shithub: choc

ref: b73f2d5ba8bc0e86b574aa8d82226b0977e07b68
dir: /src/m_bbox.c/

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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id: m_bbox.c 19 2005-07-23 19:17:11Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// $Log$
// Revision 1.4  2005/07/23 19:17:11  fraggle
// Use ANSI-standard limit constants.  Remove LINUX define.
//
// Revision 1.3  2005/07/23 18:56:07  fraggle
// Remove unneccessary pragmas
//
// Revision 1.2  2005/07/23 16:44:55  fraggle
// Update copyright to GNU GPL
//
// Revision 1.1.1.1  2005/07/23 16:20:49  fraggle
// Initial import
//
//
// DESCRIPTION:
//	Main loop menu stuff.
//	Random number LUT.
//	Default Config File.
//	PCX Screenshots.
//
//-----------------------------------------------------------------------------

static const char
rcsid[] = "$Id: m_bbox.c 19 2005-07-23 19:17:11Z fraggle $";


#include "m_bbox.h"




void M_ClearBox (fixed_t *box)
{
    box[BOXTOP] = box[BOXRIGHT] = INT_MIN;
    box[BOXBOTTOM] = box[BOXLEFT] = INT_MAX;
}

void
M_AddToBox
( fixed_t*	box,
  fixed_t	x,
  fixed_t	y )
{
    if (x<box[BOXLEFT])
	box[BOXLEFT] = x;
    else if (x>box[BOXRIGHT])
	box[BOXRIGHT] = x;
    if (y<box[BOXBOTTOM])
	box[BOXBOTTOM] = y;
    else if (y>box[BOXTOP])
	box[BOXTOP] = y;
}