ref: b83a87dd937fe2fbb9d7a152b3ad07bef149a88d
dir: /src/hexen/p_tick.c/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // HEADER FILES ------------------------------------------------------------ #include "h2def.h" #include "p_local.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void RunThinkers(void); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PUBLIC DATA DEFINITIONS ------------------------------------------------- int leveltime; int TimerGame; thinker_t thinkercap; // The head and tail of the thinker list // PRIVATE DATA DEFINITIONS ------------------------------------------------ // CODE -------------------------------------------------------------------- //========================================================================== // // P_Ticker // //========================================================================== void P_Ticker(void) { int i; if (paused) { return; } for (i = 0; i < maxplayers; i++) { if (playeringame[i]) { P_PlayerThink(&players[i]); } } if (TimerGame) { if (!--TimerGame) { G_Completed(P_TranslateMap(P_GetMapNextMap(gamemap)), 0); } } RunThinkers(); P_UpdateSpecials(); P_AnimateSurfaces(); leveltime++; } //========================================================================== // // RunThinkers // //========================================================================== static void RunThinkers(void) { thinker_t *currentthinker, *nextthinker; currentthinker = thinkercap.next; while (currentthinker != &thinkercap) { if (currentthinker->function == (think_t) - 1) { // Time to remove it nextthinker = currentthinker->next; currentthinker->next->prev = currentthinker->prev; currentthinker->prev->next = currentthinker->next; Z_Free(currentthinker); } else { if (currentthinker->function) currentthinker->function(currentthinker); nextthinker = currentthinker->next; } currentthinker = nextthinker; } } //========================================================================== // // P_InitThinkers // //========================================================================== void P_InitThinkers(void) { thinkercap.prev = thinkercap.next = &thinkercap; } //========================================================================== // // P_AddThinker // // Adds a new thinker at the end of the list. // //========================================================================== void P_AddThinker(thinker_t * thinker) { thinkercap.prev->next = thinker; thinker->next = &thinkercap; thinker->prev = thinkercap.prev; thinkercap.prev = thinker; } //========================================================================== // // P_RemoveThinker // // Deallocation is lazy -- it will not actually be freed until its // thinking turn comes up. // //========================================================================== void P_RemoveThinker(thinker_t * thinker) { thinker->function = (think_t) - 1; }