ref: b9690ac0bbe2b5af137aeb09261aac4478f3fbf8
dir: /src/doom/d_think.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // MapObj data. Map Objects or mobjs are actors, entities, // thinker, take-your-pick... anything that moves, acts, or // suffers state changes of more or less violent nature. // //----------------------------------------------------------------------------- #ifndef __D_THINK__ #define __D_THINK__ // // Experimental stuff. // To compile this as "ANSI C with classes" // we will need to handle the various // action functions cleanly. // typedef void (*actionf_v)(); typedef void (*actionf_p1)( void* ); typedef void (*actionf_p2)( void*, void* ); typedef union { actionf_v acv; actionf_p1 acp1; actionf_p2 acp2; } actionf_t; // Historically, "think_t" is yet another // function pointer to a routine to handle // an actor. typedef actionf_t think_t; // Doubly linked list of actors. typedef struct thinker_s { struct thinker_s* prev; struct thinker_s* next; think_t function; } thinker_t; #endif