(void) { menuactive = messageLastMenuActive; messageToPrint = 0; } // // Find string width from hu_font chars // int M_StringWidth(char* string) { size_t i; int w = 0; int c; for (i = 0;i < strlen(string);i++) { c = toupper(string[i]) - HU_FONTSTART; if (c < 0 || c >= HU_FONTSIZE) w += 4; else w += SHORT (hu_font[c]->width); } return w; } // // Find string height from hu_font chars // int M_StringHeight(char* string) { size_t i; int h; int height = SHORT(hu_font[0]->height); h = height; for (i = 0;i < strlen(string);i++) if (string[i] == '\n') h += height; return h; } // // Write a string using the hu_font // void M_WriteText ( int x, int y, char* string) { int w; char* ch; int c; int cx; int cy; ch = string; cx = x; cy = y; while(1) { c = *ch++; if (!c) break; if (c == '\n') { cx = x; cy += 12; continue; } c = toupper(c) - HU_FONTSTART; if (c < 0 || c>= HU_FONTSIZE) { cx += 4; continue; } w = SHORT (hu_font[c]->width); if (cx+w > SCREENWIDTH) break; V_DrawPatchDirect(cx, cy, 0, hu_font[c]); cx+=w; } } // // CONTROL PANEL // // // M_Responder // boolean M_Responder (event_t* ev) { int ch; int key; int i; static int joywait = 0; static int mousewait = 0; static int mousey = 0; static int lasty = 0; static int mousex = 0; static int lastx = 0; // key is the key pressed, ch is the actual character typed ch = 0; key = -1; if (ev->type == ev_joystick && joywait < I_GetTime()) { if (ev->data3 == -1) { key = key_menu_up; joywait = I_GetTime() + 5; } else if (ev->data3 == 1) { key = key_menu_down; joywait = I_GetTime() + 5; } if (ev->data2 == -1) { key = key_menu_left; joywait = I_GetTime() + 2; } else if (ev->data2 == 1) { key = key_menu_right; joywait = I_GetTime() + 2; } if (ev->data1&1) { key = key_menu_forward; joywait = I_GetTime() + 5; } if (ev->data1&2) { key = key_menu_back; joywait = I_GetTime() + 5; } } else { if (ev->type == ev_mouse && mousewait < I_GetTime()) { mousey += ev->data3; if (mousey < lasty-30) { key = key_menu_down; mousewait = I_GetTime() + 5; mousey = lasty -= 30; } else if (mousey > lasty+30) { key = key_menu_up; mousewait = I_GetTime() + 5; mousey = lasty += 30; } mousex += ev->data2; if (mousex < lastx-30) { key = key_menu_left; mousewait = I_GetTime() + 5; mousex = lastx -= 30; } else if (mousex > lastx+30) { key = key_menu_right; mousewait = I_GetTime() + 5; mousex = lastx += 30; } if (ev->data1&1) { key = key_menu_forward; mousewait = I_GetTime() + 15; } if (ev->data1&2) { key = key_menu_back; mousewait = I_GetTime() + 15; } } else { if (ev->type == ev_keydown) { key = ev->data1; ch = ev->data2; } } } if (key == -1) return false; // In testcontrols mode, none of the function keys should do anything // - the only key is escape to quit. if (testcontrols) { if (key == key_menu_activate || key == key_menu_quit) { I_Quit(); return true; } return false; } // Save Game string input if (saveStringEnter) { switch(key) { case KEY_BACKSPACE: if (saveCharIndex > 0) { saveCharIndex--; savegamestrings[saveSlot][saveCharIndex] = 0; } break; case KEY_ESCAPE: saveStringEnter = 0; strcpy(&savegamestrings[saveSlot][0],saveOldString); break; case KEY_ENTER: saveStringEnter = 0; if (savegamestrings[saveSlot][0]) M_DoSave(saveSlot); break; default: // Entering a character - use the 'ch' value, not the key ch = toupper(ch); if (ch != ' ' && (ch - HU_FONTSTART < 0 || ch - HU_FONTSTART >= HU_FONTSIZE)) { break; } if (ch >= 32 && ch <= 127 && saveCharIndex < SAVESTRINGSIZE-1 && M_StringWidth(savegamestrings[saveSlot]) < (SAVESTRINGSIZE-2)*8) { savegamestrings[saveSlot][saveCharIndex++] = ch; savegamestrings[saveSlot][saveCharIndex] = 0; } break; } return true; } // Take care of any messages that need input if (messageToPrint) { if (messageNeedsInput) { if (key != ' ' && key != KEY_ESCAPE && key != key_menu_confirm && key != key_menu_abort) { return false; } } menuactive = messageLastMenuActive; messageToPrint = 0; if (messageRoutine) messageRoutine(key); menuactive = false; S_StartSound(NULL,sfx_swtchx); return true; } if (devparm && key == key_menu_help) { G_ScreenShot (); return true; } // F-Keys if (!menuactive) { if (key == key_menu_decscreen) // Screen size down { if (automapactive || chat_on) return false; M_SizeDisplay(0); S_StartSound(NULL,sfx_stnmov); return true; } else if (key == key_menu_incscreen) // Screen size up { if (automapactive || chat_on) return false; M_SizeDisplay(1); S_StartSound(NULL,sfx_stnmov); return true; } else if (key == key_menu_help) // Help key { M_StartControlPanel (); if ( gamemode == retail ) currentMenu = &ReadDef2; else currentMenu = &ReadDef1; itemOn = 0; S_StartSound(NULL,sfx_swtchn); return true; } else if (key == key_menu_save) // Save { M_StartControlPanel(); S_StartSound(NULL,sfx_swtchn); M_SaveGame(0); return true; } else if (key == key_menu_load) // Load { M_StartControlPanel(); S_StartSound(NULL,sfx_swtchn); M_LoadGame(0); return true; } else if (key == key_menu_volume) // Sound Volume { M_StartControlPanel (); currentMenu = &SoundDef; itemOn = sfx_vol; S_StartSound(NULL,sfx_swtchn); return true; } else if (key == key_menu_detail) // Detail toggle { M_ChangeDetail(0); S_StartSound(NULL,sfx_swtchn); return true; } else if (key == key_menu_qsave) // Quicksave { S_StartSound(NULL,sfx_swtchn); M_QuickSave(); return true; } else if (key == key_menu_endgame) // End game { S_StartSound(NULL,sfx_swtchn); M_EndGame(0); return true; } else if (key == key_menu_messages) // Toggle messages { M_ChangeMessages(0); S_StartSound(NULL,sfx_swtchn); return true; } else if (key == key_menu_qload) // Quickload { S_StartSound(NULL,sfx_swtchn); M_QuickLoad(); return true; } else if (key == key_menu_quit) // Quit DOOM { S_StartSound(NULL,sfx_swtchn); M_QuitDOOM(0); return true; } else if (key == key_menu_gamma) // gamma toggle { usegamma++; if (usegamma > 4) usegamma = 0; players[consoleplayer].message = DEH_String(gammamsg[usegamma]); I_SetPalette (W_CacheLumpName (DEH_String("PLAYPAL"),PU_CACHE)); return true; } } // Pop-up menu? if (!menuactive) { if (key == key_menu_activate) { M_StartControlPanel (); S_StartSound(NULL,sfx_swtchn); return true; } return false; } // Keys usable within menu if (key == key_menu_down) { // Move down to next item do { if (itemOn+1 > currentMenu->numitems-1) itemOn = 0; else itemOn++; S_StartSound(NULL,sfx_pstop); } while(currentMenu->menuitems[itemOn].status==-1); return true; } else if (key == key_menu_up) { // Move back up to previous item do { if (!itemOn) itemOn = currentMenu->numitems-1; else itemOn--; S_StartSound(NULL,sfx_pstop); } while(currentMenu->menuitems[itemOn].status==-1); return true; } else if (key == key_menu_left) { // Slide slider left if (currentMenu->menuitems[itemOn].routine && currentMenu->menuitems[itemOn].status == 2) { S_StartSound(NULL,sfx_stnmov); currentMenu->menuitems[itemOn].routine(0); } return true; } else if (key == key_menu_right) { // Slide slider right if (currentMenu->menuitems[itemOn].routine && currentMenu->menuitems[itemOn].status == 2) { S_StartSound(NULL,sfx_stnmov); currentMenu->menuitems[itemOn].routine(1); } return true; } else if (key == key_menu_forward) { // Activate menu item if (currentMenu->menuitems[itemOn].routine && currentMenu->menuitems[itemOn].status) { currentMenu->lastOn = itemOn; if (currentMenu->menuitems[itemOn].status == 2) { currentMenu->menuitems[itemOn].routine(1); // right arrow S_StartSound(NULL,sfx_stnmov); } else { currentMenu->menuitems[itemOn].routine(itemOn); S_StartSound(NULL,sfx_pistol); } } return true; } else if (key == key_menu_activate) { // Deactivate menu currentMenu->lastOn = itemOn; M_ClearMenus (); S_StartSound(NULL,sfx_swtchx); return true; } else if (key == key_menu_back) { // Go back to previous menu currentMenu->lastOn = itemOn; if (currentMenu->prevMenu) { currentMenu = currentMenu->prevMenu; itemOn = currentMenu->lastOn; S_StartSound(NULL,sfx_swtchn); } return true; } else if (ch != 0) { // Keyboard shortcut? for (i = itemOn+1;i < currentMenu->numitems;i++) { if (currentMenu->menuitems[i].alphaKey == ch) { itemOn = i; S_StartSound(NULL,sfx_pstop); return true; } } for (i = 0;i <= itemOn;i++) { if (currentMenu->menuitems[i].alphaKey == ch) { itemOn = i; S_StartSound(NULL,sfx_pstop); return true; } } } return false; } // // M_StartControlPanel // void M_StartControlPanel (void) { // intro might call this repeatedly if (menuactive) return; menuactive = 1; currentMenu = &MainDef; // JDC itemOn = currentMenu->lastOn; // JDC } // // M_Drawer // Called after the view has been rendered, // but before it has been blitted. // void M_Drawer (void) { static short x; static short y; unsigned int i; unsigned int max; char string[80]; char *name; int start; inhelpscreens = false; // Horiz. & Vertically center string and print it. if (messageToPrint) { start = 0; y = 100 - M_StringHeight(messageString) / 2; while (messageString[start] != '\0') { int foundnewline = 0; for (i = 0; i < strlen(messageString + start); i++) if (messageString[start + i] == '\n') { memset(string, 0, sizeof(string)); strncpy(string, messageString + start, i); foundnewline = 1; start += i + 1; break; } if (!foundnewline) { strcpy(string, messageString + start); start += strlen(string); } x = 160 - M_StringWidth(string) / 2; M_WriteText(x, y, string); y += SHORT(hu_font[0]->height); } return; } if (!menuactive) return; if (currentMenu->routine) currentMenu->routine(); // call Draw routine // DRAW MENU x = currentMenu->x; y = currentMenu->y; max = currentMenu->numitems; for (i=0;i<max;i++) { name = DEH_String(currentMenu->menuitems[i].name); if (name[0]) { V_DrawPatchDirect (x,y,0, W_CacheLumpName(name, PU_CACHE)); } y += LINEHEIGHT; } // DRAW SKULL V_DrawPatchDirect(x + SKULLXOFF,currentMenu->y - 5 + itemOn*LINEHEIGHT, 0, W_CacheLumpName(DEH_String(skullName[whichSkull]), PU_CACHE)); } // // M_ClearMenus // void M_ClearMenus (void) { menuactive = 0; // if (!netgame && usergame && paused) // sendpause = true; } // // M_SetupNextMenu // void M_SetupNextMenu(menu_t *menudef) { currentMenu = menudef; itemOn = currentMenu->lastOn; } // // M_Ticker // void M_Ticker (void) { if (--skullAnimCounter <= 0) { whichSkull ^= 1; skullAnimCounter = 8; } } // // M_Init // void M_Init (void) { currentMenu = &MainDef; menuactive = 0; itemOn = currentMenu->lastOn; whichSkull = 0; skullAnimCounter = 10; screenSize = screenblocks - 3; messageToPrint = 0; messageString = NULL; messageLastMenuActive = menuactive; quickSaveSlot = -1; // Here we could catch other version dependencies, // like HELP1/2, and four episodes. switch ( gamemode ) { case commercial: // Commercial has no "read this" entry. MainMenu[readthis] = MainMenu[quitdoom]; MainDef.numitems--; MainDef.y += 8; NewDef.prevMenu = &MainDef; break; case shareware: // Episode 2 and 3 are handled, // branching to an ad screen. case registered: // We need to remove the fourth episode. EpiDef.numitems--; break; case retail: // We are fine. default: break; } }